Sal.Paradise said:
Yes, kind of, it's essentially about game design. The trend in Western games is to incentivise players to keep going with achievements and bonuses and things to 'pat you on the back', whereas traditional Japanese game design was more focused around the concept of failure as a tool for motivation.
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come to think of it, I remember finishing megaman on the NES for a super lame ass ending where we just see megaman standing on top of a train and thats it.
What kept me from RAGE quiting was the image of the bosses gloating and laughting at my failure. EVIL BASTARDS!
Back then, when you beat a game, even if the ending sucked, the fealing was very fulfilling, like finishing supermario bros on the SNES, it was like, YEAH! TAKE THAT BOWSER!!!!!. Not like finishing games this days, like say, Dragon Age, when I finished it it was like, yay, i did it...and so? meh....
must be the game saves or maybe games these days arent really that hard.