By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - PlayStation All-Stars’ Developers Want Super Mario To Join Sony’s Brawler

SlumsofOhio said:
o_O.Q said:
SlumsofOhio said:
I keep hearing about how Playstation All-Stars is similar to Smash Brothers. So does Smash Bros have a combo system unique to each character? How about supers? Are there three different throws, giving you a unique setup depending on the individual throw? Are the stages constantly evolving?

Other than the game being a 2D fighter with floaty controls, is their any similarities?

Does anyone know? I haven't played the recent Smash Brothers, so I can't answer these questions.


yes to the bolded ( 4 different throws actually ) and yes some stages do change but the stages in playstation all stars seem way more dynamic

The throws are directional right? So like if I throw a character down to the ground, can I follow with a mixup of some kind?  Are there high and low attacks? Can you block? 

I'm looking at this from a competitive view. I'm not trying to discredit the game or anything.

Then you are in the wrong places. This is not a competition. This is a matter of copying. Sony views Nintendo as its competitor, but Nintendo does not view Sony as its competitor.



Around the Network
Deoz said:
o_O.Q said:

i fail to understand how you can try to lable luigi's mansion and kid icarus uprising as being ever so unique and write off infamous 2 as having little novelty or innovation... what is so differentiating about those games?

Compare what's so novelty about both of them and their ip story.

thats like me asking how many franchises out there are like flower or steel batalion

was steel batallion your first mech game to think it drive out a lot from the genre?

yeah... but somehow the 50th 2d mario is innovation

Neither the 4rth uncharted,  7sth gt, or 6th GoW going by genre alone.

edit : btw if you knew more about gaming history then you would know that wii fit, wii sports etc type games were done on the eyetoy long before the wii was released and even before that on other platforms

that you try to claim that the wii was the originator for these types of games is again imo laughable.

It was one of the first to execute them well tough.




"Compare what's so novelty about both of them and their ip story."

"was steel batallion your first mech game to think it drive out a lot from the genre?"

tbh i don't understand what you're saying there at all reowrd it and come again

 

"Neither the 4rth uncharted,  7sth gt, or 6th GoW going by genre alone."

i'm not the one claiming innovation, creativity etc here... the nintendo fans are... they always are even though a lot of the time they don't even have the correct facts in terms of who created what

 

"It was one of the first to execute them well tough."

no the ps eye is but one example coming from years before the wii... i can't name anymore but i'm sure it was not the first 



lilbroex said:
SlumsofOhio said:
o_O.Q said:
SlumsofOhio said:
I keep hearing about how Playstation All-Stars is similar to Smash Brothers. So does Smash Bros have a combo system unique to each character? How about supers? Are there three different throws, giving you a unique setup depending on the individual throw? Are the stages constantly evolving?

Other than the game being a 2D fighter with floaty controls, is their any similarities?

Does anyone know? I haven't played the recent Smash Brothers, so I can't answer these questions.


yes to the bolded ( 4 different throws actually ) and yes some stages do change but the stages in playstation all stars seem way more dynamic

The throws are directional right? So like if I throw a character down to the ground, can I follow with a mixup of some kind?  Are there high and low attacks? Can you block? 

I'm looking at this from a competitive view. I'm not trying to discredit the game or anything.

Then you are in the wrong places. This is not a competition. This is a matter of copying. Sony views Nintendo as its competitor, but Nintendo does not view Sony as its competitor.

I'm talking about comparing it as a competitive fighter. Like how Smash Bros was at MLG and stuff like that. Sorry for not being clear enough.



                                   

SlumsofOhio said:
o_O.Q said:
SlumsofOhio said:
I keep hearing about how Playstation All-Stars is similar to Smash Brothers. So does Smash Bros have a combo system unique to each character? How about supers? Are there three different throws, giving you a unique setup depending on the individual throw? Are the stages constantly evolving?

Other than the game being a 2D fighter with floaty controls, is their any similarities?

Does anyone know? I haven't played the recent Smash Brothers, so I can't answer these questions.


yes to the bolded ( 4 different throws actually ) and yes some stages do change but the stages in playstation all stars seem way more dynamic

The throws are directional right? So like if I throw a character down to the ground, can I follow with a mixup of some kind?  Are there high and low attacks? Can you block? 

I'm looking at this from a competitive view. I'm not trying to discredit the game or anything.

i haven't played smash in a while but if i remember correctly you press z to grab and afterwards you press the direction in which you wish to throw on the stick ( however in playstation all stars you apparently just press the throw direction on the right stick close to your opponent )

so taking your example if you throw down then the character bounces of the ground which allows for continued attacks in smash ( and also in playstation all stars )

yes you can block but its implemented differently ( when you block a bubble envolopes your character for a limited time in smash however in playstation all stars characters blok like they usually do in fighters with some foregoing blocks for otherabilities like invisibility with sly  )

in terms of attacks from what i've seen playstation all stars has more variety per character as there are 3 attack buttons as opposed to 2 for smash 



JWeinCom said:
Tridrakious said:
PlaystaionGamer said:
JWeinCom said:
BasilZero said:
JWeinCom said:
PlaystaionGamer said:
'LMAO. I guess that just ripping off every aspect of the game isn't enough. They want the actual characters too'

hardly, Brawlers arnt owned by Nintendo or even started with them.


Brawlers weren't started by Nintendo, but Superbot has lifted the aesthetics and a good deal of the gameplay mechanics directly from Smash. 


You can say that pretty much to every single game that is coming out these days especially fighters.

 

Games copy elements from each other, not sure why people make a big fuss over it especially for this game.

 

@topic - Sounds more like a compliment, that they acknowledge Mario as a iconic figure in the gaming industry. Although there is no way they would be able to put Mario in the game, I would take it as a compliment, not as a statment or a cry to get him in the game. l0l at people who get upset cause of this.

Actually, I don't think you can say that about every game coming out today.  That's a cop out that gives developers an excuse to get lazy and quit innovating.  Check out games like Kid Icarus Uprising, or Ghost Trick and Catherine from last year.  These games were chock full of originality.  They took very sparingly from other games, while adding an incredible amount of novelty.

Look at a game like Rayman Origins.  Nobody looks at Rayman and says "OMG IT'S A MARIO CLONE".  That's because it isn't.  Rayman Origins uses its own unique art style, different game mechanics, unique level design, and tons of unique quirks and personality.

Take a look at Smash Brothers itself.  One of the reasons Smash Brothers took off, besides its powerful license, was because it was so unique.  Sure, it featured characters punching and kicking each other like any other fighter, but it featured a simplified control scheme that allowed players to easily get into the action, unique mechanics that eschewed the typical life bars, a unique aesthetic, etc.

Then we have Playstation All-Stars.  Its visual style is a clear imitation of Smash Brothers, and by all accounts its controls are very similar.  Despite the nice idea of combining two different worlds for each stage, the overall level design is very similar.  The main difference between the games thus far seems to be the method of knocking out your opponent.  The jury is out on whether this will be a positive or a negative change.

Maybe Sony Smash will be a great game, and if Sony fans enjoy it, than good for them.  However, it's a bit discouraging to see one of the biggest companies in gaming settling for a derivative title instead of working to create something innovative and unique.

LittleBigPlanet. 


Heavy Rain, Beyond: Two Souls, The Last of Us, Starhawk to name a few that started this generation on PS3. There is also Patapon, LocoRoco, Jeanne D'Arc, Echochrome to name a few for PSP.

Anyway, this game is what PlayStation fans have been wanting. A Smash Bros style game featuring the PlayStation Nation. I'm glad Sony is giving the fans what they want. And it is not 100% the same.


I'll give you Heavy Rain.  Two Souls isn't out yet, but it seems to be along those lines.  I'm happy to see the developer continuing its work, but counting both of them seems to be double dipping.  The Last of Us seems like a polished but fairly typical action game as far as I can tell.  I don't see much in the way of innovation there.   I'll give you Starhawk, mainly for the multiplayer.  As for the PSP, I'm not incredibly familar with the PSP.  I'd rather focus on the console market.

If you want a Smash style game featuring PS characters, that's great.  Glad you're happy, but wouldn't you rather see Sony do something really different that advanced the genre?  It's not 100% the same, but it's about 80% there.  Wouldn't you rather see something more ambitious?


"I don't know that game, so I won't let you count that."  Did you really just say that??  Also, you counted Brain Age in a previous post, so handhelds count by your precedent.



Around the Network
mizzou_guy said:


"I don't know that game, so I won't let you count that."  Did you really just say that??  Also, you counted Brain Age in a previous post, so handhelds count by your precedent.

tbh i think that him implying that the wii started motion games like wii sports , wii fit etc when they were already being done on eyetoy and other platforms before eyetoy already invalidates what he's saying 



o_O.Q said:
JWeinCom said:

o_O.Q said:
i see this statment getting thrown around a lot in the context of nintendo but i can't really take it seriously when the highlight of their show was mario games that have changed very little over the course of 20 years and pikmin that again seems to be more of the same

JWeinCom said:

  However, it's a bit discouraging to see one of the biggest companies in gaming settling for a derivative title instead of working to create something innovative and unique.


i see this statment getting thrown around a lot in the context of nintendo but i can't really take it seriously when the highlight of their show was mario games that have changed very little over the course of 20 years and pikmin that again seems to be more of the same

First off, there is a difference between building upon your own successes and trying to leech of of others.

Second of all, there is nothing wrong with building on your successes, as long as you are also looking for new things as well.  Nintendo has a history of basically creating genres.  Mario Kart begets Crash Team Racing, Mario Party begets Crash Bash, Wii Fit begets Your Shape, Wii Sports begets Sports Champions, Smash Brothers Begets Playstation All-Stars, Brain Age begets a whole slew of mental training games, and so on so forth. You mentioned Pikmin as a sign of Nintendo's lack of creativity, but how many franchises out there are really like it?  How many games like Kid Icarus Uprising are out there?  Are there a ton of games out there like Luigi's Mansion, or Paper Mario?  Project P-100? 

And that's really what seperates the two companies.  Sure, Nintendo tries to capitalize on their successes, but they're also continually creating new genres, exploring new ideas, creating new ways to play, and so on so forth.  Sony on the other hand tends to try and capitalize on market trends.  For all of their polish, games like Uncharted 3 and Infamous 2 add precious little in terms of novelty or innovation.  Games like Everybody Dance and Sports Champions are poor attempts to follow in the footsteps of other companies. 

With few exceptions (Little Big Planet and Heavy Rain stand out) Sony doesn't strive to innovate.  Playstation All Stars is not  an abberation, it is part of a pattern.  Sony is continually looking to their rivals and accordingly, they frequently finds themselves scrambling to catch up to market trends.  If they continue this pattern, it's hard to see them ever regaining the commanding lead they once had in the gaming industry.

Oh, and why I would care about this game is simple.  Like most people on VGChartz, I'm a pretty passionate gamer, so I'm naturally interested in the direction of the three major companies who play a huge role in shaping the future of the industry ^_^.


i fail to understand how you can try to lable luigi's mansion and kid icarus uprising as being ever so unique and write off infamous 2 as having little novelty or innovation... what is so differentiating about those games?

 

"You mentioned Pikmin as a sign of Nintendo's lack of creativity, but how many franchises out there are really like it?"

thats like me asking how many franchises out there are like flower or steel batalion

the fact of the matter is that every company has its own unique titles not just nintendo and that you're trying to imply that that isn't so is amsuing imo

 

"With few exceptions (Little Big Planet and Heavy Rain stand out) Sony doesn't strive to innovate"

yeah... but somehow the 50th 2d mario is innovation

nintendo has shown their new console off for 2 years now and i struggle to see anything new or innovative being released by them for it

sure you could look at nintendoland but imo if this game can be called a copy of smash then nintendo land is a watered down copy of playstation home

 

edit : btw if you knew more about gaming history then you would know that wii fit, wii sports etc type games were done on the eyetoy long before the wii was released and even before that on other platforms

that you try to claim that the wii was the originator for these types of games is again imo laughable


Did I say at any point that New Super Mario Bros is innovative?  If you want to have an intelligent conversation about this I'm game.  If you want to shove words in my mouth and try to trap me with strawmen arguments, than, with all due respect,  I have no interest in talking to you.

As for Luigi's Mansion and Kid Icarus, name some games that are similar to those titles.  Every company does have some unique titles.  But, some have a whole lot more than others.  Sony is one with relatively few, especially when you consider that they're one of the 3 biggest companies in the industry.

As for Infamous, while I like the series, there is not much difference between Infamous and other open world super hero epics.  Spiderman 2/3/Web of Shadows, and Incredible Hulk Ultimate Destruction immediately come to mind.

Nintendoland is not really like Playstation Home at all.  It's a minigame hub, and I think that the idea of assymetrical gaming is very unique and appealing.  I love the concept of the Wii U allowing multiple players of varying skills play the same game yet have a different experience.  I think the idea of using the Wii U integrating social features into even singleplayer games is a great idea.  Of course, it waits to be seen how these features will be implemented.

I assume in terms of Eyetoy stuff, you're referring to Kinetic, which was kind of a half baked excercise program that revolved around punching orbs.  It was kind of a neat idea, but it wasn't fleshed out as well as it should have been, and the technology wasn't really there.

That's the difference between Wii Fit and Smash Brothers All Stars.  Wii Fit wasn't the first exercise game, but it did new things.  Implementing the balance board, keeping records of weight and balance, it's incredibly friendly UI interface, etc. 

In conclusion, did Nintendo create motion controlled games?  No.  Did they revolutionize the concept, put their own spin on it, and popularize it?  Yes.  Has Sony done the same with the Party Brawling genre?  Absolutely not.



JWeinCom said:


Did I say at any point that New Super Mario Bros is innovative?  If you want to have an intelligent conversation about this I'm game.  If you want to shove words in my mouth and try to trap me with strawmen arguments, than, with all due respect,  I have no interest in talking to you.

As for Luigi's Mansion and Kid Icarus, name some games that are similar to those titles.  Every company does have some unique titles.  But, some have a whole lot more than others.  Sony is one with relatively few, especially when you consider that they're one of the 3 biggest companies in the industry.

As for Infamous, while I like the series, there is not much difference between Infamous and other open world super hero epics.  Spiderman 2/3/Web of Shadows, and Incredible Hulk Ultimate Destruction immediately come to mind.

Nintendoland is not really like Playstation Home at all.  It's a minigame hub, and I think that the idea of assymetrical gaming is very unique and appealing.  I love the concept of the Wii U allowing multiple players of varying skills play the same game yet have a different experience.  I think the idea of using the Wii U integrating social features into even singleplayer games is a great idea.  Of course, it waits to be seen how these features will be implemented.

I assume in terms of Eyetoy stuff, you're referring to Kinetic, which was kind of a half baked excercise program that revolved around punching orbs.  It was kind of a neat idea, but it wasn't fleshed out as well as it should have been, and the technology wasn't really there.

That's the difference between Wii Fit and Smash Brothers All Stars.  Wii Fit wasn't the first exercise game, but it did new things.  Implementing the balance board, keeping records of weight and balance, it's incredibly friendly UI interface, etc. 

In conclusion, did Nintendo create motion controlled games?  No.  Did they revolutionize the concept, put their own spin on it, and popularize it?  Yes.  Has Sony done the same with the Party Brawling genre?  Absolutely not.


lol holy crap! I don't think I have seen such an ironic post of this magnitude in a long long time. You basically make statement A..then follow up with something to contradict it all throughout this post

anywho the other two are arguing with you on the matter so I won't get in the middle of it but one question

have you even played inFamous? Honestly doesn't sound like you have



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

mizzou_guy said:
JWeinCom said:
Tridrakious said:
PlaystaionGamer said:
JWeinCom said:
BasilZero said:
JWeinCom said:
PlaystaionGamer said:
'LMAO. I guess that just ripping off every aspect of the game isn't enough. They want the actual characters too'

hardly, Brawlers arnt owned by Nintendo or even started with them.


Brawlers weren't started by Nintendo, but Superbot has lifted the aesthetics and a good deal of the gameplay mechanics directly from Smash. 


You can say that pretty much to every single game that is coming out these days especially fighters.

 

Games copy elements from each other, not sure why people make a big fuss over it especially for this game.

 

@topic - Sounds more like a compliment, that they acknowledge Mario as a iconic figure in the gaming industry. Although there is no way they would be able to put Mario in the game, I would take it as a compliment, not as a statment or a cry to get him in the game. l0l at people who get upset cause of this.

Actually, I don't think you can say that about every game coming out today.  That's a cop out that gives developers an excuse to get lazy and quit innovating.  Check out games like Kid Icarus Uprising, or Ghost Trick and Catherine from last year.  These games were chock full of originality.  They took very sparingly from other games, while adding an incredible amount of novelty.

Look at a game like Rayman Origins.  Nobody looks at Rayman and says "OMG IT'S A MARIO CLONE".  That's because it isn't.  Rayman Origins uses its own unique art style, different game mechanics, unique level design, and tons of unique quirks and personality.

Take a look at Smash Brothers itself.  One of the reasons Smash Brothers took off, besides its powerful license, was because it was so unique.  Sure, it featured characters punching and kicking each other like any other fighter, but it featured a simplified control scheme that allowed players to easily get into the action, unique mechanics that eschewed the typical life bars, a unique aesthetic, etc.

Then we have Playstation All-Stars.  Its visual style is a clear imitation of Smash Brothers, and by all accounts its controls are very similar.  Despite the nice idea of combining two different worlds for each stage, the overall level design is very similar.  The main difference between the games thus far seems to be the method of knocking out your opponent.  The jury is out on whether this will be a positive or a negative change.

Maybe Sony Smash will be a great game, and if Sony fans enjoy it, than good for them.  However, it's a bit discouraging to see one of the biggest companies in gaming settling for a derivative title instead of working to create something innovative and unique.

LittleBigPlanet. 


Heavy Rain, Beyond: Two Souls, The Last of Us, Starhawk to name a few that started this generation on PS3. There is also Patapon, LocoRoco, Jeanne D'Arc, Echochrome to name a few for PSP.

Anyway, this game is what PlayStation fans have been wanting. A Smash Bros style game featuring the PlayStation Nation. I'm glad Sony is giving the fans what they want. And it is not 100% the same.


I'll give you Heavy Rain.  Two Souls isn't out yet, but it seems to be along those lines.  I'm happy to see the developer continuing its work, but counting both of them seems to be double dipping.  The Last of Us seems like a polished but fairly typical action game as far as I can tell.  I don't see much in the way of innovation there.   I'll give you Starhawk, mainly for the multiplayer.  As for the PSP, I'm not incredibly familar with the PSP.  I'd rather focus on the console market.

If you want a Smash style game featuring PS characters, that's great.  Glad you're happy, but wouldn't you rather see Sony do something really different that advanced the genre?  It's not 100% the same, but it's about 80% there.  Wouldn't you rather see something more ambitious?


"I don't know that game, so I won't let you count that."  Did you really just say that??  Also, you counted Brain Age in a previous post, so handhelds count by your precedent.


What I'm saying is that I really don't anything about those games so I really can't discuss them. I don't mean to discredit Sony for what I've heard were creative games, but I can't really evaluate what I haven't played. *shurg*In my defense, both of those games are fairly obscure titles.



PDF said:
lilbroex said:

Then you are in the wrong places. This is not a competition. This is a matter of copying. Sony views Nintendo as its competitor, but Nintendo does not view Sony as its competitor.


I disagree.  I don't think nintendo is a arrogant prick.  They are a smart Company that is fully aware that Sony is competition and will react accordingly.

So sad to see you look down on Ninty.

I'm looking down on Nintendo by saying that they have more integrity than to balatanly copy or and make crude remarks about other companies?

Nintendo said it themselves anyway. They don't compare themselves to other companies were the exact words.