Developer mentions Wii U for Unannounced Fantasy Medieval RPG
According to a French developer’s job listing (translated into very rough English):
- Unannounced big budget (multi million dollar/euro) Fantasy Medieval Role-Playing is in the works.
- The game is for PC / Mac / console. It is currently in pre-production.
- The job listing mentions “innovative peripherals (including Wii U)”. Wii U is the only console mentioned on the job listing.
- IS is a company being created based in Montreuil, Paris (France).
- The team is mainly composed of veterans of the gaming industry and has an internationally recognized expertise in the field.
- Job listing says details will be announced to the press, between October and December 2012.
- Offers Pre-employment training : Only one student per class maximum.
Here is the original job listing in French.
The developer had made another similar job posting made on Deviantart:
“We’re currently looking for freelances high poly 3D artists.
The project is a video game, an heroic fantasy RPG with higly detailled armors (~500 000 polys per character). It’s not for real time, rather for rendering, 3D printing and other things of the same kind.
It’s a big project with a big budget (several millions dollars), but also with a lot of work. Compensation will depend on quality and percentage of completion, from hundreds to thousands of dollars per character.“
On another job listing looking for a web developer, it reads:
“Depending on your profile and your experience, you will be working on one or more of the following:
- Online store (physical distribution worldwide)
- Game site
- ERP
- Forum, wiki
- Applications and promotional games online (mobile, facebook, etc.)”
Here is official Artwork from the game:
This character is called “The Dark Witch”. The picture was posted with the job listing.
Marc Kruzic is the game’s creator.
According to his linkedin account, he is currently a project manager at Earthlings Games where he managed a series of 12 interactive storytelling games for children on iPad / iPhone / Android for Chillingo and Electronic Arts. Earlier in his career, he regularly monitored the development of software localization for French distributed games at Big Fish Games.
Is this an example of a smaller developer with a multi-million dollar budget? Many indie projects tend to just disappear, but this game seems to have an actual budget (millions of dollars) behind it. I am curious to see if this project becomes anything real and not another “Sadness”.








