Soundwave said:
My personal feeling on this has been that this strategy could work for Nintendo IF: The system is expandable somehow and can be upgradable cheaply in the future. In 2 years time, the 28nm manufacturing process will be matured, and the cost of things like GDDR5 RAM and a 2TFLOP GPU will be dirt cheap. If the Wii U had a cheap connector like a Crossfire port on the bottom of the unit, it could be expanded around mid/late 2014 and probably be brought up to par directly with the PS4/720 for people who really need that for probably as low as $99. I don't think that would be a bad play. Launch in 2012 with a cheap machine, start building that userbase, and then have the option of future proofing as well. If there's no way to expand the system though, I think Nintendo could be in some trouble here if Sony/MS slap LCD screens onto their next-gen controllers too. Because then Nintendo is stuck the next 3-4 years with a system that doesn't have anything particularily unique about it and is a good deal behind on the horsepower angle too.
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In theory this is a good idea, but we know that in practice it just doesn't work. For reference, look to Sega's 32X and CD addon. It fragments your user base, and fragments your developer base. Bad bad idea.