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Forums - Gaming Discussion - Nintendo should copy Sony

Tagged games:

 

Nintendo should

be more like Sony in gene... 35 19.55%
 
have at least one studio like Team Ico. 53 29.61%
 
not bother with the segment. 91 50.84%
 
Total:179
phenom08 said:

Fail again. The PS2's dominance never came from Sony, it came form overwhelming 3rd party support, something no one can ever pull off again. That's why the PS2 was pure luck lol. Sony hasn't been catering to their markets, most of the sequels to their games have flopped lol, because Sony is horrible at making games. The originals didn't sell that well to begin with, so when the sequels sell worse they look horrible. What proof of loyalty do you have if the sequels are underperforming and Sony keeps losing half of their userbase with every gen?

Maybe numbers will shut you up for good.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Gran Turismo 3: A-Spec PS2 2001 Racing Sony Computer Entertainment 6.85 4.99 1.87 1.16 14.88
2 Gran Turismo 4 PS2 2004 Racing Sony Computer Entertainment 3.01 5.63 1.10 1.62 11.36
3 Gran Turismo PS 1997 Racing Sony Computer Entertainment 4.22 3.87 2.54 0.52 11.15
4 Gran Turismo 2 PS 1999 Racing Sony Computer Entertainment 3.88 3.29 1.69 0.50 9.36
5 Gran Turismo 5 PS3 2010 Racing Sony Computer Entertainment 1.87 3.82 0.76 1.43 7.87
6 Gran Turismo 5 Prologue PS3 2007 Racing Sony Computer Entertainment 1.24 1.78 0.57 0.51 4.10

The PS2's versions of Gran Turismo (2 games) sold roughly 26M units combined. The PS versions (2 games) sold roughly 20M. So already an improvement, which contradicts your "The originals didn't sell that well to begin with, so when the sequels sell worse they look horrible."

Then we have the PS3 versoin of GT5 (1 game) that sold roughly 12M combined. I'd say that's roughly loyal. Another GT game and who knows what the total would be.

Ico and Shadow of the Colossus aren't big sellers anyways as that wasn't the point of OP in the first place.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Uncharted 2: Among Thieves PS3 2009 Action Sony Computer Entertainment 2.73 1.90 0.21 0.88 5.72
2 Uncharted 3: Drake's Deception PS3 2011 Action Sony Computer Entertainment 1.70 1.91 0.19 0.78 4.58
3 Uncharted: Drake's Fortune PS3 2007 Action Sony Computer Entertainment 1.90 1.55 0.12 0.69 4.26
Total6.575.640.642.4114.56

Uncharted, made by the same guys that made Jak & Daxter, as well as Crash Bandicoot a 2 gens prior, sold a total of 15M units on the PS3. For the #3 console, that's a huge feat. Remind me how much the cube sold of its best games??

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Super Smash Bros. Melee GC 2001 Fighting Nintendo 4.41 1.04 1.39 0.22 7.07
2 Mario Kart: Double Dash!! GC 2003 Racing Nintendo 4.12 1.77 0.87 0.19 6.95
3 Super Mario Sunshine GC 2002 Platform Nintendo 4.01 1.26 0.87 0.17 6.31
4 The Legend of Zelda: The Wind Waker GC 2002 Adventure Nintendo 2.60 0.99 0.89 0.13 4.60
5 Luigi's Mansion GC 2001 Action Nintendo 2.38 0.67 0.46 0.10 3.60
6 Animal Crossing GC 2001 Simulation Nintendo 1.92 0.16 0.99 0.09 3.15
7 Metroid Prime GC 2002 Shooter Nintendo 1.96 0.67 0.10 0.09 2.82
9 Pokémon Colosseum GC 2003 Role-Playing Nintendo 1.21 0.57 0.70 0.07 2.54
10 Mario Party 4 GC 2002 Misc Nintendo 1.13 0.36 0.92 0.07 2.47
11 Paper Mario: The Thousand-Year Door GC 2004 Role-Playing Nintendo 1.48 0.25 0.46 0.06 2.25

Lol. The list continues.



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Veknoid_Outcast said:
happydolphin said:

Here, phenom, just for fun :

When Nintendo wins, it's close, and its thanks to the casual audience. Most core regret their purchase and will be reluctant to make it again unless WiiU is compelling. That's a good portion of that 97M.

PosPlatformNorth AmericaEuropeJapanRest of WorldGlobal
1 PlayStation 2 (PS2) 53.65 53.28 23.18 23.57 153.68
14 Xbox (XB) 15.77 7.17 0.53 1.18 24.65
15 GameCube (GC) 12.55 4.44 4.04 0.71 21.74
When Sony wins, it's a no-contest, and its thanks to catering to all audiences and thanks to aggressive marketing. People were ready to give them money again (even at exorbitant rates), and are ready to do it again.
So, when Nintendo gets less fortunate, things will go down. For Sony, it can really only go up.

Hey man, I would tweak one thing you wrote above.

Nintendo won the numbers game this generation because it appealed to the largest amount of people.

Sony won the previous two generations because it appealed to the largest amount of people.

I don't think it's fair to say the Wii won because of casual players, and the PS2 won because of "all audiences." The casual market (and again I really don't like that terminology) is the biggest market. They are the people who buy the majority of video game consoles. So if PS2 won it's because a lot of people who are casually interested in video games bought it. It's the same reason the Wii won.

People like you and me are the minority in this equation. For every devoted video game fan on this site, there are 20 people who are only marginally interested in video games. They maybe buy a single system per generation and play only a handful of games. Those are the people who made the PS2 a huge success, and they are the same people who made the Wii a success.

I kind of disagree. There are people who are marginal gamers like you put it that bought a PS2, but they didn't buy a Wii, because it had nothing that compelled them. That's what OP tries to address. The discrepancy of nearly 50M units between the PS2 and the Wii, as well as the ability for the PS3 and 360 to sell much better than the previous runner ups (GC and XB) by almost 80M is also testament to that.

So I understand the casual term is imperfect, but it goes to show that alot of the people who wanted compelling and evoking content did not buy a Wii and either skipped the generation or bought a PS360. How to name these gamers, I tried to describe them in OP, but haven't found a name. It's not hardcore, because you don't have to be hardcore to like those games. It's not mature because those games don't need to be mature. The games just need to be deep and evoking, like Super Metroid was, like SotC was, like the games that cater to that segment should be, and that is where Nintendo should work on, that is their area of weakness. To fix that will improve their overall game, which is already very good, and it will give them more of an edge over that specific segment.

What name would you suggest? The segment that would prefer Super Metroid over Mario Party?



phenom08 said:

I don't care what you are looking for, and by a small margin. The margin between the 360 and PS3 is small and its taking the PS3 more than 6 years to overcome it lol. When it gets outsold then you will have an argument so try again. They have definitely showed signs of slowing down lol, they are in decline as we speak so fail again. The fact that you actually considered adding them up, is sad to say the least. SOTC will sell horrible like all of Sony's ips so no, I don't want Ninty to waste time catering to a base that put Sony in last. It worked for the 1st playstation, which didn't get beat by a platform w/o any 3rd party support. So that's what Sony should have done, tell me you don't really believe Sony would rather have a failure like the PS3 instead of a console like the PS1 lol. No matter what there will always be complaints, how old are you? No offense you seem to be young, you think if Ninty took one of there developers and made something like SOTC, nobody would complain? Whatever game that developer usually makes would not be made so those fans would complain. Ofcourse SOTC needs a talented developer, so lets say the Zelda team. Zelda which has a bigger fanbase than SOTC(You do know that game would be lucky to get pass 3 million right?) Zelda fans would go crazy. So no, let Sony be Sony and Ninty be Ninty. When they try to be Sony, hardcore gamers show no support, ask the Gamecube, when they try to be Ninty, they win.

Edit: Those graphs are a joke lol, the Wii crossed 1 million in a single week 9 times in its lifetime, while the PS3 could only do it once. Thats where that 30M gap came from and when the PS3 actually catches up, then you will have an argument. Ofcourse it wouldn't matter since by that time the WiiU would be smashing the PS4 and the gap between 3DS and Vita could be as large as 80M.

@bold. I'll just say that you are a simpleton who only understands absolutes and not relatives. I'm sorry for you. There is no intelligent debate I can have with you and it's too bad.

I'm not saying they should use the Zelda team. I'm saying they should build a new team internally to try to compete with the likes of SotC. At least for now, while the initiative is infant and prototype. And then expand towards UC3-like scale.

So no, let phenom be phenom and let Nintendo continue in its lackings and lose customers still. *clap clap*

Response to edit: The graphs are there to show that the Wii followed a regular bell curve but the PS360 are still going up (especially the 360). So fail at you, lol? Learn to read numbers. Your interpretation is a joke. Yes, the Wii started out strong, but is now dead in the water. It doesn't take a genius to tell you that. So at a30M gap, the other two are closing in individually, let alone the fact that together they already surpassed it. Couldn't be said about the PS2 (lol).


Modeated Kasz216



RolStoppable said:

When the PlayStation home console is at its worst, it loses $5 billion despite getting all the third party support.

When the Nintendo home console is at its worst, it is still profitable despite being shunned by third parties.

Now do the math. If Nintendo had decided to give away GameCubes for free after things went downhill, how many could they have given away, if they ran their business at a $5 billion loss?

$5 billion divided by $100 is 50 million.

The PS3 did its best after breaking even. I'll try to find the numbers to support that. Also, cell wasn't required for the PS3 to bolster great graphics, as the 360 would show.

So the 5billion$ loss argument is a cop-out to deride how great Sony did regardless of its mistakes. The power of the brand is something to be considered, we could NOT say the same thing about Nintendo's Gamecube or Nintendo64, as fantastic as they were.

Edit: Dec 11 2009, an article on how the PS3 is near breaking even (roughly as much as the GC sold at a loss for at first, some 30-40$). http://news.cnet.com/8301-13772_3-10414022-52.html

Looking at the numbers, we have that PS3 sold 30M by Dec 12 2009. -> http://www.vgchartz.com/weekly/40160/Global/

So 37M were sold at 300$ or less breaking even or making profit. And even so, 30M bought it at 300$ or more (some 600$), which is a huge testament to the power of the brand, regardless of how you may spin it.

Backtrack 2 years, and its sold 10M at 600$, that's half of what the GC sold in its lifetime. http://www.vgchartz.com/weekly/39446/Global/ 

At a loss or not, selling a console at 600$ is a big deal. That's above and beyond the fact that cell was not needed and they could have 1) sold at a profit without it and 2) sold at a more affordable price without it.

Sony's PS3 survived and did very well despite Sony's blatant mistakes. That's testament to brand power.



happydolphin said:
 

Maybe numbers will shut you up for good.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Gran Turismo 3: A-Spec PS2 2001 Racing Sony Computer Entertainment 6.85 4.99 1.87 1.16 14.88
2 Gran Turismo 4 PS2 2004 Racing Sony Computer Entertainment 3.01 5.63 1.10 1.62 11.36
3 Gran Turismo PS 1997 Racing Sony Computer Entertainment 4.22 3.87 2.54 0.52 11.15
4 Gran Turismo 2 PS 1999 Racing Sony Computer Entertainment 3.88 3.29 1.69 0.50 9.36
5 Gran Turismo 5 PS3 2010 Racing Sony Computer Entertainment 1.87 3.82 0.76 1.43 7.87
6 Gran Turismo 5 Prologue PS3 2007 Racing Sony Computer Entertainment 1.24 1.78 0.57 0.51 4.10

The PS2's versions of Gran Turismo (2 games) sold roughly 26M units combined. The PS versions (2 games) sold roughly 20M. So already an improvement, which contradicts your "The originals didn't sell that well to begin with, so when the sequels sell worse they look horrible."

Then we have the PS3 versoin of GT5 (1 game) that sold roughly 12M combined. I'd say that's roughly loyal. Another GT game and who knows what the total would be.

Ico and Shadow of the Colossus aren't big sellers anyways as that wasn't the point of OP in the first place.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Uncharted 2: Among Thieves PS3 2009 Action Sony Computer Entertainment 2.73 1.90 0.21 0.88 5.72
2 Uncharted 3: Drake's Deception PS3 2011 Action Sony Computer Entertainment 1.70 1.91 0.19 0.78 4.58
3 Uncharted: Drake's Fortune PS3 2007 Action Sony Computer Entertainment 1.90 1.55 0.12 0.69 4.26
Total6.575.640.642.4114.56

Uncharted, made by the same guys that made Jak & Daxter, as well as Crash Bandicoot a 2 gens prior, sold a total of 15M units on the PS3. For the #3 console, that's a huge feat. Remind me how much the cube sold of its best games??

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Super Smash Bros. Melee GC 2001 Fighting Nintendo 4.41 1.04 1.39 0.22 7.07
2 Mario Kart: Double Dash!! GC 2003 Racing Nintendo 4.12 1.77 0.87 0.19 6.95
3 Super Mario Sunshine GC 2002 Platform Nintendo 4.01 1.26 0.87 0.17 6.31
4 The Legend of Zelda: The Wind Waker GC 2002 Adventure Nintendo 2.60 0.99 0.89 0.13 4.60
5 Luigi's Mansion GC 2001 Action Nintendo 2.38 0.67 0.46 0.10 3.60
6 Animal Crossing GC 2001 Simulation Nintendo 1.92 0.16 0.99 0.09 3.15
7 Metroid Prime GC 2002 Shooter Nintendo 1.96 0.67 0.10 0.09 2.82
9 Pokémon Colosseum GC 2003 Role-Playing Nintendo 1.21 0.57 0.70 0.07 2.54
10 Mario Party 4 GC 2002 Misc Nintendo 1.13 0.36 0.92 0.07 2.47
11 Paper Mario: The Thousand-Year Door GC 2004 Role-Playing Nintendo 1.48 0.25 0.46 0.06 2.25

Lol. The list continues.

Wow this much cherry picking speaks for it's self. Where is Infamous, Killzone, Resistance, LBP, and countless more. Did you just add Gran Turismo 5 and its prologue together. Also I love how you just said there was an increase between the PS1's GT to the PS2 GT but failed to mention the drop from the PS2's GT to the PS3's GT. GT3 alone sold more than GT5 and you even had to combine it with its prologue, because hey there definitely isn't any overlap between them. Did you just brag about two GT games on the PS2 selling 26M, NSMBWii did that w/o a sequel to add to it, just think of how much it would have sold lol. The fact that Melee sold more than Uncharted 2 speaks for it's self. Try again.



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RolStoppable said:
happydolphin said:

The PS3 did its best after breaking even. I'll try to find the numbers to support that. Also, cell wasn't required for the PS3 to bolster great graphics, as the 360 would show.

So the 5billion$ loss argument is a cop-out to deride how great Sony did regardless of its mistakes. The power of the brand is something to be considered, we could NOT say the same thing about Nintendo's Gamecube or Nintendo64, as fantastic as they were.

The $5 billion loss isn't a cop-out at all. It highlights how strong the PlayStation brand really was this generation. It couldn't operate anywhere close to a profit and it's still stuck in third place. Sony was lucky to get bailed out by third parties.

Read my edit. And 3rd parties worked on the PS3 regardless of its flagrant mistakes DUE to brand power. Your point supports my argument.



phenom08 said:

Wow this much cherry picking speaks for it's self. Where is Infamous, Killzone, Resistance, LBP, and countless more. Did you just add Gran Turismo 5 and its prologue together. Also I love how you just said there was an increase between the PS1's GT to the PS2 GT but failed to mention the drop from the PS2's GT to the PS3's GT. GT3 alone sold more than GT5 and you even had to combine it with its prologue, because hey there definitely isn't any overlap between them. Did you just brag about two GT games on the PS2 selling 26M, NSMBWii did that w/o a sequel to add to it, just think of how much it would have sold lol. The fact that Melee sold more than Uncharted 2 speaks for it's self. Try again.

Get a brain or borrow someone else's, yours is broken. Killzone, Infamous, Resistance, LBP are all birthed on the PS3. All I needed to do was show you how the PS1 and PS2 franchises were still thriving in one form or another (some as spiritual successors due to loss of IP rights), and you were disproven. At that point all you had to do was realize you were wrong and tuck your tail.



22 million install base and still Super Smash Bros. Melee outsold Uncharted and God of War on the ps3.

What does that say about ps3 first party?

We should bring in some N64 games because so many of them outsold most ps3 first party games with a 32 million install base. Ocarina Of Time for example.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

happydolphin said:
Veknoid_Outcast said:
happydolphin said:

Here, phenom, just for fun :

When Nintendo wins, it's close, and its thanks to the casual audience. Most core regret their purchase and will be reluctant to make it again unless WiiU is compelling. That's a good portion of that 97M.

PosPlatformNorth AmericaEuropeJapanRest of WorldGlobal
1 PlayStation 2 (PS2) 53.65 53.28 23.18 23.57 153.68
14 Xbox (XB) 15.77 7.17 0.53 1.18 24.65
15 GameCube (GC) 12.55 4.44 4.04 0.71 21.74
When Sony wins, it's a no-contest, and its thanks to catering to all audiences and thanks to aggressive marketing. People were ready to give them money again (even at exorbitant rates), and are ready to do it again.
So, when Nintendo gets less fortunate, things will go down. For Sony, it can really only go up.

Hey man, I would tweak one thing you wrote above.

Nintendo won the numbers game this generation because it appealed to the largest amount of people.

Sony won the previous two generations because it appealed to the largest amount of people.

I don't think it's fair to say the Wii won because of casual players, and the PS2 won because of "all audiences." The casual market (and again I really don't like that terminology) is the biggest market. They are the people who buy the majority of video game consoles. So if PS2 won it's because a lot of people who are casually interested in video games bought it. It's the same reason the Wii won.

People like you and me are the minority in this equation. For every devoted video game fan on this site, there are 20 people who are only marginally interested in video games. They maybe buy a single system per generation and play only a handful of games. Those are the people who made the PS2 a huge success, and they are the same people who made the Wii a success.

I kind of disagree. There are people who are marginal gamers like you put it that bought a PS2, but they didn't buy a Wii, because it had nothing that compelled them. That's what OP tries to address. The discrepancy of nearly 50M units between the PS2 and the Wii, as well as the ability for the PS3 and 360 to sell much better than the previous runner ups (GC and XB) by almost 80M is also testament to that.

So I understand the casual term is imperfect, but it goes to show that alot of the people who wanted compelling and evoking content did not buy a Wii and either skipped the generation or bought a PS360. How to name these gamers, I tried to describe them in OP, but haven't found a name. It's not hardcore, because you don't have to be hardcore to like those games. It's not mature because those games don't need to be mature. The games just need to be deep and evoking, like Super Metroid was, like SotC was, like the games that cater to that segment should be, and that is where Nintendo should work on, that is their area of weakness. To fix that will improve their overall game, which is already very good, and it will give them more of an edge over that specific segment.

What name would you suggest? The segment that would prefer Super Metroid over Mario Party?

Well, I guess I would describe them as having good taste :)

But in all seriousness, if I had to describe the games you're looking for, I would say they are lyrical, immersive, powerful, timeless.

Yet I think I'm the wrong person to ask. Because I believe Metroid Prime 3, Super Mario Galaxy, and Skyward Sword fit that description.



happydolphin said:



Get a brain or borrow someone else's, yours is broken. Killzone, Infamous, Resistance, LBP are all birthed on the PS3. All I needed to do was show you how the PS1 and PS2 franchises were still thriving in one form or another (some as spiritual successors due to loss of IP rights), and you were disproven. At that point all you had to do was realize you were wrong and tuck your tail.

You can't be serious, PS1 to PS2 lol, get out of the past. How is GT on PS3 doing compared to GT on PS2 lol. Didn't Crash Bandicot put up like 7 million on the PS1. So Uncharted is actually underperforming then lol. Uncharted and GoW are the only franchises that are going up for Sony, everything is declining so try again.