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Forums - Gaming Discussion - Why PS4 won't be cutting edge, and neither will Xbox3 - or Why Nintendo might win next gen

 

Is my reasoning sound?

Hellz yeah! Spot on 265 33.42%
 
I never thought of it like that.... 69 8.70%
 
So it's the mental institution next for you? 101 12.74%
 
So very, very wrong 266 33.54%
 
I'm a pussy with no opinion 88 11.10%
 
Total:789
HappySqurriel said:
Squilliam said:

Why wouldn't they be able to release a console for $399 which consumes say 150W at the wall? They can already sell the Xbox 360 which consumes about 100W for $249 for a profit so why couldn't they sell a console for $149 more with even more advanced technology and come close to breaking even? You don't know how Nintendo arrived at their cost structure or how they allocated their fixed costs and you don't know the listing price or if any early subsidies will apply for the Xbox/Playstation consoles and yet you claim that they can't release a console which is significantly more powerful by merely taking advantage of up to date technology?


They could release a system for $399 that consumest 150W but I doubt it would have the same processing power advantage Microsoft had with the XBox 360 over the Wii ...

To maintain that large of a gap Microsoft would need to be using one of the top of the line GPUs that alone use more than 150 Watts. There really is only 1 GPU on the market from AMD that can offer 8 times the performance of the XBox 360 and has low enough energy consumption to be used in a console (The Radeon 7970M), and that would only maintain the advantage Microsoft had if you assume that Nintendo didn't choose one of the many laptop or embedded GPUs that can offer 2 to 3 times the performance of the XBox 360 under their size and cost constraints.

 

 

A chip which is a little slower than the HD 7850 would deliver around 8* the GPU shader performance of the Xbox 360 and on a mature 28nm process that is pretty plausible. They can easily devote a large proportion of the power budget to the GPU because the CPU in the Xbox 360 was a dog in comparison to current designs in performance/W such as the jaguar cores from AMD which only use a few watts per core and deliver better performance. The rumoured inclusion of low power/high performance CPU cores and memory architectures (DDR4) means that they can devote more energy towards putting prettier pictures on the screen.

I doubt that one single 250-300mm^2 die in would break the bank in comparison to the dual similar sized dice the current generation consoles launched with and the use of generic technologies like DDR4 and Blu Ray ought to control costs further.



Tease.

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S.T.A.G.E. said:
Nintendo wont have the casuals with the Wii U. Its not as simple a process as the Wii was for them and will segment the audience greatly. The PS4 and the 720 will have stable sales and pass the Wii U December of the second year.

I'd say that depends on whether or not Wii U will get the same 3rd party games as PS720, and not gimped ports... If it has decent/good ports I can see Wii U winning next gen, but it all kinda depends on Sony and MS at this point.



I'm on Twitter @DanneSandin!

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DanneSandin said:
S.T.A.G.E. said:
Nintendo wont have the casuals with the Wii U. Its not as simple a process as the Wii was for them and will segment the audience greatly. The PS4 and the 720 will have stable sales and pass the Wii U December of the second year.

I'd say that depends on whether or not Wii U will get the same 3rd party games as PS720, and not gimped ports... If it has decent/good ports I can see Wii U winning next gen, but it all kinda depends on Sony and MS at this point.


That's why I asked him in the other thread it depends how powerful it will be? If its 2-3 times the power of the Wii-U, the Wii-U will get plenty of ports EXCEPT PROLLY:

Elder scrolls

Borderlands

Metro

Fallout

Prey

Tomb Raider

Max Payne (not sure)

Crysis (prolly not still 50/50)

GTA (I  see it coming sooner or later we do not know what the "real" wait is).

*The rest nobody gives a shit about

 

If its 5 times the power (VERY UNLIKELY), then Wii-U will lose a lot. BUT will still have the main ones being ported eg: COD, Batman etc..

*Another note: If they release games on a 4x-5x powerful console than the Wii-U, I suppose the games will cost $69.99? or no?



Squilliam said:
HappySqurriel said:
Squilliam said:

Why wouldn't they be able to release a console for $399 which consumes say 150W at the wall? They can already sell the Xbox 360 which consumes about 100W for $249 for a profit so why couldn't they sell a console for $149 more with even more advanced technology and come close to breaking even? You don't know how Nintendo arrived at their cost structure or how they allocated their fixed costs and you don't know the listing price or if any early subsidies will apply for the Xbox/Playstation consoles and yet you claim that they can't release a console which is significantly more powerful by merely taking advantage of up to date technology?


They could release a system for $399 that consumest 150W but I doubt it would have the same processing power advantage Microsoft had with the XBox 360 over the Wii ...

To maintain that large of a gap Microsoft would need to be using one of the top of the line GPUs that alone use more than 150 Watts. There really is only 1 GPU on the market from AMD that can offer 8 times the performance of the XBox 360 and has low enough energy consumption to be used in a console (The Radeon 7970M), and that would only maintain the advantage Microsoft had if you assume that Nintendo didn't choose one of the many laptop or embedded GPUs that can offer 2 to 3 times the performance of the XBox 360 under their size and cost constraints.

 

 

A chip which is a little slower than the HD 7850 would deliver around 8* the GPU shader performance of the Xbox 360 and on a mature 28nm process that is pretty plausible. They can easily devote a large proportion of the power budget to the GPU because the CPU in the Xbox 360 was a dog in comparison to current designs in performance/W such as the jaguar cores from AMD which only use a few watts per core and deliver better performance. The rumoured inclusion of low power/high performance CPU cores and memory architectures (DDR4) means that they can devote more energy towards putting prettier pictures on the screen.

I doubt that one single 250-300mm^2 die in would break the bank in comparison to the dual similar sized dice the current generation consoles launched with and the use of generic technologies like DDR4 and Blu Ray ought to control costs further.


The Xenos is reported to have 240 GFLOPS of processing power, the Radeon HD 7850 is reported to have 1761.28 GFLOPS of processing power (7.388 times the Xenos) and consumes 130 Watts of electricity under load. To get the Radeon HD 7850 to a reasonable level of power consumption to release a 150 Watt console you would probably see its processing power reduced to 6 times that of the Xenos.

 

Having studied AMD's GPUs trying to predict the Wii U's chipset, the best options for a console at this point in time is their mobility line of GPUs (because their desktop GPUs run too hot). For Nintendo, the most likely similar GPUs are the Radeon 7950M, 7630M to 7690M, because they draw less than 25 Watts under load, have 480 stream processors, are manufactured using a 40nm process, and are designed using the Turks core; and these processors have between 450 GFLOPS and 700GFLOPS of processing power (two to three times the Xenos).

The top of the line GPU from AMD, with their best performance per watt, is the Radeon 7970M running at 75Watts and producing 2TFLOPS of processing power (roughly 8 times the Xenos and 3 to 4 times the likely Wii U GPU range). It is an expensive GPU but not (necessarily) too expensive for a console unless that system comes bundled with an expensive "controller" like the Wii U tablet or Kinect. Expecting much beyond that is not realistic because I doubt AMD can produce a more efficient GPU at this point in time, using (much) more electricity will result in a console which simply runs too hot, and the cost of the GPU would already be pushing the limits of what you could realistically expect Microsoft to spend.



HappySqurriel said:
Squilliam said:
HappySqurriel said:
Squilliam said:

Why wouldn't they be able to release a console for $399 which consumes say 150W at the wall? They can already sell the Xbox 360 which consumes about 100W for $249 for a profit so why couldn't they sell a console for $149 more with even more advanced technology and come close to breaking even? You don't know how Nintendo arrived at their cost structure or how they allocated their fixed costs and you don't know the listing price or if any early subsidies will apply for the Xbox/Playstation consoles and yet you claim that they can't release a console which is significantly more powerful by merely taking advantage of up to date technology?


They could release a system for $399 that consumest 150W but I doubt it would have the same processing power advantage Microsoft had with the XBox 360 over the Wii ...

To maintain that large of a gap Microsoft would need to be using one of the top of the line GPUs that alone use more than 150 Watts. There really is only 1 GPU on the market from AMD that can offer 8 times the performance of the XBox 360 and has low enough energy consumption to be used in a console (The Radeon 7970M), and that would only maintain the advantage Microsoft had if you assume that Nintendo didn't choose one of the many laptop or embedded GPUs that can offer 2 to 3 times the performance of the XBox 360 under their size and cost constraints.

 

 

A chip which is a little slower than the HD 7850 would deliver around 8* the GPU shader performance of the Xbox 360 and on a mature 28nm process that is pretty plausible. They can easily devote a large proportion of the power budget to the GPU because the CPU in the Xbox 360 was a dog in comparison to current designs in performance/W such as the jaguar cores from AMD which only use a few watts per core and deliver better performance. The rumoured inclusion of low power/high performance CPU cores and memory architectures (DDR4) means that they can devote more energy towards putting prettier pictures on the screen.

I doubt that one single 250-300mm^2 die in would break the bank in comparison to the dual similar sized dice the current generation consoles launched with and the use of generic technologies like DDR4 and Blu Ray ought to control costs further.


The Xenos is reported to have 240 GFLOPS of processing power, the Radeon HD 7850 is reported to have 1761.28 GFLOPS of processing power (7.388 times the Xenos) and consumes 130 Watts of electricity under load. To get the Radeon HD 7850 to a reasonable level of power consumption to release a 150 Watt console you would probably see its processing power reduced to 6 times that of the Xenos.

 

Having studied AMD's GPUs trying to predict the Wii U's chipset, the best options for a console at this point in time is their mobility line of GPUs (because their desktop GPUs run too hot). For Nintendo, the most likely similar GPUs are the Radeon 7950M, 7630M to 7690M, because they draw less than 25 Watts under load, have 480 stream processors, are manufactured using a 40nm process, and are designed using the Turks core; and these processors have between 450 GFLOPS and 700GFLOPS of processing power (two to three times the Xenos).

The top of the line GPU from AMD, with their best performance per watt, is the Radeon 7970M running at 75Watts and producing 2TFLOPS of processing power (roughly 8 times the Xenos and 3 to 4 times the likely Wii U GPU range). It is an expensive GPU but not (necessarily) too expensive for a console unless that system comes bundled with an expensive "controller" like the Wii U tablet or Kinect. Expecting much beyond that is not realistic because I doubt AMD can produce a more efficient GPU at this point in time, using (much) more electricity will result in a console which simply runs too hot, and the cost of the GPU would already be pushing the limits of what you could realistically expect Microsoft to spend.

so if Sony or MS releases a console with that kind of GPU with regular controller how much you think would be the prices of the consoles?

Isn't Microsoft planning to bundle Kinect along with it as well?



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KeptoKnight said:

so if Sony or MS releases a console with that kind of GPU with regular controller how much you think would be the prices of the consoles?

Isn't Microsoft planning to bundle Kinect along with it as well?


Microsoft could probably hit $400 while taking a moderate loss ...

I'm honestly not sure about Sony. I could be wrong but I suspect that Sony continues to sell the PS3 at $300 because they can not afford to reduce its price even though they could (potentially) break even or turn a profit at $200; and (on top of that) they haven't dropped the PS-Vita's price to below $200 even with its abysmal sales. Sony needs every dollar of profit at the moment and I think it is more likely that they will manufacture a $300 console and sell it for $400 than make a $500 console and sell it for $400.



HappySqurriel said:
KeptoKnight said:

so if Sony or MS releases a console with that kind of GPU with regular controller how much you think would be the prices of the consoles?

Isn't Microsoft planning to bundle Kinect along with it as well?


Microsoft could probably hit $400 while taking a moderate loss ...

I'm honestly not sure about Sony. I could be wrong but I suspect that Sony continues to sell the PS3 at $300 because they can not afford to reduce its price even though they could (potentially) break even or turn a profit at $200; and (on top of that) they haven't dropped the PS-Vita's price to below $200 even with its abysmal sales. Sony needs every dollar of profit at the moment and I think it is more likely that they will manufacture a $300 console and sell it for $400 than make a $500 console and sell it for $400.

Yeah I can see that $400 would be the eye candy for both.  In terms of GPU power, do you see both consoles having 3x-4x the power of the Wii-U?

How much will the games cost? Still $59.99?



KeptoKnight said:

Yeah I can see that $400 would be the eye candy for both.  In terms of GPU power, do you see both consoles having 3x-4x the power of the Wii-U?

How much will the games cost? Still $59.99?

3 to 4 times the processing power is likely, and I think that most games will probably stay at $59.99 ...

I do think that it is possible that some companies may start launching games at $69.99 to see if the market will support the price. If I were to bet on the companies that would do this it would be publishers like EA and Activision, and they would mostly put this premium price on a big budget blockbuster (Call of Duty for example) that pushed the limits of what next generation consoles can do; and they would justify the price by pointing out that development costs were 2 to 4 times as large as previous generation titles to produce games with that level of detail.



HappySqurriel said:
KeptoKnight said:

Yeah I can see that $400 would be the eye candy for both.  In terms of GPU power, do you see both consoles having 3x-4x the power of the Wii-U?

How much will the games cost? Still $59.99?

3 to 4 times the processing power is likely, and I think that most games will probably stay at $59.99 ...

I do think that it is possible that some companies may start launching games at $69.99 to see if the market will support the price. If I were to bet on the companies that would do this it would be publishers like EA and Activision, and they would mostly put this premium price on a big budget blockbuster (Call of Duty for example) that pushed the limits of what next generation consoles can do; and they would justify the price by pointing out that development costs were 2 to 4 times as large as previous generation titles to produce games with that level of detail.

i agree. Last question, but kind of vague. Just for the sake of keeping it simple.

The leap in power from Wii to PS3 & Xbox 360 would be what? 5x,6x, or 7x?



Half of the reason behind the price of the PS3 at launch was the Blu-Ray player. The console was cheaper than most stand-alone Blu-Ray players at the time, now you can get a player for about half the price of the super slim PS3 model. This will help bring the price down. Not to mention Sony went with an independant hardware system whereas from what i've heard they're heading the the direction of a more mainstream system this time around. Surely these will help keep the price down.

The WiiU isn't really that much of a leap over the PS3 and 360 as it is (some people may say, it's the console Nintendo should have released all those years ago). Some developers have said it's not powerful enough even to last a usual life-span (4-6 years). Also with no official news still from either Microsoft or Sony on when the next consoles are coming but stating the current gen has life in it yet, it could be another 2-3 years before the next generation are even heard from let alone seen or available. At that rate the WiiU will be nearly into its 4th year before its 'next-gen' competators are even out the door.
If Sony and Microsoft were concerned with Nintendo's competition in the next-gen we'd have heard much more about their next consoles than we have. I believe they both see the WiiU as a current-gen modification.