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Xxain said:
Theres already player reviews on the game design with most saying its to easy( they part they played) to slow, and nowhere near as in depth as prime DmC

We've seen in the trailers that you can wall jump (using an enemy) and then grab another enemy, combo him, knock him down, re-grab, knockdown again, re-re-grab, re-combo, launch upwards, re-re-re-grab and finally kill the enemy.

All that in mid air while the only thing the other mooks can do is watch. I wouldn't be surprised if there are infinites or semi infinites in this game.

How is that going to be balanced?