happydolphin said:
So do you think he should change the players or have the players change to suit his and your needs, or even just flat out ignore them? Cause that sure sounds like what you're saying.
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So you think he should change his game to suit a small amount of players' needs? Cause that sounds like what you're saying.
I'm not saying your an "unworthy customer," I'm saying it's not Nintendo's fault you aren't good at their game, and they shouldn't change their game to make everyone good at it without trying. They compared motion controls in Skyward Sword to the analog stick in Mario 64, and I agree; maybe some people didn't like switching over to analog controls, maybe they weren't comfortable with it. But Nintendo said, too bad, that's what we're doing now and if you don't like it you don't have to play the game. They didn't offer an 'option' to play Mario 64 with the D-pad, and they haven't offered that option in any 3D Mario game since then (excepting the DS port, which only used the D-pad because the DS didn't have an analog stick).
I think it's crazy how bluntly you talk about Miyamoto doing something to "suit his needs." YES, of course he's going to suit his own needs. He's the game's creator. His "needs" are law. I could use your exact argument to claim that Dark Souls needs to be easier, because making it hard is only suiting the "needs" of the developer and some players, and "ignoring" people who aren't good at the game. Boo hoo, old Mega Man games were really hard because they required a stupid amount of precision, Capcom should have made an option for your jumps to be higher so the game is easier.
Cry me a river. One in every thousand copies of Skyward Sword has some kind of flagrant error that exclusively affects how it responds to the controls? And almost all of those "defective" copies found their way into the hands of players who have some kind of crusade against motion controls? I don't think so. Every copy of this game is identical. You and I are playing the exact same game. The problem, be it your console, your controller, something in your room interfering with your remote, or your approach, is on YOUR end. There's nothing wrong with the game. It plays exactly the way it's meant to be played, and it brings a lot of excellent new ideas to the series and to gaming in general. Some future Zelda games will use traditional controls, just as some Zelda games made after Ocarina were 2D. But not all games. And yes, if you don't like motion controls, my answer to you is the same as my answer to people who don't like 3D Zelda, or to people who don't like analog sticks: tough.
This sort of dialogue is a necessary "rough patch" in the long history of video games. Eventually, many players like you will accept motion controls as a part of gaming and a part of Zelda and will learn to enjoy them. Many players will continue to turn their nose up at motion controls, they will be missing out on great experiences, and that's their own decision. I don't feel sorry for people making that decision.