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Forums - Sony - Have you pre-ordered PS All-Stars yet?

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Chandler said:
o_O.Q said:

"Sony, SCEA specifically, discouraged 2D games from the very first day they entered the industry"

well obviously this isn't the case anymore and hasn't been for a while so why is it relevant?

ironically just today derrick the deathfin is coming out exclusively on psn 

http://blog.us.playstation.com/2012/10/09/derrick-the-deathfin-splashes-onto-psn-today/

how many scea reps do you see in the post discouraging the devs from making this game 2d  

 

"But this shows Sony's problem really well. They are so dependant on third parties. "

i'd agree with you on that point if you weren't trying to tie it in with characters who were relevant to playstation over a decade ago

crash, spyro, lara croft etc are not important to playstation at this point in time and from what i remember that wasn't the case with the ps2 either

their importance to this game is completely rooted in the past yet you're using that to reflect on the playstations situation in the present which imo makes no sense

if you'd said something like CoD is the most sold franchise on ps3 therefore sony is reliant on third party franchises, however, i'd agree with you


If you are satisfied with the characters that are in the game, please knock yourself out. It's not a mascot brawler for me without the actual mascots that made the Playstation brand what it is today. And you are taking this 2D thing quite literal. Obviously they turned their distaste down a couple of notches due to the struggles the PS3 had to endure. They simply couldn't afford to reject games anymore. But to me a mascot brawler is to show people what the company is all about, where it came from and where it goes. A 2D game with this kind of past and a cast full of 3D originated characters is hypocritical.

 

"you are taking this 2D thing quite literal."

i am?

you're the person who posted the article apparantly as indisputable proof that sony doesn't support or make 2d games....

my rebuttal is simply that that can't be true seeing as how devs have been releasing 2d games on ps3 all gen, do you disagree?

 

"They simply couldn't afford to reject games anymore."

which games were rejected?

 

"If you are satisfied with the characters that are in the game"

edit : ( characters i've played as from most of the franchises i've actually played on playtsation are making an appearance )

so for the most part i actually am i'd have liked for crash and spyro to be in but they haven't been all the that important to me since ps1 and so they aren't really game breaking for me

as for lara and cloud i can't say i really care if they get in or not as i never played their games 

 

...although i'm not really sure how we jumped to my satisfaction or dissatisfaction with the roster

 

"It's not a mascot brawler for me "

i may be wrong but i don't really think the game is supposed to be targetted at nintendo fans anyway 

playstation fans are also displeased but as i explained the issue of third party characters from my understanding isn't an issue that can be helped

 

"A 2D game with this kind of past and a cast full of 3D originated characters is hypocritical.'

the past point aside isn't mario kart comparable as it has 2d characters in a 3d racing game?

same for spin offs like strikers, golf etc



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VGKing said:
Moonhero said:
Yeah, but it was on the Wii. It was call Super Smash Bros.

For reals, no. I am way too into Harvest Moon and Pokemon this fall to get into another game...


Do you even own a PS3? Because if you don't then this question isn't geared towards you. No offense.


Yeah. I play it more than my 3DS. Well, not now that I have White 2.



Ask stefl1504 for a sig, even if you don't need one.

o_O.Q said:
Chandler said:
o_O.Q said:

"Sony, SCEA specifically, discouraged 2D games from the very first day they entered the industry"

well obviously this isn't the case anymore and hasn't been for a while so why is it relevant?

ironically just today derrick the deathfin is coming out exclusively on psn 

http://blog.us.playstation.com/2012/10/09/derrick-the-deathfin-splashes-onto-psn-today/

how many scea reps do you see in the post discouraging the devs from making this game 2d  

 

"But this shows Sony's problem really well. They are so dependant on third parties. "

i'd agree with you on that point if you weren't trying to tie it in with characters who were relevant to playstation over a decade ago

crash, spyro, lara croft etc are not important to playstation at this point in time and from what i remember that wasn't the case with the ps2 either

their importance to this game is completely rooted in the past yet you're using that to reflect on the playstations situation in the present which imo makes no sense

if you'd said something like CoD is the most sold franchise on ps3 therefore sony is reliant on third party franchises, however, i'd agree with you


If you are satisfied with the characters that are in the game, please knock yourself out. It's not a mascot brawler for me without the actual mascots that made the Playstation brand what it is today. And you are taking this 2D thing quite literal. Obviously they turned their distaste down a couple of notches due to the struggles the PS3 had to endure. They simply couldn't afford to reject games anymore. But to me a mascot brawler is to show people what the company is all about, where it came from and where it goes. A 2D game with this kind of past and a cast full of 3D originated characters is hypocritical.

 

"you are taking this 2D thing quite literal."

i am?

you're the person who posted the article apparantly as indisputable proof that sony doesn't support or make 2d games....

my rebuttal is simply that that can't be true seeing as how devs have been releasing 2d games on ps3 all gen, do you disagree?

 

"They simply couldn't afford to reject games anymore."

which games were rejected?

 

"If you are satisfied with the characters that are in the game"

for the most part i actually am i'd have liked for crash and spyro to be in but they haven't been all the that important to me since ps1 and so they aren't really game breaking for me

as for lara and cloud i can't say i really care if they get in or not as i never played their games 

...although i'm not really sure how we jumped to my satisfaction or dissatisfaction with the roster

 

"It's not a mascot brawler for me "

i may be wrong but i don't really think the game is supposed to be targetted at nintendo fans anyway 

playstation fans are also displeased but as i explained the issue of third party characters from my understanding isn't an issue that can be helped

 

"A 2D game with this kind of past and a cast full of 3D originated characters is hypocritical.'

the past point aside isn't mario kart comparable as it has 2d characters in a 3d racing game?

same for spin offs like strikers, golf etc

I said Sony DID discourage 2D games on their platform. DID. Like past tense. Look it up, I said it multiple times in the course of this conversation.

 

Also, SCEA initially rejected Castlevania: Symphony of the Night. It was not until Konami threatened to not port Metal Gear Solid 1 to the US that SCEA greenlight the port of Castlevania. Dragon Force also also got rejected by SCEA besides the fact that the game was fully translated because it was realised on the sega saturn in the US.

 

Like I said, if you like the characters, good for you. 

 

That Mario Kart comparison has to be one of the worst I have ever read. It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. Also, Nintendo never had a policy against 3D games so I fail to see the connection.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Chandler said:
o_O.Q said:
Chandler said:
o_O.Q said:

"Sony, SCEA specifically, discouraged 2D games from the very first day they entered the industry"

well obviously this isn't the case anymore and hasn't been for a while so why is it relevant?

ironically just today derrick the deathfin is coming out exclusively on psn 

http://blog.us.playstation.com/2012/10/09/derrick-the-deathfin-splashes-onto-psn-today/

how many scea reps do you see in the post discouraging the devs from making this game 2d  

 

"But this shows Sony's problem really well. They are so dependant on third parties. "

i'd agree with you on that point if you weren't trying to tie it in with characters who were relevant to playstation over a decade ago

crash, spyro, lara croft etc are not important to playstation at this point in time and from what i remember that wasn't the case with the ps2 either

their importance to this game is completely rooted in the past yet you're using that to reflect on the playstations situation in the present which imo makes no sense

if you'd said something like CoD is the most sold franchise on ps3 therefore sony is reliant on third party franchises, however, i'd agree with you


If you are satisfied with the characters that are in the game, please knock yourself out. It's not a mascot brawler for me without the actual mascots that made the Playstation brand what it is today. And you are taking this 2D thing quite literal. Obviously they turned their distaste down a couple of notches due to the struggles the PS3 had to endure. They simply couldn't afford to reject games anymore. But to me a mascot brawler is to show people what the company is all about, where it came from and where it goes. A 2D game with this kind of past and a cast full of 3D originated characters is hypocritical.

 

"you are taking this 2D thing quite literal."

i am?

you're the person who posted the article apparantly as indisputable proof that sony doesn't support or make 2d games....

my rebuttal is simply that that can't be true seeing as how devs have been releasing 2d games on ps3 all gen, do you disagree?

 

"They simply couldn't afford to reject games anymore."

which games were rejected?

 

"If you are satisfied with the characters that are in the game"

for the most part i actually am i'd have liked for crash and spyro to be in but they haven't been all the that important to me since ps1 and so they aren't really game breaking for me

as for lara and cloud i can't say i really care if they get in or not as i never played their games 

...although i'm not really sure how we jumped to my satisfaction or dissatisfaction with the roster

 

"It's not a mascot brawler for me "

i may be wrong but i don't really think the game is supposed to be targetted at nintendo fans anyway 

playstation fans are also displeased but as i explained the issue of third party characters from my understanding isn't an issue that can be helped

 

"A 2D game with this kind of past and a cast full of 3D originated characters is hypocritical.'

the past point aside isn't mario kart comparable as it has 2d characters in a 3d racing game?

same for spin offs like strikers, golf etc

I said Sony DID discourage 2D games on their platform. DID. Like past tense. Look it up, I said it multiple times in the course of this conversation.

 

Also, SCEA initially rejected Castlevania: Symphony of the Night. It was not until Konami threatened to not port Metal Gear Solid 1 to the US that SCEA greenlight the port of Castlevania. Dragon Force also also got rejected by SCEA besides the fact that the game was fully translated because it was realised on the sega saturn in the US.

 

Like I said, if you like the characters, good for you. 

 

That Mario Kart comparison has to be one of the worst I have ever read. It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. Also, Nintendo never had a policy against 3D games so I fail to see the connection.


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?





Chandler said:
o_O.Q said:
Chandler said:


No, I'm saying that they actively tried to avoid 2D games in order to differentiate themselves from the Mega Drive and the SNES. Them now doing a complete 180 and basically saying "Look, this is what Playstation is all about, this is how our biggest faces battle it out Playstation style. It's 2D btw." IS a travesty. And if you don't think my opinion doesn't add anything I suggest you read the OP one more time.

 

The characters used in this game going under the names of Raiden and Dante do not deserve to be listed under the PS2 banner and I have no idea what a "colonel radec" or "fat princess" is. I have owned every single playstation console or handheld and if even I don't know all the characters that's not really a good sign for the broad appeal the game needs to be a success.

"I'm saying that they actively tried to avoid 2D games in order to differentiate themselves from the Mega Drive and the SNES."

???

i thought the document you posted reffers to ps2 and ps3 wouldn't that then apply to the gamecube and the wii?

( which would be weird as i remember the gamecube being home to mostly 3d experiences but whatever )


"Them now doing a complete 180"

ah so its only now that they've embraced 2d gameplay?

i'm guessing one of their biggest franchises this gen lbp doesn't really count?

but regardless you're the only person i've seen so far raise this issue against the game so whats the problem? 

 

"The characters used in this game going under the names of Raiden and Dante do not deserve to be listed under the PS2 banner"

the franchises they're from originated on ps2... which is why i listed them as such

 

" I have no idea what a "colonel radec" or "fat princess" is."

you haven't played killzone similarly to how even though i was solely a nintendo fan up until the gamecube i hadn't played ice climbers so i had no idea who they werein melee...

the same goes for game and watch, roy, marth etc etc etc yet they were still in the roster 

 

"I have owned every single playstation console or handheld and if even I don't know all the characters that's not really a good sign for the broad appeal the game needs to be a success."

keeping in mind that the aforementioned third party characters are outside of their control what would you suggest the dev team do to allay your fears?

Sony, SCEA specifically, discouraged 2D games from the very first day they entered the industry. The document I linked was just a quick google copy and paste.

http://www.neogaf.com/forum/showthread.php?t=77553

 

It's not about them "now" doing a 180, of course there were a few other 2D games. It's just really, really, really funny that they practically sum up their entire history with a kind of game they actively discouraged for over a decade.

 

Yeah, the SSB games also had characters most people didn't know. The difference is, those characters were additions to the important faces and not front and center like they are in PSABR. SSB would be just as shitty with just Marth, Pepe and Nana, Lucas or Olimar and characters like Mario, Link, Samus, Fox, Donkey Kong missing. Sadly, I'm not the only person that thinks this way and even if I were, that doesn't automatically render my opinion false.

 

The dev team can do nothing against third parties not cooperating. But this shows Sony's problem really well. They are so dependant on third parties. What defined them and what people associate with Playstation all those years didn't belong to them in the first place. They are just the hardware manufacturer.

Exactly. But this gen with the PS3, some of their biggest characters are 1st party. Nathan Drake and Sackboy are perfect examples.

Don't you think its smart of Sony to try and make these no-name characters bigger? I think some characters there have some huge potential. Fat Princess is one of them.



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o_O.Q said:


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?




All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games. I think the perception that 3D is more advanced than 2D can be universally accepted. Nearly all of Nintendos IP's have successfully made the transition from 2D to 3D individually. There's 2D and 3D Zelda, Mario, Donkey Kong, Metroid. Give me a call when there is a 2D Uncharted or God of War.

 

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Chandler said:

If you are satisfied with the characters that are in the game, please knock yourself out. It's not a mascot brawler for me without the actual mascots that made the Playstation brand what it is today. And you are taking this 2D thing quite literal. Obviously they turned their distaste down a couple of notches due to the struggles the PS3 had to endure. They simply couldn't afford to reject games anymore. But to me a mascot brawler is to show people what the company is all about, where it came from and where it goes. A 2D game with this kind of past and a cast full of 3D originated characters is hypocritical.


I myself am not completely satisfied with the roster. But I know that if I buy this game and it sells well, more will be added. This is only the first All-Stars game. It can't be perfect. It can't include every single character that is important to Playstation. So if you want Crash, Spyro...etc to be in the game or in the sequel....HELP MAKE THIS ONE A SUCCESS. 

I myself am extremely disappointed that Cloud didn't make it into the game. 

I am excited to not only play as some of my favorite PS characters, but discovering new ones.



Chandler said:

I said Sony DID discourage 2D games on their platform. DID. Like past tense. Look it up, I said it multiple times in the course of this conversation.

Also, SCEA initially rejected Castlevania: Symphony of the Night. It was not until Konami threatened to not port Metal Gear Solid 1 to the US that SCEA greenlight the port of Castlevania. Dragon Force also also got rejected by SCEA besides the fact that the game was fully translated because it was realised on the sega saturn in the US.

Like I said, if you like the characters, good for you. 

That Mario Kart comparison has to be one of the worst I have ever read. It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. Also, Nintendo never had a policy against 3D games so I fail to see the connection.


Why should anyone give a shit about this? It's a 2D fighter! SO WHAT?! You keep saying this but it's just so pointless. No genre would represent all of the character's properly. NONE.

You make a fighter and Toro, Sackboy, Fat Princess, Sly, etc are out of place. 
You make a racer and everyone but Sweet Tooth, Jak and Sackboy are out of place.
You make a shooter and everyone but Radec, Ratchet, Jak and Nathan are out of place. 

Do you see what I'm getting at here? A problem with this game is that SONY didn't support 2D some long ass time ago and now all of these characters, most of which haven't been in 2D game before, are simply out of place because of it. 

Do you see how stupid and pointless that last sentence I just typed sounds? When Mario Kart happened, did you bitch because they were putting a platformer character in a racer? It's not like the character models are even 2D in this game. It's not like SONY are plastering "It's a 2D fighter" every chance they get. Shit, it's not even SONY's first 2D game. Why the fuck does it matter?



4 ≈ One

Chandler said:
o_O.Q said:


what confused me is why you'd bring a policy from the 90s that from what you've shown only affected 2 games and apply that to whats going on over a decade later

 

"if you like the characters, good for you." 

 thank you

 

'It's hard for Nintendo to betray their roots with Mario Kart when the IP is like 20 years old and thus a part of their roots. "

 

wasn't your point that 3d characters shouldn't be placed into a 2d game?


with mariokart aren't 2d characters being placed into a 3d racing game

with strikers aren't 2d characters being placed into a 3d soccor game

with gold aren't 2d characters being placed into a 3d golf game 

etc?




All of Nintendos IP's are so old that they all have their roots in 2D but that doesn't mean that Nintendo is forever forced to make 2D games. I think the perception that 3D is more advanced than 2D can be universally accepted. Nearly all of Nintendos IP's have successfully made the transition from 2D to 3D individually. There's 2D and 3D Zelda, Mario, Donkey Kong, Metroid. Give me a call when there is a 2D Uncharted or God of War.

 

Long story short Sony is going back to a format that the company has already deemed inferior, many of their mascots started out and are to this very day 3D oriented. Nintendo has its roots in 2D and SSB reflected this by presenting the mascots in a way that most people remember them.

No, they are not going back. They will still continue to make AAA 3D epic games like Uncharted.

What you fail to understand that PS All-Stars is fan-service. Unfortunately, they can't please everyone.



VGKing said:

Exactly. But this gen with the PS3, some of their biggest characters are 1st party. Nathan Drake and Sackboy are perfect examples.

Don't you think its smart of Sony to try and make these no-name characters bigger? I think some characters there have some huge potential. Fat Princess is one of them.

 

Of course it's smart, but Sonys strategy is flawed. You need the big Icons to draw people in and when they play the game, they will check out those lesser known characters. People wish for Kat to be in the game but that would do nothing to the overall appeal. Sony really needed Lara Croft to be in this game and Solid Snake, those are by far the biggest names that have ever resided under Sony's roof. Without the really big Icons only those people will join the game that know those characters anyway.

That's why SSB is so important. People come for Mario and they learn about all the lesser characters, hopefully Bayonetta, too (getit?).



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.