Soundwave said:
Completely different eras, in the early/mid-90s most game consumers had to rely on mommy and daddy to buy any and all video game hardware they got. Things have changed ... a lot. The 32X and Sega CD also had very few good games and cost more than the base hardware itself. 32X was $150 alone I believe on top of the $99 Genesis, Sega CD was even more expensive. A more modern comparable would be the Kinect add-on for the XBox 360 or Nintendo's RAM pak for the N64. If Nintendo could introduce something affordable, like say for $99.99-$149.99 with a game bundled (Wii Fit principal) ... if I'm a Wii U owner, I'm more apt to stay with Nintendo rather than paying $400-$500 again to get a 720/PS4 for "next gen" gaming. I think this could work today. The more scalable nature of third party games today also favors this today. |
I still think its a bad idea. How many different games are there for WiiFit board? How many blockbuster Kinect games are there? Games that require addons just don't sell well, and Nintendo knows it. That's why the wii controller was the motion controller. That's why the Upad is the WiiU controller. Nintendo knows that if they don't have these things as part of the install base; that unless every WiiU owner has a Upad, then developers won't develop for it.
Games that require addons never sell well.
Check out my Youtube Let's Play channel here.







