| Viper1 said: Your credibility is fading with pressumptions such as this one.
Might it more likely have to do with having to port over the game engine to Wii U later than the others, having fewer dev kits, dealing with several dev kits revisions, learning new hardware, juggling mutliple Wii U projects and trying to balance the expected return on investment for a new hardware launch? No. Instead of acting like a billion dollar corporation, I suppose their board of directors just wants Ubisoft to stick it to Nintendo gamers, right? |
The 3 highligthed reasons seems the most likely, and I totally agree with Viper1 on those ones.
They have been working on the new engine for several years now, but all the optimization has been done thinking on the 360 and PS3 consoles, very little time to optimize the WiiU version of it.
Since Nintendo started to mass produce dev kits only after the specifications were almost done (something that developers seems to agree was done at the beggining of this year), the available dev units to work with were scarce and only in the few months the numbers has increased.
Several kits revisions also affect the development, at somepoint it was mentioned that the power jump between 2 versions was a big one, if they were already cutting corners to make the engine run, now they had to add again the effects and shaders and that can be a tasking job, because of point one.
The other 3 reason may affect, but not so much, because the architecture is pretty standard, multiple project can have multiple teams and the return of investment is splitted in multiple projects so it should not be a concern.







