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happydolphin said:
the_dengle said:

Cool story, too bad like 99% of professional critics disagree with you. It's a drag that you were still struggling. I have a friend that couldn't really get it right, either. I know it definitely feels like it's the game at fault, but either you just haven't "gotten" it yet or you simply don't want to. It took me a few minutes to adjust and then worked great for me the whole way through. My copy of the game is not different from yours.

Games with traditional controls can and do have unresponsive controls. It's a sign of a poorly developed game. Good thing Skyward Sword's controls work beautifully.

It's especially too bad when I posted an article right in this thread, straight from the horse's mouth basically proving what I was saying -> http://gamrconnect.vgchartz.com/post.php?id=4759034. Goes to show your commitment to the topic.

Oh I've seen the quote before. He didn't prove your point at all: you said that the controls don't work and are uninteresting, and that the tech isn't ready and isn't compelling. All he admitted was that some people don't like motion controls. It's a shame, because some people don't like 3D Zeldas, either, but they're not about to go exclusively 2D just because a few people whined loudly enough.

My favorite part is, "There were a lot of people who weren't able to do that." He very clearly knows that the problem is not with the game, but the player. I also like, "how we can evolve it further," which is the opposite of, "how we can take it back to where it was before."