DemoniOtaku on 26 November 2012
I’m sure anyone reading this knows about BlazBlue already so let me cut to the chase! BlazBlue Chronphantasma (BBCP for short) is the fifth iteration of the franchise to be released on the arcade and the fourth to be released on console (CS1 and CS2 was on the same disc and upgraded via patch and DLC). This game is has the biggest overhaul in terms of game system, character balance and UI design since the shift from Calamity Trigger to Continuum Shift. It also has the most characters in the roster introducing 4 new characters (Bullet, Azreal, Amane and Izayoi who is yet to be released as a playable character) and Lambda 11 has been replaced with CT’s V-13 for story mode purposes. The biggest differences to BBCP and BBCSEX:
It’s something you have to play yourself to notice. First Impressions: Well I picked my old main from the other BB games, Noel Vermillion to test the waters of CP and found it quite refreshing from the first match on score attack. Her new feel and some of her restraints removed from her heavily neutered Extend version of herself made her fun to play as again. She received two new moves: Chamber Shot which blows back the opponent from close range and a new j.2C which can be used on its own or after Revolver Blast. She also received a new Astral Drive too. The game seemed a lot more flowing than the Continuum Shift series, like the Turbo version of the original Street Fighter 2. Because of this, the game seems to be faster or move along quicker than before which would probably explain the changes to the input speed and buffering which is different to the older ones too. Overdrives are also quite interesting. Being able to press four buttons and have an increased utility of your D moves is a little absurd. While the use the has little to no utility when you have full health, when lower you really have to make the choice on saving it for a burst or blowing it on an all out an attack which could open up your opponent and unsettle them. Noel’s D moves got a huge increase in speed (Very noticeable actually, from looking into it you could create some very ambiguous scenarios with it) and increased properties to some of her drive attacks. Definitely an interesting comeback mechanic (Coupled with the meter regen from the older games) which can quickly change the tide of a fight, I’m sure that it would be explored long into CP’s life. The new characters all seem to play differently from when I fought them. Bullet and Azreal both hit like trucks but Amane is more about mix ups and keep away from what I’ve experienced from fighting them. Fighting Bullet is normally where her mix ups lead into ridiculous damage; this is especially scary when she’s in Over Drive Mode. Just have to get out of there and get the hell away once she’s all burning up. Azreal is more about just a pure and direct beat down, nothing fancy about it. He does a lot of damage very quickly but his initial moves are quite slow but have long range. His attacks normally leave you in the corner or almost there from the other side where he can punish a wrong guess or silly mistakes for damage by the truck load and he has a dive kick. Amane’s attacks are just as initially ambiguous as his gender but he has a very good keep away tendency. His drill attacks can blow through Barrier meter really quickly if gone unchecked and can cause a problem for Rush Down characters if he has his way. He has excellent manipulation of the other character’s movement, a very interesting take on a keep away character. All in all, for BlazBlue fans looking for a true sequel to the Continuum Shift series, you’ve got it, it’s different enough to be considered its own game in the series while being just familiar enough for older players to feel at home in it. This is a very good game for people who skipped out on Extend but still like the BlazBlue formula, defiantly looking forward to how this game evolves. |
That's some INFO about Blazblue Chronophantasma taken from BB Facebook account... I bolded the important Info and marked other...