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Forums - Gaming Discussion - Nintendo should copy Sony

Tagged games:

 

Nintendo should

be more like Sony in gene... 35 19.55%
 
have at least one studio like Team Ico. 53 29.61%
 
not bother with the segment. 91 50.84%
 
Total:179

1.Super Mario 64 1996 Platform Nintendo 11.89
2. Mario Kart 64 1996 Racing Nintendo 5.55 9.87
3. GoldenEye 007 1997 Shooter Nintendo 8.09
4. The Legend of Zelda: Ocarina of Time 1998 Adventure Nintendo 7.60
5. Super Smash Bros. 1999 Fighting Nintendo 5.55
6. Pokémon Stadium 1999 Strategy Nintendo 5.45
7. Donkey Kong 64 1999 Platform Nintendo 5.27
8. Diddy Kong Racing 1997 Racing Nintendo 4.88
9. Star Fox 64 1997 Shooter Nintendo 2.78 4.03

32 million install base compared to 66 million.

Has better sold first party games.

Has games that sell that aren't racing car game and have actual characters.

I'm sure Nintendo REALLY needs to get some lessons from Sony on brand power.

Put mario on a system it get a jump on sales put Sony game on will go up a little and sales reflect those who already bought the system are the ones buying it. Just like the move.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

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RolStoppable said:
happydolphin said:

Read my edit. And 3rd parties worked on the PS3 regardless of its flagrant mistakes DUE to brand power. Your point supports my argument.

Third parties kept working on the PS3 due to sunk costs. If they hadn't invested so much money upfront, they would have dropped the system like a rock (which is happening to the PSV right now). It's the success of the PS2 that ultimately saved the PS3. This confidence from third parties is gone now. The PSV really shows how much the brand power of PlayStation has diminished in the seventh generation. Now Sony has a system on their hands where they can finally prove how much their first party is worth.

Its ok Rol, some of us will always be in denial no matter what. I have constantly reminded him of the Vita, Sony's current platform and all he could do was shoot to the past. He said Ninty doesn't have what it takes to reach 150M and I reminded him of the DS and ofcourse he ignored. It was fun while it lasted though.



cunger said:
Fayceless said:

"games that are for kids" = entire argument is invalid.

No, really.  Games like Zelda and Metroid and Super Mario are not made for kids.  They are made for anyone who enjoys games.  If you write off any game (other than those obviously "early development"-type games) as "for kids" you are only limiting yourself as to what you can enjoy.  While I love SotC-type games and those with "mature" stories (lol-the term "mature" makes me laugh when applied to video games)... I still very much enjoy Nintendo's games like Pikmin and Mario and Pokemon.

As for whether or not Nintendo should copy Sony, why should they?  Sony is not the paragon of good business strategy.  Many people enjoy their games, but those games aren't keeping the company, nor the gaming department, in the black.  Nintendo doesn't particularly excel at that sort of story-telling, so they leave it up to second and third partied to make those sorts of games, and they are right to do so.  Nintendo does what it does best, and nobody does it better.

Totally agree with you..  As a 30 year old i see shooters as being made for college kids and think that Zelda and Mario are more mature in a way. In an attention span type of way.

Little Big Planet, God of War, Shadow of the Colossus, inFamous, Gran Turismo aren's shooters. Actually, the only big shooters in Sony's hands are Killzone, Resistance and Uncharted. They actually have few shooters.



RolStoppable said:
phenom08 said:

Its ok Rol, some of us will always be in denial no matter what. I have constantly reminded him of the Vita, Sony's current platform and all he could do was shoot to the past. He said Ninty doesn't have what it takes to reach 150M and I reminded him of the DS and ofcourse he ignored. It was fun while it lasted though.

If only he looked at the sales numbers, then he would have noticed that getting proper FIFA games would get Nintendo closer to a 150m total than making a Shadow of the Colossus.

LMAO



Veknoid_Outcast said:
S.T.A.G.E. said:
Veknoid_Outcast said:


There is a difference between  a casual and a hardcore gamer. Super Mario is a pick up and play game that doesnt involve control scheme difficulty but rather the difficulty is based on the course you are to walk through. Depending on the difficulty you choose is the level at which you will play. Easy is generally the casual setting. Most games now have a casual setting because casuals in most cases just want an experience and not an overcomplicated challenge. They want a slight challenge if one at all. A hardcore gamer will play mario to death on the hardest setting finding the ins and outs of the game. Mario was not created to attract hardcore gamers, but I am sure there are setting the core gamer can set to play a harder setting. Mario attracts mostly women/children and alot of people grew up with it. What game do you think my mother thought was the only acceptable game to buy for me with the Nintendo when I was really young? Mario. Would she have bought me any of the Sony exclusives? Hell no, unless it was Crash or Spyro. The only chracters my mother knew about were Mario, Donkey Kong and Sonic the Hedgehog. I dont disagree that a hardcore gamer will play any game at all, theres no doubt about that, but hardcore gamers are more defined by the way they play games rather than just their voice in variety. If they are passionate gamers variety is a given. Theres a reason Nintendo is after the PS3/360 crowd and its because they offer something Nintendo doesn't in their games. Even after selling nearly 100 million consoles they still lacked a proper core fanbase. They could sell their third party core titles for anything.

________________________________________________________________________________________________________________________

But don't you think you're sliding dangerously into elitism with these definitions? Control scheme difficulty seems like an arbitrary criterion for "hardcore." As does an audience made up of women and children for "casual."

It seems like your definition of hardcore gamer is one who plays serious games in a serious way. I guess my definition of a hardcore gamer is one who knows the industry, plays all the games, can write and speak about video games with authority, and makes video games his or her hobby. Casual video gamers are those who enjoy playing games, but know less about who made the game, less about genres and sub-genres, spend less money and energy looking for and buying games.

But I don't think someone who elects "normal" over "hard" difficulty is precluded from the hardcore community. Video game investment is not the same as video game skill.


Its not elitism. It's like calling someone a hobbyist gamer. Casual gamers aren't hobbyists, but rather they play games for its novelty. Some play only a couple games a year IE: Madden,FiFA, COD and call it a day (those I would consider moderate gamers). The hardcore are the technical, experienced gamers who can and will play everything. Give Demon Souls to a casual and see if he/she doesnt snap. Hell....let a casual play UFC online and see if they dont get frustrated by the control scheme before  the asswhipping them will endure online. Casuals like COD because its pick up and play. Have those same casuals play Battlefield...get ready for tears. Look at Tekken Tag 2's review on IGN and watch how they screwed up the games score because the fight lab wasnt casual friendly. In my school they train me to illustrate to satisfy various audiences. I can break down exactly why Mario is for children simply based on art direction. I dont even need to get to the details of the game.

I agree about the hobbyist versus the standard fan.

But don't you see how almost everything you wrote above is judgmental? You're denigrating casual players who can't stand the heat. And you're downgrading games like Call of Duty because they don't match your definition of "hardcore." A game isn't necessarily better than others because it's more challenging, or more difficult to master.

Maybe IGN criticized Tekken Tag Tournament 2 because it was inaccessible, not becasuse it wasn't casual-friendly. I just don't understand why you would assign such high value to things like technical skill, complicated control schemes, and high levely of difficulty.

When I rate a game, I consider many things -- graphics, sound, play control, originality, replay value, and most importantly, gameplay -- but rarely do I consider the criteria you mentioned. I understand that control schemes and difficulty factor into the final score, but I think you're assigning to them a disproportionate weight.

In any event, I appreciate your perspective. Everyone has his or her own definition of greatness when it comes to video games.


Im not denigrating them, there are levels in gaming (also why there are multiple difficulty settings in games). There are many things core gamers know that casuals just dont. Theres many things PC gamers know that console gamers dont and probably will never appreciate. 

IGN explained that Tekken was a sound game in many respects except for the way in which is got casuals ready to jump into the Tekken experience. Its explained it as if you're thrown into the fire instead of being eased into the gameplay. It doesn't really affect me because of how many years I've played Tekken, but fight lab is a joke to me as far as learning the ropes. Street fighter 4 fighting tutorial is worse than fight lab in Tekken and yet it scored higher. I've played both and both are decent to tell you the truth. 

Reviews dont rate core vs hardcore, they also dont rate difficulty and audience. Reviewers put those things in reviews to warn gamers about what the type of game is that they are dealing with. They are not assigned to the points system. IGN is a very biased website that is losing a lot of respect from gamers. They play a lot of their games on easy and have been caught in bullshit, instead of assessing games on all platforms before a full review is delivered and giving warning to preferred tech. 



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phenom08 said:
S.T.A.G.E. said:
 


No...technically Sony is for everyone. Theres mature games, sports, casual, platform and all under one brand. No other brand has been that comprehensive since Sega. Like it or not Mario is a casual platformer, Zelda and Metroid are the true standout titles when taking a step up, which is why they dont sell as much as Mario (outside of bundles). Nintendo is commercially more of a family friendly brand. Sony console are generally purchased by teen males to age 40 which means people upgraded to Sony. All Sony needs to do is get a commercial hit of a title and theres always next gen.

Sony has had 3 gens to get a commercial hit, they just aren't as good as you wish they were lol. Ninty covers all of those genres as well but whatever. Ninty's commercial hits are clearly for everyone, what's your point? Ninty's standout titles sell just as much as Sony's. Zelda Twilight has sold more than every franchise made by Sony accept Gran Turismo, so what makes Ninty only family friendly? Teens to 40 year olds, 40 year olds don't play Sony games, they are playing Wiisports with their family and Wiifit. When are you even going to show me a single ounce of proof of what you believe? I remember seeing surveys with the Wii leading the way with children and adults over 35. Why are their no PS3's in nursing homes? Ofcourse you ignored that. This time reply with some factual evidence, instead of your beliefs.


What are you talking about? Crash Bandicoot and Spyro were created under Sony. They were both commercial hits that could've been built upon but were sold to Activision. There are no PS3s in nursing homes because they are for gaming? Nintendo and Microsoft are have provided a their consoles as a target source of casual experience. Sony has the least casual experience on the PS3. The PS2 had it and so did the PSX. Singstar is over the 20 million mark as well.



S.T.A.G.E. said:
phenom08 said:
S.T.A.G.E. said:
 


No...technically Sony is for everyone. Theres mature games, sports, casual, platform and all under one brand. No other brand has been that comprehensive since Sega. Like it or not Mario is a casual platformer, Zelda and Metroid are the true standout titles when taking a step up, which is why they dont sell as much as Mario (outside of bundles). Nintendo is commercially more of a family friendly brand. Sony console are generally purchased by teen males to age 40 which means people upgraded to Sony. All Sony needs to do is get a commercial hit of a title and theres always next gen.

Sony has had 3 gens to get a commercial hit, they just aren't as good as you wish they were lol. Ninty covers all of those genres as well but whatever. Ninty's commercial hits are clearly for everyone, what's your point? Ninty's standout titles sell just as much as Sony's. Zelda Twilight has sold more than every franchise made by Sony accept Gran Turismo, so what makes Ninty only family friendly? Teens to 40 year olds, 40 year olds don't play Sony games, they are playing Wiisports with their family and Wiifit. When are you even going to show me a single ounce of proof of what you believe? I remember seeing surveys with the Wii leading the way with children and adults over 35. Why are their no PS3's in nursing homes? Ofcourse you ignored that. This time reply with some factual evidence, instead of your beliefs.


What are you talking about? Crash Bandicoot and Spyro were created under Sony. They were both commercial hits that could've been built upon but were sold to Activision. There are no PS3s in nursing homes because they are for gaming? Nintendo and Microsoft are have provided a their consoles as a target source of casual experience. Sony has the least casual experience on the PS3. The PS2 had it and so did the PSX.

"All Sony needs to do is get a commercial hit of a title and theres always next gen." You said that and I responded with they pretty much can't make one. Crash Bandicoot and Spyro weren't just sold for no reason as you are trying to imply lol. They crashed and burned because of Sony's horrible developers. There are no PS3's in nursing homes because they don't target adults at all. They target children and teenagers, by using violence. Sony has the least "casual support" because they failed to gather it, they tried and failed. PS2 and PS had it because of overwhelming 3rd party support which will never happen again so Sony will have a very hard time of actually winning a gen from here on out. I personally doubt we will ever see it as long as they are stuck on pleasing people like you.



phenom08 said:
S.T.A.G.E. said:
phenom08 said:
S.T.A.G.E. said:
 


No...technically Sony is for everyone. Theres mature games, sports, casual, platform and all under one brand. No other brand has been that comprehensive since Sega. Like it or not Mario is a casual platformer, Zelda and Metroid are the true standout titles when taking a step up, which is why they dont sell as much as Mario (outside of bundles). Nintendo is commercially more of a family friendly brand. Sony console are generally purchased by teen males to age 40 which means people upgraded to Sony. All Sony needs to do is get a commercial hit of a title and theres always next gen.

Sony has had 3 gens to get a commercial hit, they just aren't as good as you wish they were lol. Ninty covers all of those genres as well but whatever. Ninty's commercial hits are clearly for everyone, what's your point? Ninty's standout titles sell just as much as Sony's. Zelda Twilight has sold more than every franchise made by Sony accept Gran Turismo, so what makes Ninty only family friendly? Teens to 40 year olds, 40 year olds don't play Sony games, they are playing Wiisports with their family and Wiifit. When are you even going to show me a single ounce of proof of what you believe? I remember seeing surveys with the Wii leading the way with children and adults over 35. Why are their no PS3's in nursing homes? Ofcourse you ignored that. This time reply with some factual evidence, instead of your beliefs.


What are you talking about? Crash Bandicoot and Spyro were created under Sony. They were both commercial hits that could've been built upon but were sold to Activision. There are no PS3s in nursing homes because they are for gaming? Nintendo and Microsoft are have provided a their consoles as a target source of casual experience. Sony has the least casual experience on the PS3. The PS2 had it and so did the PSX.

"All Sony needs to do is get a commercial hit of a title and theres always next gen." You said that and I responded with they pretty much can't make one. Crash Bandicoot and Spyro weren't just sold for no reason as you are trying to imply lol. They crashed and burned because of Sony's horrible developers. There are no PS3's in nursing homes because they don't target adults at all. They target children and teenagers, by using violence. Sony has the least "casual support" because they failed to gather it, they tried and failed. PS2 and PS had it because of overwhelming 3rd party support which will never happen again so Sony will have a very hard time of actually winning a gen from here on out. I personally doubt we will ever see it as long as they are stuck on pleasing people like you.


To add to this they  tried with things like the move.... but Sony didn't realize no cares for there cheap ideas that have already been done before.

 

Anyone who think God of War and Uncharted are some hardcore games that a 14 year old couldn't play really needs to look at reality for a while.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

S.T.A.G.E. said:
Veknoid_Outcast said:
S.T.A.G.E. said:
Veknoid_Outcast said:


There is a difference between  a casual and a hardcore gamer. Super Mario is a pick up and play game that doesnt involve control scheme difficulty but rather the difficulty is based on the course you are to walk through. Depending on the difficulty you choose is the level at which you will play. Easy is generally the casual setting. Most games now have a casual setting because casuals in most cases just want an experience and not an overcomplicated challenge. They want a slight challenge if one at all. A hardcore gamer will play mario to death on the hardest setting finding the ins and outs of the game. Mario was not created to attract hardcore gamers, but I am sure there are setting the core gamer can set to play a harder setting. Mario attracts mostly women/children and alot of people grew up with it. What game do you think my mother thought was the only acceptable game to buy for me with the Nintendo when I was really young? Mario. Would she have bought me any of the Sony exclusives? Hell no, unless it was Crash or Spyro. The only chracters my mother knew about were Mario, Donkey Kong and Sonic the Hedgehog. I dont disagree that a hardcore gamer will play any game at all, theres no doubt about that, but hardcore gamers are more defined by the way they play games rather than just their voice in variety. If they are passionate gamers variety is a given. Theres a reason Nintendo is after the PS3/360 crowd and its because they offer something Nintendo doesn't in their games. Even after selling nearly 100 million consoles they still lacked a proper core fanbase. They could sell their third party core titles for anything.

________________________________________________________________________________________________________________________

But don't you think you're sliding dangerously into elitism with these definitions? Control scheme difficulty seems like an arbitrary criterion for "hardcore." As does an audience made up of women and children for "casual."

It seems like your definition of hardcore gamer is one who plays serious games in a serious way. I guess my definition of a hardcore gamer is one who knows the industry, plays all the games, can write and speak about video games with authority, and makes video games his or her hobby. Casual video gamers are those who enjoy playing games, but know less about who made the game, less about genres and sub-genres, spend less money and energy looking for and buying games.

But I don't think someone who elects "normal" over "hard" difficulty is precluded from the hardcore community. Video game investment is not the same as video game skill.


Its not elitism. It's like calling someone a hobbyist gamer. Casual gamers aren't hobbyists, but rather they play games for its novelty. Some play only a couple games a year IE: Madden,FiFA, COD and call it a day (those I would consider moderate gamers). The hardcore are the technical, experienced gamers who can and will play everything. Give Demon Souls to a casual and see if he/she doesnt snap. Hell....let a casual play UFC online and see if they dont get frustrated by the control scheme before  the asswhipping them will endure online. Casuals like COD because its pick up and play. Have those same casuals play Battlefield...get ready for tears. Look at Tekken Tag 2's review on IGN and watch how they screwed up the games score because the fight lab wasnt casual friendly. In my school they train me to illustrate to satisfy various audiences. I can break down exactly why Mario is for children simply based on art direction. I dont even need to get to the details of the game.

I agree about the hobbyist versus the standard fan.

But don't you see how almost everything you wrote above is judgmental? You're denigrating casual players who can't stand the heat. And you're downgrading games like Call of Duty because they don't match your definition of "hardcore." A game isn't necessarily better than others because it's more challenging, or more difficult to master.

Maybe IGN criticized Tekken Tag Tournament 2 because it was inaccessible, not becasuse it wasn't casual-friendly. I just don't understand why you would assign such high value to things like technical skill, complicated control schemes, and high levely of difficulty.

When I rate a game, I consider many things -- graphics, sound, play control, originality, replay value, and most importantly, gameplay -- but rarely do I consider the criteria you mentioned. I understand that control schemes and difficulty factor into the final score, but I think you're assigning to them a disproportionate weight.

In any event, I appreciate your perspective. Everyone has his or her own definition of greatness when it comes to video games.


Im not denigrating them, there are levels in gaming (also why there are multiple difficulty settings in games). There are many things core gamers know that casuals just dont. Theres many things PC gamers know that console gamers dont and probably will never appreciate. 

IGN explained that Tekken was a sound game in many respects except for the way in which is got casuals ready to jump into the Tekken experience. Its explained it as if you're thrown into the fire instead of being eased into the gameplay. It doesn't really affect me because of how many years I've played Tekken, but fight lab is a joke to me as far as learning the ropes. Street fighter 4 fighting tutorial is worse than fight lab in Tekken and yet it scored higher. I've played both and both are decent to tell you the truth. 

Reviews dont rate core vs hardcore, they also dont rate difficulty and audience. Reviewers put those things in reviews to warn gamers about what the type of game is that they are dealing with. They are not assigned to the points system. IGN is a very biased website that is losing a lot of respect from gamers. They play a lot of their games on easy and have been caught in bullshit, instead of assessing games on all platforms before a full review is delivered and giving warning to preferred tech. 

Well, S.T.A.G.E., here is something we are in complete agreement on. I have lost a good deal of respect for IGN, indeed most gaming websites. I think there is rampant score inflation from all major sites. Many games are inflated by .5 points on average. In other words, a 8.5 game earns a 9.0.

I also think there is a tendency on sites like IGN to cater to the lowest common denominator, which is troubling indeed. And yet IGN is probably one of the better sites out there compared to others.

I think one of the most damaging things about video games, and a big reason why they still struggle to find the same recognition as other media, is that we simply have no professional class of video game critics.



phenom08 said:
S.T.A.G.E. said:
phenom08 said:
S.T.A.G.E. said:
 


No...technically Sony is for everyone. Theres mature games, sports, casual, platform and all under one brand. No other brand has been that comprehensive since Sega. Like it or not Mario is a casual platformer, Zelda and Metroid are the true standout titles when taking a step up, which is why they dont sell as much as Mario (outside of bundles). Nintendo is commercially more of a family friendly brand. Sony console are generally purchased by teen males to age 40 which means people upgraded to Sony. All Sony needs to do is get a commercial hit of a title and theres always next gen.

Sony has had 3 gens to get a commercial hit, they just aren't as good as you wish they were lol. Ninty covers all of those genres as well but whatever. Ninty's commercial hits are clearly for everyone, what's your point? Ninty's standout titles sell just as much as Sony's. Zelda Twilight has sold more than every franchise made by Sony accept Gran Turismo, so what makes Ninty only family friendly? Teens to 40 year olds, 40 year olds don't play Sony games, they are playing Wiisports with their family and Wiifit. When are you even going to show me a single ounce of proof of what you believe? I remember seeing surveys with the Wii leading the way with children and adults over 35. Why are their no PS3's in nursing homes? Ofcourse you ignored that. This time reply with some factual evidence, instead of your beliefs.


What are you talking about? Crash Bandicoot and Spyro were created under Sony. They were both commercial hits that could've been built upon but were sold to Activision. There are no PS3s in nursing homes because they are for gaming? Nintendo and Microsoft are have provided a their consoles as a target source of casual experience. Sony has the least casual experience on the PS3. The PS2 had it and so did the PSX.

"All Sony needs to do is get a commercial hit of a title and theres always next gen." You said that and I responded with they pretty much can't make one. Crash Bandicoot and Spyro weren't just sold for no reason as you are trying to imply lol. They crashed and burned because of Sony's horrible developers. There are no PS3's in nursing homes because they don't target adults at all. They target children and teenagers, by using violence. Sony has the least "casual support" because they failed to gather it, they tried and failed. PS2 and PS had it because of overwhelming 3rd party support which will never happen again so Sony will have a very hard time of actually winning a gen from here on out. I personally doubt we will ever see it as long as they are stuck on pleasing people like you.


Crash Bandicoot and Spyro were dominant Platformers in their era. They never tanked until Activision. As for pleasing people like me, what does this mean? I would love to hear your reasoning. PS3s target adults gamers, just not casuals. Put things into better perspective. Microsoft and Nintendo have found the answer to gaining ground with casuals that Sony hasnt figured out. Sony is too prideful and focused on providing experiences for gamers that it hurts them when branching out. Theres always next gen.