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Forums - Gaming - NISA needs to get proper credit for this. (And other Japanese guys need to be slapped in the face)

i agree on the PSP dilemma, VC3 and Trails simply wont sell well enough. but i wasn't primarily talking about the PSP, but rather other games that would be viable over here. (Yeah, Type-0 is a PSP game, and i'd love to see a HD Version on Vita, but Type-0 would, even on PSP, make some profit, cuz' its a Final Fantasy Game. and not a crappy one like Crystal Bearers.)



I'm a Foreigner, and as such, i am grateful for everyone pointing out any mistakes in my english posted above - only this way i'll be able to improve. thank you!

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Crystalchild said:
i agree on the PSP dilemma, VC3 and Trails simply wont sell well enough. but i wasn't primarily talking about the PSP, but rather other games that would be viable over here. (Yeah, Type-0 is a PSP game, and i'd love to see a HD Version on Vita, but Type-0 would, even on PSP, make some profit, cuz' its a Final Fantasy Game. and not a crappy one like Crystal Bearers.)


yeah, I agree on anything not related to the psp though.

I agree with Type-Zero would make a profit, My argument (Partially out of hope they still release it :)). was just if they moved the platform in the west it would make more money, from being hyped as exclusive, new to 3DS or whatever. Than, if was released on the psp, then on 3DS. 

If they don't then, it's stupid.

And I wasn't taking anything away from NISA doing a good job either.



Crystalchild said:

again, NISA's games sell poooorly (1)

...

So yeah, 2 things (2):

1.) i'm just pissed off by the fact that hundreds of thousands of bucks of pure profit (at worst) dont seem to be enough to care about the respective companies (mostly) loyal fans. Even worse is the fact that they don't even want to listen to you, cuz' most of them disallow any kind of contact, for example most of them shut off youtube comments completely, and in their forums, mods that are being pushed around are made up to look like they'd still care anyhow about you, while they actually don't. Not in the slightest. 

2.) I could think of them arguing how they can't afford to spend time on things that make less money than lets they the companie's triple A title's, because they'd want to maxmize profit. I mean that'd be okay, those suckers are companies, and companies need to be hellishly productive in order to fullfill their purpose. so yeah, to prioritize on making much money instead of making little money is just reasonable, given the fact that every company has just a finite number of ressources...

(1) Update your data :

Hyperdimension Neptune JP 75K US 162K EU 36K

Atelier Rorona JP 79K US 145K EU 33K

Atelier Totori JP 209K US 69K EU 25K

Disgaea 4 JP 138K US 168K EU 54K

The West is a GOLD MINE for NISA. Their game are designed to profit on a limited fanbase within Japan, so despite the localisation costs the western sales must drive profits up quite a lot. Games like Hyperdimension Neptune or Atelier aren't graphically outstanding and NISA almost never advertise them (at least here in Europe) but they built a faithful fanbase of folks who like the character design, the gameplay, the humor etc. So I believe it's actually  quite a solid business.

(2) I agree with your 2 things. Although I think piracy has a lot to do with games not coming to us like Type-0, VC3, Shining Blade or Sol Trigger (I've just played the demo, it looks quite good), it is clear that companies like Square Enix are ditching their old fans.  Like you say, here in France, the community manager never reacts when fans come howling in despair for Type-0. In the same time, they push brutal and stupid games like Sleeping Dogs to appeal to the masses and completely stopped the developpement of VersusXIII. This is beyond insulting for JRPG fans but all they want to do is getting bigger in the worldwide market, they don't care for fans anymore. As for Bamco, I think they realized that westernization was a big mistake : Enslaved and Majin bombed, but now they're back with Demon/Dark Souls, ToGF, Tales of Xillia, Ni no Kuni and they acknowledge their huge potential.



ryuzaki57 said:
Crystalchild said:

again, NISA's games sell poooorly

Update your data :

Hyperdimension Neptune JP 75K US 162K EU 36K

Atelier Rorona JP 79K US 145K EU 33K

Atelier Totori JP 209K US 69K EU 25K

Disgaea 4 JP 138K US 168K EU 54K

The West is a GOLD MINE for NISA. Their game are designed to profit from a limited fanbase within Japan, so despite the localisation costs the western sales must drive profits up quite a lot. Games like Hyperdimension Neptune or Atelier aren't graphically outstanding and NISA almost never advertise them (at least here in Europe) but they built a faithful fanbase of folks who like the character design, the gameplay, the humor etc. So I believe it's actually  quite a solid business.

where did u get those numbers from? :o i mean, it'd be great if they sold as much but vgc tells different, and i've never seen official statements about sales (even though i've never actually looked for them, tbh)



I'm a Foreigner, and as such, i am grateful for everyone pointing out any mistakes in my english posted above - only this way i'll be able to improve. thank you!

Bamco's getting a lot better since they actually seem to give a shit about fans in the west now, though they still make some dumb and ocassionally dickish moves ( They're the sole reason VesPS3ria hasn't made it west because they don't want it to be released here, despite the fans and western branches wanting it localised .) Though I agree that Atlus XSeed NISA etc are where it's at.



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Crystalchild said:
ryuzaki57 said:
Crystalchild said:

again, NISA's games sell poooorly

Update your data :

Hyperdimension Neptune JP 75K US 162K EU 36K

Atelier Rorona JP 79K US 145K EU 33K

Atelier Totori JP 209K US 69K EU 25K

Disgaea 4 JP 138K US 168K EU 54K

The West is a GOLD MINE for NISA. Their game are designed to profit from a limited fanbase within Japan, so despite the localisation costs the western sales must drive profits up quite a lot. Games like Hyperdimension Neptune or Atelier aren't graphically outstanding and NISA almost never advertise them (at least here in Europe) but they built a faithful fanbase of folks who like the character design, the gameplay, the humor etc. So I believe it's actually  quite a solid business.

where did u get those numbers from? :o i mean, it'd be great if they sold as much but vgc tells different, and i've never seen official statements about sales (even though i've never actually looked for them, tbh)

This is VGC database. I've just checked. The European sales are especially interesting, because Hyperdimension Neptunia and Atelier Totori for example are selling more in 2012 than in 2011, meaning that the word of mouth is extremely positive and that it's just the start for NISA's business on the continent. And shame VGC has been lazy enough not to track Hyperdimension Neptune Mk2 and Atelier Meruru...



AOvechkin08 said:
Bamco's getting a lot better since they actually seem to give a shit about fans in the west now, though they still make some dumb and ocassionally dickish moves ( They're the sole reason VesPS3ria hasn't made it west because they don't want it to be released here, despite the fans and western branches wanting it localised .) Though I agree that Atlus XSeed NISA etc are where it's at.


yeah sure, but i am still kinda pissed off how they only release a fraction of their tales games over here. (let alone delaying Xillia and releasing graces first, which is, obviously, a Wii Game porte over to the PS3. dont misunderstand, it sure will be a great game, but on the other hand, its a cheap cash in, and i'd guess that Xillia would sell even better) Okay now, Graces is selling terribad in europe right now (tho' i guess that was to be expected from the numbers, since Graces was like 1 day out when VGC updated their Chart) but it rocked NA with 220.000 Copies sold, i wish it to sell more, but really? isn't that number pretty much worth having published it? like, (almost) big time?

 

@ryuzaki:

yeah, rechecked, i misread the numbers, stupid me. but still, publishing pretty much all of their games in europe for a mere 30k copies, .. thats just honorable. because if anything, i'd be able to tolerate not to bring game X to europe, messing with many little countries regulations for a total of just a few thousand per nation sold. but they still do. (=



I'm a Foreigner, and as such, i am grateful for everyone pointing out any mistakes in my english posted above - only this way i'll be able to improve. thank you!