deskpro2k3 said:
the cash shops are strictly pure vanity it has no real effects on the game outside of people willing to pay to look different, which is entirely their choice.
- no pay to win
- Minions sold in cash shop. NOT EXCLUSIVE to cash shop
- Using those funds to create more vanity/minions/etc. that won't just be cash shop-exclusive, or doing other things like adding the new EU datacenter. Want to use those profits to give back to the community
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1st problem is what do you define as real? There alone there is a lot of dangerous differences of interpretation.
Vanity is an incentive reward, degrees of importantance vary with each player. If a player spends more time in the game to get a Vanity item, isn't that an effect of gameplay? One which is completely bypassed by making converting that playtime into currency?
* pay to win is an extreme that doesn't need to be realized before effects of gameplay are significant. Not to mention, if Winning results in Vanity items, you are essentially paying for the reward, which is pay to win sans the actual troublesome gameplay part. Its not even a matter of:
Buying Infinity + 1 sword, 1 hitting everything in Coil and getting rare minion or w.e, you just go straight to buying a rare minion.
* If that is the case then cash shop purchased minions must be untradable. It also goes into my main argument as seperating Vanity from Content.
* Where is your guarantee on this? Why in the hell would SE give profits back to the community, when the purpose of the Cash Shop is to profit more from the community? If they wanted the community to have more money then they wouldn't have it to begin with?
And lets be real, this is neither a problem unique to FFXIV or new in FFXIV, this is a simply a problem of degree. And the "Only Vanity" defense is simply the current incarnation of the "Only system/character specific" such as server and race changes, to say it doesn't affect gameplay is a red herring, because everything affects gameplay. Whether or not SE continues down the inevitable road of microtransactions is completely up to how much they like money, which tends to increase regardless of company. Whether or not the players at any time have issue with it, or regardless of what SE or the devs have said, is completely irrelevant. Because SE has a lot of leeway between money gained from Cash Shop is more than money lost from subs.
Personally, will this make me unsub, probably not, especially since most of the stuff in it are things I do not care about.
But it does make justification of my subscription harder, and for me this is the first and only MMO that I have ever subbed to because I was and my parents are vehemently against it. When they saw 12.99 fee in my bank statement in the mail, (cause I'm a college student), they were absolutely livid. And like I told you, I'm in school right now and I want to sub on tuesday, but school alone is makes that hard enough.
Again, I must say that I'm not trying to be antagonistic, I'm just fighting for the opposite side of the issue.
And you've got to think about the worst case scenarios. I'm a straight up Yoshida fanboy, SE fan too, but I don't trust them at all. And I can't for various reasons. The thing is absolutely nothing is stopping the Cash Shop from progressing into worst territories. In fact, the Cash shop itself is a manifestation of the inevitable march towards monetization.
And I'm probably going to expand this to the general forum thread soon, hope you don't mind. I don;t intend it to be solely about FFXIV but I will reference that.
EDIT: When does more content stop being an effective counter to monetization. Surely, SE could for instance make more dungeons if players payed more for them. Its an extreme obviously, but not only does it outline the problems that we have at this degree but its pretty much a natural progression.