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Forums - Nintendo - Assassin’s Creed 3 on Wii U is missing some graphical features, didn’t have enough time to properly port

Viper1 said:

Your credibility is fading with pressumptions such as this one.

 

Might it more likely have to do with having to port over the game engine to Wii U later than the others, having fewer dev kits, dealing with several dev kits revisions, learning  new hardware, juggling mutliple Wii U projects and trying to balance the expected return on investment for a new hardware launch?

No.  Instead of acting like a billion dollar corporation, I suppose their board of directors just wants Ubisoft to stick it to Nintendo gamers, right?

The 3 highligthed reasons seems the most likely, and I totally agree with Viper1 on those ones.

They have been working on the new engine for several years now, but all the optimization has been done thinking on the 360 and PS3 consoles, very little time to optimize the WiiU version of it.

Since Nintendo started to mass produce dev kits only after the specifications were almost done (something that developers seems to agree was done at the beggining of this year), the available dev units to work with were scarce and only in the few months the numbers has increased.

Several kits revisions also affect the development, at somepoint it was mentioned that the power jump between 2 versions was a big one, if they were already cutting corners to make the engine run, now they had to add again the effects and shaders and that can be a tasking job, because of point one.

The other 3 reason may affect, but not so much, because the architecture is pretty standard, multiple project can have multiple teams and the return of investment is splitted in multiple projects so it should not be a concern. 



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Honestly, I hate to say it but I think devs really only want 2 platforms, and even that might be pushing it.

No one wants to have to make 3-4 versions of the same game for the same launch window.



Soundwave said:
Honestly, I hate to say it but I think devs really only want 2 platforms, and even that might be pushing it.

No one wants to have to make 3-4 versions of the same game for the same launch window.

Actually if the effort is very small the more plataforms the better, but is true that they will not put the same amount of effort in all versions, they will have a main one (usually 360) and then start porting. Porting values are usually 10-20% of the total value of the game and they can share the publicity as is only adding a box to the comercial.

The biggest effort is adapting the engine and the optimization of it, that is why we are going to see a lot of ports of games that use the Unreal 3 engine (Batman: Arkham City, Mass Effect 3, etc) because the effort is made almost entirely by Epic Games and not by each company.

We will see more games from EA if they make the effort to port the Frostbite 2 engine to the WiiU (Battlefield 3, Medal of Honor, Need for Speed, the New Army of Two), but we don't know if they are going to do it (or do it poorly).