| wiiforever said: What so good about Crysis anyways? (besides the graphics) |
the suit that the guy is wearing its so awesome has so much abilities
| wiiforever said: What so good about Crysis anyways? (besides the graphics) |
the suit that the guy is wearing its so awesome has so much abilities
I this game ever makes it's way to the console market then it would make it to both the PS3 and 360, hell we all know that having a console version of the crysis would help sales tremendously and this is what the devs/publishers need right now cause the sales of crysis are dismal to say the least.
I also agree that Crysis will come out for all non-wii next gen systems. It won't have all the bells and whistles, but, seriously, why not port it. Besides, if optimized it would be pretty close.
The big question is, how much optimization would feasable? The PS3 uses a powerful but non-standard architechture (its greatest strength and weakness). Its userbase is too small to warrent a total recoding for CELL, but that is what it would take to even approach fluidity on high(ER) settings.
X360 on the otherhand, uses a close architecture, and it is closed meaning it can be more tightly optimised (far easier than the PS3 port). BUT, it is using technology that is already outgunned and (thus) cannot compete with an ultra high end PC.
I hope Wii doesn't get a port. I would rather the time be spent developing an FPS that uses its strengths rather than a watered-down port. We have already seen what good art style can do (SMG), so maybe a more surreal type of shooter.

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