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Forums - Gaming Discussion - New Blazblue announced! Blazblue Chrono Phantasma!- confirmed for ps3

DemoniOtaku said:
from Blazblue europe facebook webpage:

"Some more juicy Blazblue Chronophantasma news from the interview.

Other than Azrael, Bullet and Amane, Mori mentions that there's going to be an EXTREMELY cool hidden boss character!

Who do you think it's going to be!? and how are they going to fight!?"

Probably, will be Mu-12, Nu-13, and some others (until now non-playable) characters like: Kokonoe?, Phantom, jyuubei, Torakaka...


I had a dream Jubei was playable. I will accept this as confirmation that my dream was accurate. 



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

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leatherhat said:
DemoniOtaku said:
from Blazblue europe facebook webpage:

"Some more juicy Blazblue Chronophantasma news from the interview.

Other than Azrael, Bullet and Amane, Mori mentions that there's going to be an EXTREMELY cool hidden boss character!

Who do you think it's going to be!? and how are they going to fight!?"

Probably, will be Mu-12, Nu-13, and some others (until now non-playable) characters like: Kokonoe?, Phantom, jyuubei, Torakaka...


I had a dream Jubei was playable. I will accept this as confirmation that my dream was accurate. 

It's NOT confirmed WHO... but at least i'm sure that Mu-12 and Nu13 (This is probably the Final Boss of the game again if you ended True Ending you should know) Bt Kokoneo and Juubei are just wet dreams of us, their fans XD



 

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http://www.blogiswar.net/2012/11/14/izayoi-la-verdadera-forma-de-tsubaki-yayoi-sera-personaje-jugable-en-blazblue-chrono-phantasma/

Izayoi, new character confirmed! is the true form of Tsubaki yayoi... I'm not sure if is gonna be a final boss or something.. Nu13 and Mu12 where confirmed a while ago too...



 

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http://www.youtube.com/watch?v=L5HZmaPzjic&feature=g-all-u and Here the arcade Opening @letherhat add it to the OP post...;)



 

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DemoniOtaku said:
http://www.blogiswar.net/2012/11/14/izayoi-la-verdadera-forma-de-tsubaki-yayoi-sera-personaje-jugable-en-blazblue-chrono-phantasma/

Izayoi, new character confirmed! is the true form of Tsubaki yayoi... I'm not sure if is gonna be a final boss or something.. Nu13 and Mu12 where confirmed a while ago too...

Damn liking her new armour



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

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SnakeDrake said:
DemoniOtaku said:
http://www.blogiswar.net/2012/11/14/izayoi-la-verdadera-forma-de-tsubaki-yayoi-sera-personaje-jugable-en-blazblue-chrono-phantasma/

Izayoi, new character confirmed! is the true form of Tsubaki yayoi... I'm not sure if is gonna be a final boss or something.. Nu13 and Mu12 where confirmed a while ago too...

Damn liking her new armour

Yeah! And that Ponytail man! That ponytail XD



 

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http://shoryuken.com/2012/11/14/blazblue-chrono-phantasma-new-character-izayoi-revealed-arcade-release-date-set-for-november-21st/

Release date for arcade edition... next week! WOW!.. Consoles edition probably will be ready for before Spring next year... so Q1 relase.. I hope a Vita edition together with consoles!



 

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I’m sure anyone reading this knows about BlazBlue already so let me cut to the chase! BlazBlue Chronphantasma (BBCP for short) is the fifth iteration of the franchise to be released on the arcade and the fourth to be released on console (CS1 and CS2 was on the same disc and upgraded via patch and DLC).

This game is has the biggest overhaul in terms of game system, character balance and UI design since the shift from Calamity Trigger to Continuum Shift. It also has the most characters in the roster introducing 4 new characters (Bullet, Azreal, Amane and Izayoi who is yet to be released as a playable character) and Lambda 11 has been replaced with CT’s V-13 for story mode
purposes.

The biggest differences to BBCP and BBCSEX:

 


  • User Interface: Back to the original blue theme from both CT and CS1, they also changed the font of the text and streamlined the UI making it easier on the eyes.

  • Character Designs: Most notably are Tsubaki and Noel have gotten a character overhaul in terms of cosmetic looks (More Noel than Tsubaki who seems to be in a permanent black colour pallet) for
story mode purposes.

  • Bursts: Now bursts are rechargeable over the match and is not dependent if you have lost the round or not to have access to them. You can only burst when the gauge is full. Also, Gold Bursts have now been taken out for Over Drives

  • Over Drives: A new mechanic where if you press the buttons for burst you’ll get an X-Factor like aura from Marvel which gives you boosted Drive abilities for a period of time. This period of time
significantly increases depending on how much health you have left. The lower your health the longer the OD period lasts for, they also freeze the timer too.

  • Astral Drives: Now they don’t take up a burst to use, as long as you have 100% Heat they are good to go.

  • Crush Triggers: They allow some moves to Guard Break (If the opponent isn’t using Barrier) at the cost of 25% Heat. It’s a in between of EX moves, P4A to Guard Break moves in the Street Fighter EX series.

  • Hit freezing: The frame freeze from the old games when a hit connects has been considerably reduced making the game flow better in between attacks.

  • Sound: The sound of the hits has also changed, some specialised hits like slashes and Trinity’s attacks have stayed the same however.

  • Balancing: right, the game has changed considerably so match up knowledge and what not is a little up in the air so some characters have new attacks or different properties applied to their old ones.
Better to look on Dustloop for character specific changes.

  • Game Speed/Input Speed: This is a strange one, something is different with the input speed or game speed but I’m unsure what it could be. I played a bit of Extend before playing this game and the timing to hit inputs in CP were completely different. It seems that you have to input a lot faster and there is less time to input buffer. This could be with the reduction of the hit freeze being reduced.

It’s something you have to play yourself to notice.

First Impressions:


Well I picked my old main from the other BB games, Noel Vermillion to test the waters of CP and found it quite refreshing from the first match on score attack. Her new feel and some of her
restraints removed from her heavily neutered Extend version of herself made her fun to play as again. She received two new moves: Chamber Shot which blows back the opponent from close range and a new j.2C which can be used on its own or after Revolver Blast. She also received a new Astral Drive too.

The game seemed a lot more flowing than the Continuum Shift series, like the Turbo version of the original Street Fighter 2. Because of this, the game seems to be faster or move along quicker than before which would probably explain the changes to the input speed and buffering which is different to the older ones too.

Overdrives are also quite interesting. Being able to press four buttons and have an increased utility of your D moves is a little absurd.

While the use the has little to no utility when you have full health,
when lower you really have to make the choice on saving it for a burst or blowing it on an all out an attack which could open up your opponent and unsettle them. Noel’s D moves got a huge increase
in speed (Very noticeable actually, from looking into it you could create some very ambiguous scenarios with it) and increased properties to some of her drive attacks.

Definitely an interesting comeback mechanic (Coupled with the meter regen from the older games) which can quickly change
the tide of a fight, I’m sure that it would be explored long into CP’s life.

The new characters all seem to play differently from when I fought them. Bullet and Azreal both hit like trucks but Amane is more about mix ups and keep away from what I’ve experienced from
fighting them.

Fighting Bullet is normally where her mix ups lead into ridiculous damage; this is especially scary when she’s in Over Drive Mode. Just have to get out of there and get the hell away once she’s all burning up.

Azreal
is more about just a pure and direct beat down, nothing fancy about it. He does a lot of damage very quickly but his initial moves are quite slow but have long range. His attacks normally
leave you in the corner or almost there from the other side where he can punish a wrong guess or silly mistakes for damage by the truck load and he has a dive kick.

Amane’s attacks are just as initially ambiguous as his gender but he has a very good keep away tendency. His drill attacks can blow through Barrier meter really quickly if gone unchecked and can
cause a problem for Rush Down characters if he has his way. He has excellent manipulation of the other character’s movement, a very interesting take on a keep away character.

All in all, for BlazBlue fans looking for a true sequel to the Continuum Shift series, you’ve got it, it’s different enough to be considered its own game in the series while being just familiar enough for older players to feel at home in it. This is a very good game for people who skipped out on Extend but still like the BlazBlue formula, defiantly looking forward to how this game evolves.

That's some INFO about Blazblue Chronophantasma taken from BB Facebook account... I bolded the important Info and  marked other...



 

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