Naraku_Diabolos said:
Wagram said:
Hvinire said: Between Phase 3 and 4 we're not planning any adjustments to the difficulty curve for FATE battles. Once Phase 4 begins, please continue to try out each available FATE and give us your feedback. |
That seems like a reoccuring thing with this beta?
Thanks for your feedback, but we have no plans to change anything. Let us know how you feel with more feedback we're not going to listen to.
Battle system, ravens, difficulty, audio, UI features...
Man this list is growing.
Thanks for listening to my feedback Tanaka...I mean Yoshi.
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PS3 limits, my friend...and the Raven earrings I'm confused about. Were the stats changed/lowered to what they were in 1.0? I remember in 1.0 they were +10 for each stat.
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Hmm.....
Yes, there are some limitations, but not the game-breaking limitations that you think.
Let me break this down for everyone
The game is made on PC first, and then ported over to PS3.
The PC UI is different from the PS3 version. The PC UI can be modded in the future.
The reason why we have small zones. http://forum.square-enix.com/ffxiv/threads/58629 (Do you remember the cluster fuck we had during the 1.0 shutdown event?) The reason we have smaller zones now is a server limitation, a design choice to restrict zone size to prioritize performance. If memory limitations on the PS3 make it impossible to have large open worlds, then how does these games work? Fallout, Skyrim, Farcry, Dragons Dogma, Last of Us, MAG, Dust 514.
Don't confuse memory with Storage. The only thing the PS3 is limited to is how many unique textures it can view at once. It does not limit the game. It only effects the PS3 user. PS3 can load up to 40 characters onscreen at once x 11 gear slots. Do the math.
Texture upgrades. PC and PS4 versions will get DX11 support. The PS3 version is not limiting your PC or PS4 experience in this area.