HappySqurriel said:
|
Not sure why you're just randomly throwing a core i7 in there.
Wouldn't a triple CELL be like 18 cores? I could buy that if Sony was really set on delivering something at a budget price.
HappySqurriel said:
|
Not sure why you're just randomly throwing a core i7 in there.
Wouldn't a triple CELL be like 18 cores? I could buy that if Sony was really set on delivering something at a budget price.
| Crono141 said: Cell only has 1 core, with 6-8 co-processors that take on specific tasks. |
That being the whole point of the CELL, of course, to do the work of multicore processors without actually having multiple cores.
While this rumor does fall in line with commentary about the Wii U CPU being low-bandwidth, it does contrast multiple confirmed points (about die-size and the thing being a Power7)

Monster Hunter: pissing me off since 2010.
http://twitter.com/IBMWatson/status/240241146213842944
One of the many proofs Wii U is using an amped version of Power7 processor. I'm done with this bullshit rumor of 3 broadway cores stuck together. Sony and Microsoft fanboys will still trash the Wii U regardless of fact and logic so it doesn't matter since Wii U is clearly only going to be marginally less powerful than the PS4 or Durango.
My personal feeling on this has been that this strategy could work for Nintendo IF:
The system is expandable somehow and can be upgradable cheaply in the future. In 2 years time, the 28nm manufacturing process will be matured, and the cost of things like GDDR5 RAM and a 2TFLOP GPU will be dirt cheap.
If the Wii U had a cheap connector like a Crossfire port on the bottom of the unit, it could be expanded around mid/late 2014 and probably be brought up to par directly with the PS4/720 for people who really need that for probably as low as $99.
I don't think that would be a bad play. Launch in 2012 with a cheap machine, start building that userbase, and then have the option of future proofing as well.
If there's no way to expand the system though, I think Nintendo could be in some trouble here if Sony/MS slap LCD screens onto their next-gen controllers too. Because then Nintendo is stuck the next 3-4 years with a system that doesn't have anything particularily unique about it and is a good deal behind on the horsepower angle too.
| Soundwave said: My personal feeling on this has been that this strategy could work for Nintendo IF: |
In theory this is a good idea, but we know that in practice it just doesn't work. For reference, look to Sega's 32X and CD addon. It fragments your user base, and fragments your developer base. Bad bad idea.
Check out my Youtube Let's Play channel here.
Regardless of how powerful the Wii U is, people have already set their minds on whenever or not to buy it. Not sure how the tech specs affects on the purchase of the console itself. I guess some people are like that. I can't really bring anything into this discussion (mostly because I have no idea what any of this means), but I can bring in some interesting posts found on the internet. Like this one on NeoGaf:
I Stalk Alone: 814
|
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
Crono141 said:
In theory this is a good idea, but we know that in practice it just doesn't work. For reference, look to Sega's 32X and CD addon. It fragments your user base, and fragments your developer base. Bad bad idea. |
Completely different eras, in the early/mid-90s most game consumers had to rely on mommy and daddy to buy any and all video game hardware they got. Things have changed ... a lot.
The 32X and Sega CD also had very few good games and cost more than the base hardware itself. 32X was $150 alone I believe on top of the $99 Genesis, Sega CD was even more expensive.
A more modern comparable would be the Kinect add-on for the XBox 360 or Nintendo's RAM pak for the N64.
If Nintendo could introduce something affordable, like say for $99.99-$149.99 with a game bundled (Wii Fit principal) ... if I'm a Wii U owner, I'm more apt to stay with Nintendo rather than paying $400-$500 again to get a 720/PS4 for "next gen" gaming.
I think this could work today. The more scalable nature of third party games today also favors this today. Also obviously today with the rise of Crossfire/SLi ports in the PC industry, support for multiple processing units is no longer anything all that difficult or expensive.
It's a long shot, but I'd be very curious to see if the bottom of the Wii U has an Expansion Slot on there like the SNES/N64/GCN did. If Nintendo designed the Wii U in this way, I think it could be potentially brilliant.
Soundwave said:
Completely different eras, in the early/mid-90s most game consumers had to rely on mommy and daddy to buy any and all video game hardware they got. Things have changed ... a lot. The 32X and Sega CD also had very few good games and cost more than the base hardware itself. 32X was $150 alone I believe on top of the $99 Genesis, Sega CD was even more expensive. A more modern comparable would be the Kinect add-on for the XBox 360 or Nintendo's RAM pak for the N64. If Nintendo could introduce something affordable, like say for $99.99-$149.99 with a game bundled (Wii Fit principal) ... if I'm a Wii U owner, I'm more apt to stay with Nintendo rather than paying $400-$500 again to get a 720/PS4 for "next gen" gaming. I think this could work today. The more scalable nature of third party games today also favors this today. |
I still think its a bad idea. How many different games are there for WiiFit board? How many blockbuster Kinect games are there? Games that require addons just don't sell well, and Nintendo knows it. That's why the wii controller was the motion controller. That's why the Upad is the WiiU controller. Nintendo knows that if they don't have these things as part of the install base; that unless every WiiU owner has a Upad, then developers won't develop for it.
Games that require addons never sell well.
Check out my Youtube Let's Play channel here.
Crono141 said:
I still think its a bad idea. How many different games are there for WiiFit board? How many blockbuster Kinect games are there? Games that require addons just don't sell well, and Nintendo knows it. That's why the wii controller was the motion controller. That's why the Upad is the WiiU controller. Nintendo knows that if they don't have these things as part of the install base; that unless every WiiU owner has a Upad, then developers won't develop for it. Games that require addons never sell well. |
The difference here though is it's not an either or concept. When you buy a PC game like Battlfield 3 on PC it supports many different hardware configurations ... which on the high end are wildly removed from the lowest end, no?
But it's still all on one disc.
I think this principal could be applied to the Wii U. Lets say you buy a game like Watch Dogs on Wii U. The base version looks like the PS3 game. If you have the add-on, it runs like the PS4 version. The assets are already there because developers make them for the PS4/PC/720 anyway, so it's not like they have to be created again from scratch.
As is, the Wii U I don't really see it as a five year product otherwise. It doesn't have as strong of a "hook" for casuals as the Wii did. If MS is really looking into to adding a touchscreen to their next-gen controller ... Nintendo really is hooped IMO. Because then they're stuck with a system that doesn't have anything particularily special about it and gets compromised third party ports if it gets them at all.