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Forums - Sony Discussion - TGS 2012 Vita booth: 'Box! Open Me' is the biggest little surprise of Tokyo Game Show

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Sal.Paradise said:
ils411 said:
Ajescent said:
ils411 said:
Sal.Paradise said:

Opening the boxes has another twist: they require two players and two Vitas working in tandem to solve.

2 vitas = 2 players = boooooooo!


why?

Most people if not all I've played with = stoooooopid. For example, what idiot goes in head first against a boss knowing that they have zero lives left and an HP bar with less than 10% of health?

Hm, most people are stupid. This is true. 


Indeed. Mutliplayer has greatly decreased current gamers' skills to such a degree that many complain about games not having multiplayer coz they know they wont get far without help. Gone are the days where you need skills to beat a game.



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ils411 said:

Indeed. Mutliplayer has greatly decreased current gamers' skills to such a degree that many complain about games not having multiplayer coz they know they wont get far without help. Gone are the days where you need skills to beat a game.

Yes, kind of, it's essentially about game design. The trend in Western games is to incentivise players to keep going with achievements and bonuses and things to 'pat you on the back', whereas traditional Japanese game design was more focused around the concept of failure as a tool for motivation. 



Sal.Paradise said:

Yes, kind of, it's essentially about game design. The trend in Western games is to incentivise players to keep going with achievements and bonuses and things to 'pat you on the back', whereas traditional Japanese game design was more focused around the concept of failure as a tool for motivation. 

come to think of it, I remember finishing megaman on the NES for a super lame ass ending where we just see megaman standing on top of a train and thats it.

What kept me from RAGE quiting was the image of the bosses gloating and laughting at my failure. EVIL BASTARDS!

Back then, when you beat a game, even if the ending sucked, the fealing was very fulfilling, like finishing supermario bros on the SNES, it was like, YEAH! TAKE THAT BOWSER!!!!!. Not like finishing games this days, like say, Dragon Age, when I finished it it was like, yay, i did it...and so? meh....

must be the game saves or maybe games these days arent really that hard.



Gehirnkrampf said:
fauzman said:
Looks very very cool. Would love to see an interactive game like this. Was reading the comments in the linked article and someone mentioned User created content. If sony could do something like this where you could create your own augmented reality scenes - this would be totally awesome.


Little Big Planet: AR?

Echochrome could do well with AR

I am thinking of a game but i can't remember its name. Who can help? You need to position the sun or yourself (dont know) to position the shadows of different objects so that you xan run along the shadows. something like this could be cool.

Yeah kinda like LPP AR. Take photos of stuff and add AR effects onto them and download onto the LBP - maybe even have a mix of AR and the UGC. Things like putting a real ship in LBP and making levels on it sorta thing. 

On another note, this could be the first really important game using the cameras. The PSV has a number of different unique features and while most of them are well used, I dont think the front/back cameras have been. This could really showcase the advantages of it - which games like the mediocre Reality Fighters havent really been able to do. 



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