By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Oh boy , IGN is doing another TOP 100 list - TOP 100 RPGS ALL TIME

Tagged games:

 

do you like this top 100 bs?

no 74 53.24%
 
yes 46 33.09%
 
results 18 12.95%
 
Total:138
deskpro2k3 said:
fordy said:
deskpro2k3 said:

 

Fair enough even I have friends whose first Final Fantasy games were 8 or 9 but 7 left them with a great impact of satisfaction, and I'll quote Wada. "No Final Fantasy VII Remake Until Original Has Been Topped" -- Square Enix CEO. Wada admits that current FF games aren't up to VII's quality. Quality can mean a lot of things, so without a doubt 7 was the peak of the FF franchise before it went down hill.


Been topped in what way? You're ASSUMING quality, but the reason why Square focuses on FF7 so much is because of the numbers that were moved in the original. That's what Wada is talking about. He's not making a remake until Final Fantasy 7's SALES are topped. After all, how are they going to judge, quality-wise, whether a future Final Fantasy is as good as 7. There's no such meter in existance. Hence, Sales DO NOT equal quality.


You're the one assuming things my friend. I just quote what the SE boss said...


Shhhhhh!....he doesn't realized that Wada actually said "Top FFVII's Quality". ;)



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Around the Network
forevercloud3000 said:
Torillian said:
KylieDog said:


10. Pokemon Gold/Silver (GB)
9. Final Fantasy VIII (PS)
8. Final Fantasy IV (DS/GBA/SNES)
7. Final Fantasy VI (GBA/SNES)
6. Final Fantasy IX (PS)
5. Mass Effect 2 (PC/PS3/X360)
4. Final Fantasy X (PS2)
3. Pokemon Red/Blue (GB)
2. Final Fantasy VII (PS)
1. Chrono Trigger (DS/SNES)


Shows how limited in scope VGC is as a whole.

Yeah I can't say I agree with the top ten being 80% Final Fantasies and Pokemon.  

Final Fantasy is the second best selling  RPG franchise(1st Pokemon,2nd Final Fantasy, 3rd Dragon Quest cuz no one outside Japan buys that crap) period. It doesn't just sell cuz of it's pretty looks. It would only make sense they have some of the best RPGs around and most highly rated.


I'd argue that them being the best selling is why they so handidly won a list that was decided on by group voting because any group voting will turn into a popularity contest and the games that most of the voting populous played and enjoyed will get enough votes to get into the top ten, while games of similar or better quality but without the sales will never have a chance.  Yes they're great games, but there is more variety to the RPG genre than that top 10 is showing.



...

Corey said:


With your claim to fallout 3's superiority your only mentioning minor changes and faults, not the big scope that makes RPG'g great, such as story, characters and setting. New Vegas is superior for having a big branching story incorporating many factions and quests all over the wasteland that effect the final battle and ending and doesn't just have a singular straight line, the quests are interesting and have multiple ways of finishing and progressing through them. There are more memorable personalities in New Vegas and the setting offers a more intriguing setting with a great range of locations.

New Vegas also fits in with Fallout Lore a lot better than F3, linking up and referencing events in the previous games often, whilst F3 brought back the previously wiped out organisation of the enclave and introduced a BoS who acted nothing like the BoS to have a clean cut "good guys vs bad guys".

Whatever you think is better I reccomend to play at least 100 hours of NV (that's what it takes) before making a final decision.

I agree, Fallout New Vegas had a far better story than Fallout 3 did. F3 was super generic typical American style Apocolyptic story. New Vegas tried something a lot different and I found it to be a total success. 



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Crono141 said:

I hated the law system.  It was a pointless addition to make the game harder.  Never beat it because the last battle had nothing but monsters, and one of the laws was "don't attack monsters".  Couldn't find an anti-law for it either.  Fuck that game.  How about we just kill the judge and then kill the monsters.  We're also trying to overthrow the guy making the laws, so why are we following his stupid laws?  Fuck that game.


If you thought Tactics Advance was too hard you were doing it wrong lol. Original Tactics had this horrible scaling system. When a battle starts you cannot see the turrain nor the enemies you will be facing, you pick your party, so when you get into battle the enemies are always like twice your level. God forbid you are trying to level weaker characters. Advance didn't do that but instead they just gradually go up in level as the game progresses. Then of course there is the Laws which if you choose your party well(you can see the battle field and turrain before you pick) it should be easy. If an Law says "No attacks" I think that just means physical(Its been a while) so you can use magic, or if it means all attacks you just confuse or tame them and force them to attack each other. Even if they don't die, they will get heavily penalized for doing so, rince repeat till you win.

Tactics Advanced created a far more unique tactical game. The only SRPG that created a comparably different layer of tactical ingenuity would be Jeanne D'Arc on PSP. That game forces you to really think about your surroundings. I will never forget storming in on this castle only to find the main hall was locked. Had to send one character through a window, shimy across a ledge, and break into the main hall. This was all while my team tried fending off a couple of dragons in the hallway. Battles were INTENSE! Not to mention it is one of the few SRPGs I have played where they went the extra mile to make it 3D unlike most developers (Love Level 5).

It wasn't hard.  It was arbitrarily stupid.  It didn't even make sense within itself.  Seriously, a guy makes a law, but there's an ITEM you can BUY that changes the law?  WTF?

Second, you're wrong about original FF tactics not showing you the terrain or the opponents.  It shows you everything as soon as the battle starts.  It was a much more rewarding game and actually made tactical sense.  FFTactics>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Tactics Advance.



Check out my Youtube Let's Play channel here.

Crono141 said:

It wasn't hard.  It was arbitrarily stupid.  It didn't even make sense within itself.  Seriously, a guy makes a law, but there's an ITEM you can BUY that changes the law?  WTF?

Second, you're wrong about original FF tactics not showing you the terrain or the opponents.  It shows you everything as soon as the battle starts.  It was a much more rewarding game and actually made tactical sense.  FFTactics>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Tactics Advance.


I get where you are coming from, it is kind of silly in the grander scheme of things. The game is light hearted and isn't necessarily meant to be taken too serious.

Bolded: Um...pretty sure you are wrong there as I just was playing it not to long ago and they definitely dont show you what you are facing just so they can gauge the opponents against you to unreasonable perportions. In case you don't understand what I mean, I am talking about when the battle first starts they ask you to choose your party members, you are in a limbo room and cant see anything but the rectangle your party can be placed in. Once you finish you can see everything....but its too late cuz they are all twice your level and get twice as many chances to move because you have 6ppl and they have 12.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Around the Network
forevercloud3000 said:
Crono141 said:

It wasn't hard.  It was arbitrarily stupid.  It didn't even make sense within itself.  Seriously, a guy makes a law, but there's an ITEM you can BUY that changes the law?  WTF?

Second, you're wrong about original FF tactics not showing you the terrain or the opponents.  It shows you everything as soon as the battle starts.  It was a much more rewarding game and actually made tactical sense.  FFTactics>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Tactics Advance.


I get where you are coming from, it is kind of silly in the grander scheme of things. The game is light hearted and isn't necessarily meant to be taken too serious.

Bolded: Um...pretty sure you are wrong there as I just was playing it not to long ago and they definitely dont show you what you are facing just so they can gauge the opponents against you to unreasonable perportions. In case you don't understand what I mean, I am talking about when the battle first starts they ask you to choose your party members, you are in a limbo room and cant see anything but the rectangle your party can be placed in. Once you finish you can see everything....but its too late cuz they are all twice your level and get twice as many chances to move because you have 6ppl and they have 12.

Oh yeah, you're right.  I thought you meant that you had to explore the terrain and find the enemies as they come (which would make it even more realistic).  I've been playing a lot of X-com lately, so that playstyle is on my brain.

Law system just added a ton of unnecessary frustration and stupidity, in my opinion.  Though the game is light hearted, it boils down ultimately to a game about gang warfare.  Bright colors does not a kiddie game make.



Check out my Youtube Let's Play channel here.

deskpro2k3 said:
fordy said:
deskpro2k3 said:

 

Fair enough even I have friends whose first Final Fantasy games were 8 or 9 but 7 left them with a great impact of satisfaction, and I'll quote Wada. "No Final Fantasy VII Remake Until Original Has Been Topped" -- Square Enix CEO. Wada admits that current FF games aren't up to VII's quality. Quality can mean a lot of things, so without a doubt 7 was the peak of the FF franchise before it went down hill.


Been topped in what way? You're ASSUMING quality, but the reason why Square focuses on FF7 so much is because of the numbers that were moved in the original. That's what Wada is talking about. He's not making a remake until Final Fantasy 7's SALES are topped. After all, how are they going to judge, quality-wise, whether a future Final Fantasy is as good as 7. There's no such meter in existance. Hence, Sales DO NOT equal quality.


You're the one assuming things my friend. I just quote what the SE boss said...


Then you tell me, how WOULD they measure if sometihng has beaten FF7? 

Think about it for a little, and use some logic. It doesn't hurt sometimes.



fordy said:
deskpro2k3 said:
fordy said:
deskpro2k3 said:

 

Fair enough even I have friends whose first Final Fantasy games were 8 or 9 but 7 left them with a great impact of satisfaction, and I'll quote Wada. "No Final Fantasy VII Remake Until Original Has Been Topped" -- Square Enix CEO. Wada admits that current FF games aren't up to VII's quality. Quality can mean a lot of things, so without a doubt 7 was the peak of the FF franchise before it went down hill.


Been topped in what way? You're ASSUMING quality, but the reason why Square focuses on FF7 so much is because of the numbers that were moved in the original. That's what Wada is talking about. He's not making a remake until Final Fantasy 7's SALES are topped. After all, how are they going to judge, quality-wise, whether a future Final Fantasy is as good as 7. There's no such meter in existance. Hence, Sales DO NOT equal quality.


You're the one assuming things my friend. I just quote what the SE boss said...


Then you tell me, how WOULD they measure if sometihng has beaten FF7? 

Think about it for a little, and use some logic. It doesn't hurt sometimes.


sales numbers and general fan poles, both of which scream FFVII is the best.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Crono141 said:

Oh yeah, you're right.  I thought you meant that you had to explore the terrain and find the enemies as they come (which would make it even more realistic).  I've been playing a lot of X-com lately, so that playstyle is on my brain.

Law system just added a ton of unnecessary frustration and stupidity, in my opinion.  Though the game is light hearted, it boils down ultimately to a game about gang warfare.  Bright colors does not a kiddie game make.


LOL @ Gang Warfare. I love it. Lets teach impressionable children that divide and counquer is always the best strategy and if there are more of you then them, you WIN!!! I find this sort of thing to be a common focal point in any well crafted child literary work. It must be colorful and appealing to a simple mind, yet hold a secret level of complexity to it's themes.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Crono141 said:

Oh yeah, you're right.  I thought you meant that you had to explore the terrain and find the enemies as they come (which would make it even more realistic).  I've been playing a lot of X-com lately, so that playstyle is on my brain.

Law system just added a ton of unnecessary frustration and stupidity, in my opinion.  Though the game is light hearted, it boils down ultimately to a game about gang warfare.  Bright colors does not a kiddie game make.


LOL @ Gang Warfare. I love it. Lets teach impressionable children that divide and counquer is always the best strategy and if there are more of you then them, you WIN!!! I find this sort of thing to be a common focal point in any well crafted child literary work. It must be colorful and appealing to a simple mind, yet hold a secret level of complexity to it's themes.

Its true though.  The only reason the judges are there is so that nobody actually dies in the battles.  Its about your gang going out and claiming turf from other gangs.  Only I think they call them "guilds" or something.



Check out my Youtube Let's Play channel here.