deskpro2k3 said:
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Shhhhhh!....he doesn't realized that Wada actually said "Top FFVII's Quality". ;)


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Greatness Awaits
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)
do you like this top 100 bs? | |||
| no | 74 | 53.24% | |
| yes | 46 | 33.09% | |
| results | 18 | 12.95% | |
| Total: | 138 | ||
deskpro2k3 said:
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Shhhhhh!....he doesn't realized that Wada actually said "Top FFVII's Quality". ;)


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PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)




forevercloud3000 said:
Final Fantasy is the second best selling RPG franchise(1st Pokemon,2nd Final Fantasy, 3rd Dragon Quest cuz no one outside Japan buys that crap) period. It doesn't just sell cuz of it's pretty looks. It would only make sense they have some of the best RPGs around and most highly rated. |
I'd argue that them being the best selling is why they so handidly won a list that was decided on by group voting because any group voting will turn into a popularity contest and the games that most of the voting populous played and enjoyed will get enough votes to get into the top ten, while games of similar or better quality but without the sales will never have a chance. Yes they're great games, but there is more variety to the RPG genre than that top 10 is showing.
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| Corey said:
New Vegas also fits in with Fallout Lore a lot better than F3, linking up and referencing events in the previous games often, whilst F3 brought back the previously wiped out organisation of the enclave and introduced a BoS who acted nothing like the BoS to have a clean cut "good guys vs bad guys". Whatever you think is better I reccomend to play at least 100 hours of NV (that's what it takes) before making a final decision. |
I agree, Fallout New Vegas had a far better story than Fallout 3 did. F3 was super generic typical American style Apocolyptic story. New Vegas tried something a lot different and I found it to be a total success.


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PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)
forevercloud3000 said:
Tactics Advanced created a far more unique tactical game. The only SRPG that created a comparably different layer of tactical ingenuity would be Jeanne D'Arc on PSP. That game forces you to really think about your surroundings. I will never forget storming in on this castle only to find the main hall was locked. Had to send one character through a window, shimy across a ledge, and break into the main hall. This was all while my team tried fending off a couple of dragons in the hallway. Battles were INTENSE! Not to mention it is one of the few SRPGs I have played where they went the extra mile to make it 3D unlike most developers (Love Level 5). |
It wasn't hard. It was arbitrarily stupid. It didn't even make sense within itself. Seriously, a guy makes a law, but there's an ITEM you can BUY that changes the law? WTF?
Second, you're wrong about original FF tactics not showing you the terrain or the opponents. It shows you everything as soon as the battle starts. It was a much more rewarding game and actually made tactical sense. FFTactics>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Tactics Advance.
Check out my Youtube Let's Play channel here.
| Crono141 said: It wasn't hard. It was arbitrarily stupid. It didn't even make sense within itself. Seriously, a guy makes a law, but there's an ITEM you can BUY that changes the law? WTF? Second, you're wrong about original FF tactics not showing you the terrain or the opponents. It shows you everything as soon as the battle starts. It was a much more rewarding game and actually made tactical sense. FFTactics>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Tactics Advance. |
I get where you are coming from, it is kind of silly in the grander scheme of things. The game is light hearted and isn't necessarily meant to be taken too serious.
Bolded: Um...pretty sure you are wrong there as I just was playing it not to long ago and they definitely dont show you what you are facing just so they can gauge the opponents against you to unreasonable perportions. In case you don't understand what I mean, I am talking about when the battle first starts they ask you to choose your party members, you are in a limbo room and cant see anything but the rectangle your party can be placed in. Once you finish you can see everything....but its too late cuz they are all twice your level and get twice as many chances to move because you have 6ppl and they have 12.


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PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)
forevercloud3000 said:
Bolded: Um...pretty sure you are wrong there as I just was playing it not to long ago and they definitely dont show you what you are facing just so they can gauge the opponents against you to unreasonable perportions. In case you don't understand what I mean, I am talking about when the battle first starts they ask you to choose your party members, you are in a limbo room and cant see anything but the rectangle your party can be placed in. Once you finish you can see everything....but its too late cuz they are all twice your level and get twice as many chances to move because you have 6ppl and they have 12. |
Oh yeah, you're right. I thought you meant that you had to explore the terrain and find the enemies as they come (which would make it even more realistic). I've been playing a lot of X-com lately, so that playstyle is on my brain.
Law system just added a ton of unnecessary frustration and stupidity, in my opinion. Though the game is light hearted, it boils down ultimately to a game about gang warfare. Bright colors does not a kiddie game make.
Check out my Youtube Let's Play channel here.
deskpro2k3 said:
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Then you tell me, how WOULD they measure if sometihng has beaten FF7?
Think about it for a little, and use some logic. It doesn't hurt sometimes.
fordy said:
Think about it for a little, and use some logic. It doesn't hurt sometimes. |
sales numbers and general fan poles, both of which scream FFVII is the best.


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PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)
| Crono141 said: Oh yeah, you're right. I thought you meant that you had to explore the terrain and find the enemies as they come (which would make it even more realistic). I've been playing a lot of X-com lately, so that playstyle is on my brain. Law system just added a ton of unnecessary frustration and stupidity, in my opinion. Though the game is light hearted, it boils down ultimately to a game about gang warfare. Bright colors does not a kiddie game make. |
LOL @ Gang Warfare. I love it. Lets teach impressionable children that divide and counquer is always the best strategy and if there are more of you then them, you WIN!!! I find this sort of thing to be a common focal point in any well crafted child literary work. It must be colorful and appealing to a simple mind, yet hold a secret level of complexity to it's themes.


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PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)
forevercloud3000 said:
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Its true though. The only reason the judges are there is so that nobody actually dies in the battles. Its about your gang going out and claiming turf from other gangs. Only I think they call them "guilds" or something.
Check out my Youtube Let's Play channel here.