Soleron said:
I already said if it was blank that wasn't more work. Since the drawing is rendered with the same complexity it's 2x the work and this is already accounted for. |
No, it is almost certainly not 2 times the work, due to the reasons I pointed out.
Also note, that from a computer science standpoint, it is extraordinarily unlikely that double a screen's resolution of any rendering system will 1/2 the frame rate. Increasing the resolution pretty much ONLY affects the fragment (or pixel if you prefer) shader's performance as more fragments are sent to the shader for processing, the vast majority of individual time slices that compose the frame's render time will not care about the resolution what so ever. Fragment shaders are a significant chunk of the total fram time, but certainly not 100% and probably not 50% for most games.
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