forevercloud3000 said:
Time it takes to beat or at least be done with a game is personal to each gamer. I think time is indicative of how much use you are getting out of something.With that consumers expect certain pricing. Angry Birds is fun.....but would it be worth 20 dollars? Hell no, the amount a person is willing to spend on a game is almost entirely based on how much they can get out of it(how much enjoyment, for how long?).Consumers are content with lower quality for a drastically lower price(McDonalds). Heavenly Sword, one of the most captivating 8hrs of my life.....but in hindsight I would have never paid $60 on it if I had known. |
This is an example of why length doesn't matter. I loved Heavenly Sword and it was a very exciting, entertaining, and enjoyable game. After 5 and a half hours, I was treated a complete and enthralling game that was well worth the price of admission. I think that how much enjoy it is far more important than a $/hour ratio.







