NightDragon83 said:
This is more of a RAM issue, and the Wii U is alleged to have at least 1.5GB, with up to 512MB dedicated to the OS and multitasking. A multithread tri-core processor like what the Wii U is rumored to have should have no problem handling the work load.
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Actually, I believe that the rumored memory footprint of the OS is incorrect. PS360 reportedly have numbers inferior to 80~100 MB. Even a full multitasking OS (like some flavour of Linux), won't use more than 300 MB. I expect that the os will use less than 200 MB with optimizations coming via firmware updates reducing this usage to less than 100 MB.
kanageddaamen said: for example, almost all lighting other than specular lighting will be view independent, so smart developers should be able to run a lot of those calculations only once. |
Probably, the tablet won't use any of this. I believe that a lot of games will use the tablet for menus, inventory and secondary functions, so it won't be necessary to process complex graphic information there. Games with lower hardware requirements could use the tablet for more refined, resource-intensive tasks.