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Forums - Nintendo - Assassin’s Creed 3 on Wii U is missing some graphical features, didn’t have enough time to properly port

pezus said:
superchunk said:
pezus said:
superchunk said:
They've had significantly less time on WiiU dev kits than on PS360... of course it would be not perfect yet. They state their limitations are not hardware but simply put, time. Considering the game has no launch date on WiiU yet, they still have time to continue working on it. Finally, we have no idea on what the actual differences are. Maybe PS360 is at 720p30fps and maybe their trying to push WiiU to 1080p60fps. That all takes more time and they simply haven't had enough yet to put it to its fullest.

Anyone worried about this or any game on WiiU clearly has no clue.

No clue in what respect? The clue is right there in front of us. The only other clues we have are from lilbro who keeps on saying "1080p60fps" with no source.

Every new console has to deal with old gen ports and those at times are not much or any different than the older consoles. Same happened on 360. Same happened on PS3 with looking FAR worse than 360. Its simply a matter of time with the console and engine tuning.

Typically you can get a sense of what it can really do from first party games, however, Nintendo doesn't build super realistic games. Maybe with Zelda or Metroid at some point, but not yet. So 3rd parties have only a very short time with the hardware so these first run games will be "on par" or slightly better than PS360. By next holiday that will be significantly different. Especially as the new engines are coming out and being used on not only WiiU but also the rest of next-gen.

Now, I admit I could be 100% wrong here and Nitnendo could be repeating a Wii where its a marginal upgrade from this gen and gets blown away by the rest of next gen. That could happen, but at this point I still don't think it will.

The thing is that this game is apparently not even up to par, it's below par. I'm sure Wii U is at least as powerful as 360 and PS3 but that is not enough. Nintendo should be working their asses off because they are likely the only ones who would care enough to show its true power, just not right now...

"Nintendo has confirmed just that: first party titles will ship with 720p support only. Nintendo game designer Katsuya Eguchi said in an interview that he believes 720p is “sufficient” for the kind of games Nintendo makes, and that the company will focus more on delivering games at 60 frames per second, rather than focusing on higher resolution like 1080p. He said:

“At Nintendo we have different teams working on different games that take into consideration the resolution. If they think that by focusing on 720p and a certain framerate to get a certain experience, than that’s ultimately how they make their decisions. We might consider using 1080p, but, for example, if we want to get 60 fps, at a particular stage of development, it may seem 720p is more realistic.”

According to Eguchi, the resolution and frame rate depends on the team that’s making the game at Nintendo, and it seems they have a choice of what to focus on, whether it’s resolution or higher frame rate. The Wii U technically supports 1080p, as Nintendo’s recent hardware specs revealed, but so far we haven’t seen a 1080p game from the company. All of the first party launch games, such as Pikmin 3, Nintendo Land, and New Super Mario U, will be in 720p. However, in the same interview, Eguchi confirmed that the Nintendo Land mini games will run in 60 frames per second, and it’s rumored that Pikmin 3 will run at 60 fps as well."

http://wiiudaily.com/2012/06/nintendo-confirms-wii-u-launch-games-will-run-at-720p/

1080p is not unavailable to third party developers if they choose to concentrate on higher resolution, but it's not something that is required of or necessary for Nintendo's first party launch titles.



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Soundwave said:
Crono141 said:
oniyide said:
Crono141 said:
oniyide said:
superchunk said:
pezus said:
superchunk said:
They've had significantly less time on WiiU dev kits than on PS360... of course it would be not perfect yet. They state their limitations are not hardware but simply put, time. Considering the game has no launch date on WiiU yet, they still have time to continue working on it. Finally, we have no idea on what the actual differences are. Maybe PS360 is at 720p30fps and maybe their trying to push WiiU to 1080p60fps. That all takes more time and they simply haven't had enough yet to put it to its fullest.

Anyone worried about this or any game on WiiU clearly has no clue.

No clue in what respect? The clue is right there in front of us. The only other clues we have are from lilbro who keeps on saying "1080p60fps" with no source.

Every new console has to deal with old gen ports and those at times are not much or any different than the older consoles. Same happened on 360. Same happened on PS3 with looking FAR worse than 360. Its simply a matter of time with the console and engine tuning.

Typically you can get a sense of what it can really do from first party games, however, Nintendo doesn't build super realistic games. Maybe with Zelda or Metroid at some point, but not yet. So 3rd parties have only a very short time with the hardware so these first run games will be "on par" or slightly better than PS360. By next holiday that will be significantly different. Especially as the new engines are coming out and being used on not only WiiU but also the rest of next-gen.

Now, I admit I could be 100% wrong here and Nitnendo could be repeating a Wii where its a marginal upgrade from this gen and gets blown away by the rest of next gen. That could happen, but at this point I still don't think it will.


This is a fallacy, you dont NEED realistic games to show what your console can do. Ninty has been doing without that just fine for years. SNES clearly showed that it was much better than NES, N64?? whoa Mario 64 nuff said. GC, Luigis Mansion demontrated far superior graphics to anything released on N64 or hell even WaveRace. Wii...not so much. My point is those games I mentioned showed off the bat that those systems were playing with more power, that they couldnt even RUN on the predeccesor consoles(maybe) we're not seeing that with WIi U, I see Pikmin3, P-1000, Lego, NSMBWiiU and none of those tell me "oh crap, thats amazing my PS360 couldnt run those games at all"

I don't think that even on PS4/Durango you'll be able to see nearly the noticeable difference between PS3 and PS4 as you saw between PS2 and PS3.  I really don't think that you'll be able to tell the difference much at all until you go up to a 4k resolution, and even then I think the differences will be negligible.  Video Games are already scratching at the uncanny valley in this generation.  Believe it or not, there is an upper limit as to how good video games can look before you reach a point of diminishing returns.  I think we've hit that point with PS3/Xbox360.  To really blow them away, you'll have to spend orders of magnitude more money on tech than you did to get the same difference as last gen.  It just isn't worth the money from either the console makers or the game designers. 

why keep bringing up consoles you've never seen before?? How can you be so sure? Im not saying you're wrong, but in the end you know as much as the rest of us here, which is jack. not a noticable difference like PS2/3?? Why do you people keep saying that? what about the difference between PS1/2? SNES/NES? Saturn/Genesis? those were all regular generational leaps for the most part. YOu dont know the finances for the other two, well Sony is kinda screwed, but we are talking about systems that have already been out for years, you dont think that can be topped, from what ive seen from epic and even Square it absolutely can be topped so we'll agree to disagree. BUt we should be talking about Wii U, do you believe that Wii U is actually a generational leap from PS360?? Reading your entire post, im guessing no, which is fine for you, not really for me. If your releasing a console and calling it the start of the new gen some 6 years later, then by God it better be an actual generation leap, its been like that since NES and im not going to change and lower my standards for what i expect to be a new gen console

The PS1 to PS2 difference was, lets be honest, more polygons, higher res textures.  SNES to NES: more sprites, more colors, higher res.  Tech was much more limiting back then than it is now.  And I don't know the "finances", but I do know the market and in this economy no one is going to buy a console that costs over 400 dollars.  At least, not enough to get yourself an install base.  What is the difference betwee Wii and WiiU?  High definition, more polygons, higher res textures, better shader effects.  Whats going to be the difference between PS3 and PS4?  The models on PS3 games already look spectacular, so increasing the polygon count isn't going to buy you much more visual fidelity.  Increasing the texture resolution?  Its already in HD, anything higher is a waste of resources since TVs can't display anything higher.  Better shader tech?  Yeah, that's probably about it.  You'll get the edges of eye candy to improve, and little else.

Unless they want to bring everything into 4k.  In which case cost is going to go well beyond 400 dollars, software development costs (already measured in the 10s of millions) is going to skyrocket, and most devs will decide it isn't worth the effort for the added costs.  Just more units they have to sell in order to be profitable.

You see, it doesn't matter if PS4 or Durango come out with something 20X more powerful than the WiiU.  Developers aren't going to commit the kind of resources it would need to in order to take advantage of that hardware, because at the end of the day you wouldn't even be able to tell the difference in the living room.

Nintendo has made the smart move.  And I think Sony and Microsoft will follow suit.


You may have a point but I think you're operating on a few false assumptions. 

Firstly, the majority of the hardcore community doesn't give a sh*t about Nintendo (lets be honest) to begin with. They buy their content on Sony/MS machines. 

Just because the Wii U is "sorta close" to the 720/PS4 in the future ... so what? What does that mean to that demographic? Even if the only difference between Wii U/PS4/720 games are that the PS4/720 versions run at 1080p vs. only 720p for the Wii U, I'd bet most of this demo is going to buy the 720/PS4 version.

But if we're talking the 720/PS4 versions have a higher resolution, more effects, higher quality textures, better anti-aliasing, etc. etc. etc. then the gap widens. If we're talking about games built from the Unreal Engine 4, that gap may widen considerably if the Wii U cannot do the sam tesselation effects etc. 

Higher screen resolution doesn't massively impact development cost either. I have Portal 2 on my PC, it runs at resolutions far above even 1080p (on an iMac for example). It's not like they had to double the budget to get it to run at that resolution. 

Further I recall a lot of people saying a lot of developers would jump onto the Wii over the PS3/360 because it was much cheaper to develop for. How did that pan out by about 2008/9 or so? 

Yes, you are right, but you are also forgetting one major factor: cost (or should I say, price).  To get to where you think 720/PS4 will be, the consoles will have to be much much more expensive than the WiiU, or be sold at a MAJOR loss.  We've already established that Sony cannot afford to do so this time around.  Microsoft could, but with their windows 8 gamble I'm betting they'll play Durango fairly conservatively.  WiiU will also be out and building a library for a year before either of its competitors hits the scene.  So come next christmas, when WiiU games are pushing Starwars 1313 graphics (because I see no technical reason it can't) for 250-300 dollars, and PS4/720 comes out with all those other features for 500 dollars and literally all the same games, what is the smart consumer going to buy?  In a down economy?

I could be totally wrong.  I could be reading the market incorrectly.  But brand loyalty is not what it used to be.  Sony and Nintendo both have experienced that.  The experience offered is what is most important.  Better graphics all around didn't sell the GC or Xbox over the PS2.  I don't think marginally better graphics are going to sell PS4/720 over WiiU.  Not in a down economy.



Check out my Youtube Let's Play channel here.

Mandalore76 said:
pezus said:
superchunk said:
pezus said:
superchunk said:
They've had significantly less time on WiiU dev kits than on PS360... of course it would be not perfect yet. They state their limitations are not hardware but simply put, time. Considering the game has no launch date on WiiU yet, they still have time to continue working on it. Finally, we have no idea on what the actual differences are. Maybe PS360 is at 720p30fps and maybe their trying to push WiiU to 1080p60fps. That all takes more time and they simply haven't had enough yet to put it to its fullest.

Anyone worried about this or any game on WiiU clearly has no clue.

No clue in what respect? The clue is right there in front of us. The only other clues we have are from lilbro who keeps on saying "1080p60fps" with no source.

Every new console has to deal with old gen ports and those at times are not much or any different than the older consoles. Same happened on 360. Same happened on PS3 with looking FAR worse than 360. Its simply a matter of time with the console and engine tuning.

Typically you can get a sense of what it can really do from first party games, however, Nintendo doesn't build super realistic games. Maybe with Zelda or Metroid at some point, but not yet. So 3rd parties have only a very short time with the hardware so these first run games will be "on par" or slightly better than PS360. By next holiday that will be significantly different. Especially as the new engines are coming out and being used on not only WiiU but also the rest of next-gen.

Now, I admit I could be 100% wrong here and Nitnendo could be repeating a Wii where its a marginal upgrade from this gen and gets blown away by the rest of next gen. That could happen, but at this point I still don't think it will.

The thing is that this game is apparently not even up to par, it's below par. I'm sure Wii U is at least as powerful as 360 and PS3 but that is not enough. Nintendo should be working their asses off because they are likely the only ones who would care enough to show its true power, just not right now...

"Nintendo has confirmed just that: first party titles will ship with 720p support only. Nintendo game designer Katsuya Eguchi said in an interview that he believes 720p is “sufficient” for the kind of games Nintendo makes, and that the company will focus more on delivering games at 60 frames per second, rather than focusing on higher resolution like 1080p. He said:

“At Nintendo we have different teams working on different games that take into consideration the resolution. If they think that by focusing on 720p and a certain framerate to get a certain experience, than that’s ultimately how they make their decisions. We might consider using 1080p, but, for example, if we want to get 60 fps, at a particular stage of development, it may seem 720p is more realistic.”

According to Eguchi, the resolution and frame rate depends on the team that’s making the game at Nintendo, and it seems they have a choice of what to focus on, whether it’s resolution or higher frame rate. The Wii U technically supports 1080p, as Nintendo’s recent hardware specs revealed, but so far we haven’t seen a 1080p game from the company. All of the first party launch games, such as Pikmin 3, Nintendo Land, and New Super Mario U, will be in 720p. However, in the same interview, Eguchi confirmed that the Nintendo Land mini games will run in 60 frames per second, and it’s rumored that Pikmin 3 will run at 60 fps as well."

http://wiiudaily.com/2012/06/nintendo-confirms-wii-u-launch-games-will-run-at-720p/

1080p is not unavailable to third party developers if they choose to concentrate on higher resolution, but it's not something that is required of or necessary for Nintendo's first party launch titles.


I doubt the Wii U can comfortably run 1080p for things that go beyond Nintendo Land style graphics. 

1080p requires a lot more processing power than people think. If it was something easy to do on Wii U, developers would be jumping on that because it'd be a quick and easy way for them to add value to their Wii U project, a lot of these games are on PC (Arkham City, Mass Effect 3, etc.). 



Soundwave
"I'm just being honest. Go talk to the average kid that buys their content on the 360/PS3 or go ask them at EB World what they think about the Wii brand."

can someone post that Jackie Chan pic for me plz.....



DieAppleDie said:
Soundwave
"I'm just being honest. Go talk to the average kid that buys their content on the 360/PS3 or go ask them at EB World what they think about the Wii brand."

can someone post that Jackie Chan pic for me plz.....




The rEVOLution is not being televised

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thank you Viper!!!!!
xD



DieAppleDie said:
Soundwave
"I'm just being honest. Go talk to the average kid that buys their content on the 360/PS3 or go ask them at EB World what they think about the Wii brand."

can someone post that Jackie Chan pic for me plz.....


Yeah ok, the average Call of Duty loving kid that buys 360/PS3 content pretty much exclusively doesn't have any kind of bias against Nintendo. 

You convinced me. What was I thinking. 

Obviously Nintendo never had any demographic issues on the Wii, we all know Xenoblade, The Last Story, GoldenEye, Silent Hill, House of the Dead, Mad World, Sin & Punishment, Red Steel 2, The Conduit, etc. sold millions and millions of copies, what was I thinking. 



Soundwave said:
DieAppleDie said:
"Firstly, the majority of the hardcore community doesn't give a sh*t about Nintendo (lets be honest) to begin with. They buy their content on Sony/MS machines."

can someone insert an apropiate pic to this comment please?.....i cant do it by myself ......damn
great bait nontheless ;)


I'm just being honest. Go talk to the average kid that buys their content on the 360/PS3 or go ask them at GameStop what they think about the Wii brand. 

You'll probably find what I've said is pretty polite. 

The system wars stuff is silly really, though. 

We know PS4/720 are going to be more powerful than the Wii U. We know Sony/MS hold the hardcore demographic almost entirely in their hands. 

Nintendo's goal I don't think is to compete against Sony/MS. They just don't want to be so incredibly one dimensional, because that can be problematic for their business ... what happens when you end up with a Wii Music instead of a Wii Fit? Wii sales drop. That was a problem Nintendo realized, casual gamers are fickle and unpredictable and go running elsewhere (see: iPad becoming the new hot thing). 

That's what I think Nintendo's aim with Wii U is. It's still going to be the mass market/casual centric/family oriented console, but they would like to have a little more presence with the hardcore set because it's a much more predictable/reliable demographic. But at the same time, I don't think Nintendo is willing to engage MS/Sony directly to get that because they don't want to get into a spending war. 

That's the best thing about Nintendo.  Would you really want 3 identical - similarly priced consoles on the market??  I really don't get the people who insist and are adamant about the fact that Nintendo MUST make their hardware match Microsoft and Sony.  Like people who gripe about Nintendo not making their video game console play DVD's.  I don't need 3 systems (or 2 for that matter) hooked up to my TV that play DVD's.  It's redundant.  Nintendo has been providing affordable and enjoyable systems to the public, so what's the problem?  If you don't want a Nintendo console, don't buy one.  It's as simple as that.  I didn't want a $600 video game console, so I chose not to buy a PS3.  Everyone has a choice of what they want to buy, how they manage their money, and what is entertaining to them.  If Microsoft, Sony, and Nintendo all simultaneously released identical consoles with identical hardware, would you not buy the new Play Station and buy the next Wii instead?  If not, then why would you care? 



Dun worry guys, I'm sure Just Dance 4 Wii U is the better version.



Mandalore76 said:
Soundwave said:
DieAppleDie said:
"Firstly, the majority of the hardcore community doesn't give a sh*t about Nintendo (lets be honest) to begin with. They buy their content on Sony/MS machines."

can someone insert an apropiate pic to this comment please?.....i cant do it by myself ......damn
great bait nontheless ;)


I'm just being honest. Go talk to the average kid that buys their content on the 360/PS3 or go ask them at GameStop what they think about the Wii brand. 

You'll probably find what I've said is pretty polite. 

The system wars stuff is silly really, though. 

We know PS4/720 are going to be more powerful than the Wii U. We know Sony/MS hold the hardcore demographic almost entirely in their hands. 

Nintendo's goal I don't think is to compete against Sony/MS. They just don't want to be so incredibly one dimensional, because that can be problematic for their business ... what happens when you end up with a Wii Music instead of a Wii Fit? Wii sales drop. That was a problem Nintendo realized, casual gamers are fickle and unpredictable and go running elsewhere (see: iPad becoming the new hot thing). 

That's what I think Nintendo's aim with Wii U is. It's still going to be the mass market/casual centric/family oriented console, but they would like to have a little more presence with the hardcore set because it's a much more predictable/reliable demographic. But at the same time, I don't think Nintendo is willing to engage MS/Sony directly to get that because they don't want to get into a spending war. 

That's the best thing about Nintendo.  Would you really want 3 identical - similarly priced consoles on the market??  I really don't get the people who insist and are adamant about the fact that Nintendo MUST make their hardware match Microsoft and Sony.  Like people who gripe about Nintendo not making their video game console play DVD's.  I don't need 3 systems (or 2 for that matter) hooked up to my TV that play DVD's.  It's redundant.  Nintendo has been providing affordable and enjoyable systems to the public, so what's the problem?  If you don't want a Nintendo console, don't buy one.  It's as simple as that.  I didn't want a $600 video game console, so I chose not to buy a PS3.  Everyone has a choice of what they want to buy, how they manage their money, and what is entertaining to them.  If Microsoft, Sony, and Nintendo all simultaneously released identical consoles with identical hardware, would you not buy the new Play Station and buy the next Wii instead?  If not, then why would you care? 

 

Well first I pretty much gauruntee neither 720 or PS4 will be $600. That was an obvious mistake by Sony, the 360 was $299.99/$399.99 at launch, the Wii U is likely going to be $299.99 seven years later. 

Honestly I'd prefer not to have to buy 2-3 systems period. But I generally have to, because Nintendo simply doesn't get all of the interesting third party content most of the time and it's been that way for about 15 years now.