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Forums - Sony - The Last of Us - Pax Demo - Proof that it's not scripted

errorpwns said:
Hynad said:
errorpwns said:
Hynad said:
selnor said:
Hynad said:
selnor said:
Its a shame the visuals arent ND strength, as in a lot more devs are doing same or better these days. Now people will focus more on the gameplay. Hopefully it works well.

Still yet to buy UC3 lol.

One ting though, It would benefit from AC3 animations team. AC3 animations are 2nd toW

Well, they're second to ND's.


no. AC3 beats any animation ND ever have one. Including ops video. AC3 is unbelieveable in animation.

Ok? Why?

Because, for you, giving any credit where credit is due to a Sony first party developer is against everything you stand for in life?


Come on now.  I'm going to have to agree.  AC3 has some killer animation.  Especially considering all of it is done in a very fast pace enviroment.  You give credit where it is due, not because you have bias for a company.  I personally can't say for sure which one is best, but if he feels AC3 has better animation then to him he is giving the credit to the AC3 team for having better animation than Naughtydog.  It doesn't mean he hates Naughtydog.   


You obviously don't know Richard much.

I guess he has his bias against Naughtydog, but what if in a technical stand point AC3 does have better animations?  The Assassin creed series has some really good animations.  Considering your character is constantly moving between different objects, so your limb placements are constantly changing and moving.  It is a bit difficult compared to your character being on solid footing for most of the game.  Or in scripted scenes.

Hence me asking him "Why?".  AC is not without merits, but if you say something like "It's better because it's better" I'm not gonna accept it as a viable argument. As for what you tried to explain, I think you're confusing the amount of movements you can do with the actual quality of animation.  

CGI-Quality said:

I never realized ACIII and other titles were relevant in here. >.>

Doesn't matter what you think looks better than The Last Of Us, it's off-topic and baiting.

Exactly.



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CGI-Quality said:

I never realized ACIII and other titles were relevant in here. >.>

Doesn't matter what you think looks better than The Last Of Us, it's off-topic and baiting.


It isn't off topic at all.  The overall discussion still is about TLoU.  If we were talking solely about AC3 then it would be different, but we're talking about TLoU in comparison to it.  So in the end it is still on topic.  And animations do have to deal with the game.  



pezus said:

I don't know how you can even make that statement, given that The Last of Us' animations are excellent and so were the animations in Uncharted games. The animations in AC games don't look as fluid, just view some of the slow-motion trailers (I know, I've said this before). They might have improved them in AC3, but so far I haven't seen a drastic improvement. Even so, The Last of Us' animations are almost perfect for what they're trying to do so how you can say AC3 clearly has better animations is beyond me.

Again, comes down to opinion.  In a technical standpoint the Anvil engine is handling so many more animations per second than TLoU engine.  Heck the main character has over 2000 animations alone.  I don't think TLoU would have such animations if the main character was actually jumping off walls, climbing trees, all in quick movement.



pezus said:
errorpwns said:
pezus said:

I don't know how you can even make that statement, given that The Last of Us' animations are excellent and so were the animations in Uncharted games. The animations in AC games don't look as fluid, just view some of the slow-motion trailers (I know, I've said this before). They might have improved them in AC3, but so far I haven't seen a drastic improvement. Even so, The Last of Us' animations are almost perfect for what they're trying to do so how you can say AC3 clearly has better animations is beyond me.

Again, comes down to opinion.  In a technical standpoint the Anvil engine is handling so many more animations per second than TLoU engine.  Heck the main character has over 2000 animations alone.  I don't think TLoU would have such animations if the main character was actually jumping off walls, climbing trees, all in quick movement.

I googled and saw a dev saying they smoothed up the animations for AC3, so that might be true...but, how many animations does Joel have in The Last of Us?

Edit: And do you have a source for the 2000 Connor animations? I've only seen 1000+. But numbers from devs should generally be taken with a grain of salt. It's all about the look and feel, not the raw numbers.


Yeah, because devs mention those kind of numbers to build hype and impress the impressionable people.  Naughty Dog don't mention that kind of numbers.  Who's to say it's not comparable though.  But people are free to believe whatever they want. I prefer relying on the end results and my own eyes.

When it comes to animation, what counts is how smooth everything falls and fits together. Otherwise, you're not talking about animation, but the  number of available actions available, however jerky they go from one to an other.



This thread makes me sad...



4 ≈ One

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Hynad said:
pezus said:
errorpwns said:
pezus said:

I don't know how you can even make that statement, given that The Last of Us' animations are excellent and so were the animations in Uncharted games. The animations in AC games don't look as fluid, just view some of the slow-motion trailers (I know, I've said this before). They might have improved them in AC3, but so far I haven't seen a drastic improvement. Even so, The Last of Us' animations are almost perfect for what they're trying to do so how you can say AC3 clearly has better animations is beyond me.

Again, comes down to opinion.  In a technical standpoint the Anvil engine is handling so many more animations per second than TLoU engine.  Heck the main character has over 2000 animations alone.  I don't think TLoU would have such animations if the main character was actually jumping off walls, climbing trees, all in quick movement.

I googled and saw a dev saying they smoothed up the animations for AC3, so that might be true...but, how many animations does Joel have in The Last of Us?

Edit: And do you have a source for the 2000 Connor animations? I've only seen 1000+. But numbers from devs should generally be taken with a grain of salt. It's all about the look and feel, not the raw numbers.


Yeah, because devs mention those kind of numbers to build hype and impress the impressionable people.  Naughty Dog don't mention that kind of numbers.  Who's to say it's not comparable though.  But people are free to believe whatever they want. I prefer relying on the end results and my own eyes.

When it comes to animation, what counts is how smooth everything falls and fits together. Otherwise, you're not talking about animation, but the  number of available actions available, however jerky they go from one to an other.

Looking at recent AC3 animation, the fluidity is amazing.  The way he moves from roof top to roof top.  Also the number of animations plays a big part in the fluidity.  Especially in a game like Assassins creed where the main character needs a lot of animations to preform the basic functions of the game.  If you have far less animations, no matter how well they're done you will still see jerkiness if your character preforms as many animations as the main character of assassins creed games.  Also if you haven't noticed there aren't giant groups of enemies in TLoU.  Whereas in Assassins creed 3 they have to deal with animations for Sea battles, Large scale battles with many different enemies animations.  It's clear which software houses animators have their hands full.  Not saying Naughtydogs animations are bad, I'm just saying that the Assassin creed team has some amazing animators.



All I can say is controlling Drake in UC3 is a bliss whereas Ezio in Revelations is so fucking bad it makes me puke. I recently went back to Revelations because I felt like ..being an Assassin. I was unable to play for more than 10 minutes tops.

My 2 cents though :]



CGI-Quality said:
Aldro said:
All I can say is controlling Drake in UC3 is a bliss whereas Ezio in Revelations is so fucking bad it makes me puke. I recently went back to Revelations because I felt like ..being an Assassin. I was unable to play for more than 10 minutes tops.

My 2 cents though :]

Dead horse. One thing that is apparent is The Last Of Us animaions aren't lacking. Regardless of how it stacks up to other games, that's all that really matters. In fact, come launch, I highly doubt this game will have points docked for either its visuals or animations.

The game has good visuals and good animations.  



CGI-Quality said:
Aldro said:
All I can say is controlling Drake in UC3 is a bliss whereas Ezio in Revelations is so fucking bad it makes me puke. I recently went back to Revelations because I felt like ..being an Assassin. I was unable to play for more than 10 minutes tops.

My 2 cents though :]

Dead horse. One thing that is apparent is The Last Of Us animaions aren't lacking. Regardless of how it stacks up to other games, that's all that really matters. In fact, come launch, I highly doubt this game will have points docked for either its visuals or animations.

Im just saying, the game can look to have great animations which AC Revelations even has. But it can still control like utter shit in ones mind...