Jay520 said:
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Not a valid point all 360 games have achievements that add to their replay value not all PS3 games have throphies.
Click the option that best describes you: | |||
| I agree. | 43 | 56.58% | |
| I also agree. | 8 | 10.53% | |
| Not sure, but if I must c... | 24 | 31.58% | |
| Total: | 75 | ||
Jay520 said:
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Not a valid point all 360 games have achievements that add to their replay value not all PS3 games have throphies.
| Chris Hu said: Not a valid point all 360 games have achievements that add to their replay value not all PS3 games have throphies. |
Quality > achievements
Jay520 said:
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achievements>throphies
Another reason 360 owners buy more games.
| man-bear-pig said: Other hypotheses we can deduce from that tie-ratio: |
1.) The PS3 has always been more expensive that the X360. Your argument is invalid.
2.) This is likely true.
3.) Unsupported assertion
4.) Insufficient entertainment can lead to depression, which can lead to anxiety, which can lead to Heart Disease. This argument is valid.
Chris Hu said:
Another reason 360 owners buy more games. |
Okay I give up. If you think Xbox 360 owners buy more games because of achievements, then okay. I am fine with that.
| badgenome said: Nice try, Xbot, but we all know the real reason why. |
Valid Point. That's definitely a contributing factor.
Conclusion: The biggest gaming market is the U.S, and American's only buy their own stuff.
PS3 gamers buy more used games, because their console is soo asspensive they can't afford new. Because the VGC tie ratio doesn't take account of the used game market the tie ratio is low.
PS3 owners are used to, and want "free" stuff, whereas Xbox 360 owners love to throw money at any coporation who puts content on their console, as well as throwing money at theior console (XBLG). So PSN+ subscribers basically never need to buy a retail game ever because they get all their gaming satisfaction through DL (full retail) games off PSN for "free". PSN sales of full retail games are also not recorded in the tie ratio, and because there are millions of PSN+ subscribers that's millions of full retail games being DL'd ever month that are not recorded as sales.
Hence the true tie ratio, taking ito account used games and PSN+ DL's may be fairly even.
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