Edge

Microsoft should merge Xbox Live Indie Games with Xbox Live Arcade, reducing the barrier to entry for independent developers and helping them reach bigger audiences, one indie has said.
Speaking to us about developing for XBLIG as part of our ongoing How To Make A Game feature, Robert Boyd of Cthulhu Saves The World and Penny Arcade's On The Rain-Slick Precipice Of Darkness 3 developer Zeboyd Games said that Microsoft should look to Steam for proof that indie games can sell incredibly well if given the chance.
"I'd like to see [XBLIG] kind of merge into XBLA," Boyd tells us. "Keep Indie Games free to everyone but if you have a really good game, you could submit it to Microsoft for it to be upgraded to an XBLA title.
"Right now, becoming an XBLA developer is fairly difficult for a small team, so reducing the barrier of entry to XBLA could only help Microsoft, I think."
In its early days Live Arcade was home to small games, many of which were made by independent studios. Since the initial 50MB filesize limit was removed, however, it has increasingly played host to larger games from established companies - due in no small part to it being notoriously hard to self-publish games on the service.
By contrast, XBLIG exists solely for small teams to release games on. But with such a low barrier to entry, it's a busy service - so busy that discoverability is a serious concern. Boyd goes on to explain that even Dream Build Play, Microsoft's indie development contest, is no longer a guaranteed route to XBLA.
"Early on, several winnders and nominees got on, but after Dust won, I can't think of anything else," Boyd tells us. "Most of the winners ended up just being released on XBLIG.
"Far more indie games are released on Steam than XBLA, and yet Steam is tremendously successful. I think opening up XBLA a bit - but not completely - would only help."
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