Xxain said: Theres already player reviews on the game design with most saying its to easy( they part they played) to slow, and nowhere near as in depth as prime DmC |
We've seen in the trailers that you can wall jump (using an enemy) and then grab another enemy, combo him, knock him down, re-grab, knockdown again, re-re-grab, re-combo, launch upwards, re-re-re-grab and finally kill the enemy.
All that in mid air while the only thing the other mooks can do is watch. I wouldn't be surprised if there are infinites or semi infinites in this game.
How is that going to be balanced?