| Crystalchild said:
again, NISA's games sell poooorly (1)
...
So yeah, 2 things (2):
1.) i'm just pissed off by the fact that hundreds of thousands of bucks of pure profit (at worst) dont seem to be enough to care about the respective companies (mostly) loyal fans. Even worse is the fact that they don't even want to listen to you, cuz' most of them disallow any kind of contact, for example most of them shut off youtube comments completely, and in their forums, mods that are being pushed around are made up to look like they'd still care anyhow about you, while they actually don't. Not in the slightest.
2.) I could think of them arguing how they can't afford to spend time on things that make less money than lets they the companie's triple A title's, because they'd want to maxmize profit. I mean that'd be okay, those suckers are companies, and companies need to be hellishly productive in order to fullfill their purpose. so yeah, to prioritize on making much money instead of making little money is just reasonable, given the fact that every company has just a finite number of ressources...
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(1) Update your data :
Hyperdimension Neptune JP 75K US 162K EU 36K
Atelier Rorona JP 79K US 145K EU 33K
Atelier Totori JP 209K US 69K EU 25K
Disgaea 4 JP 138K US 168K EU 54K
The West is a GOLD MINE for NISA. Their game are designed to profit on a limited fanbase within Japan, so despite the localisation costs the western sales must drive profits up quite a lot. Games like Hyperdimension Neptune or Atelier aren't graphically outstanding and NISA almost never advertise them (at least here in Europe) but they built a faithful fanbase of folks who like the character design, the gameplay, the humor etc. So I believe it's actually quite a solid business.
(2) I agree with your 2 things. Although I think piracy has a lot to do with games not coming to us like Type-0, VC3, Shining Blade or Sol Trigger (I've just played the demo, it looks quite good), it is clear that companies like Square Enix are ditching their old fans. Like you say, here in France, the community manager never reacts when fans come howling in despair for Type-0. In the same time, they push brutal and stupid games like Sleeping Dogs to appeal to the masses and completely stopped the developpement of VersusXIII. This is beyond insulting for JRPG fans but all they want to do is getting bigger in the worldwide market, they don't care for fans anymore. As for Bamco, I think they realized that westernization was a big mistake : Enslaved and Majin bombed, but now they're back with Demon/Dark Souls, ToGF, Tales of Xillia, Ni no Kuni and they acknowledge their huge potential.