Millenium said: For anyone that wants proof, just Youtube a playthrough of level 2 of Combat Evolved, you'll see...
Was that sarcasm? Because she hardly talks at all in that level.
If I wanted to do sarcasm I would've made a joke about how Halo did it first and COD just copied them.
She's a chatterbox in that level, she's constantly pointing out the drop-pods, where the marines are, where the drop ships are, where Foehammer is going to pick up the marines, that covenant banshees are in coming, that you should take cover in the mountains..., so no, no sarcasm, she talks a lot.
The difference between the original Halo and Halo 4 is extreme. Old school versus modern game design. Gameplay driven versus cinematic.
Halo 1. An old school game. Almost feels like an open world game compared to modern Halo:
Halo 4. Inspired by Call of Duty. A heavily scripted and very directed experience (through Cortana's voice, by use of dramatic sounds and effects to draw your attention and tight design of the level):
The difference between the original Halo and Halo 4 is extreme. Old school versus modern game design. Gameplay driven versus cinematic.
Halo 1. An old school game. Almost feels like an open world game compared to modern Halo:
Halo 4. Inspired by Call of Duty. A heavily scripted and very directed experience (through Cortana's voice, by use of dramatic sounds and effects to draw your attention and tight design of the level):
Sorry, but you're seriously basing this off 6 minutes of gameplay? What were you expecting, a 20 minute warthog demo?
Even if it's "only" as open as Reach, it'll still be a lot more open than COD 4-9... I think you should give the game and devs a chance before condemning it a COD clone too be honest.
The difference between the original Halo and Halo 4 is extreme. Old school versus modern game design. Gameplay driven versus cinematic.
Halo 1. An old school game. Almost feels like an open world game compared to modern Halo:
Halo 4. Inspired by Call of Duty. A heavily scripted and very directed experience (through Cortana's voice, by use of dramatic sounds and effects to draw your attention and tight design of the level):
I'm an advocate of gameplay driven vs cinematic driven but I haven't made a full judgement call on Halo 4 regarding that just yet (I've mentioned in the official thread that I still fear it will be heavily cinematic and possibly more linear though based on what we've seen so far). However, one thing to note is that the first level in pretty much all Halo games starts off pretty linearly in order to introduce you to things.
Halo 1 had the Pillar of Autumn and small corridors and some backtracking involved, Halo 2 had Cairo station, again with some pretty linear corridors linking mid to small size encounter rooms. Halo 3 started off in the jungle and was pretty small in scope compared to other levels in the game (the only larger arena I can recall in that level is right at the end). Even ODST's open world shoe-horned you for the first little bit to get you accustomed to the visor, the aid of that AI and how the game is laid out. So IF the segment shown in E3 was from early on in the game (or right from the beginning minus the opening cutscene) then I totally understand why it was as focused in scope as it was.
I agree, it could be that this opening snippet doesn't represent the complete game very well.
But I am afraid they have implemented this style to most of the game to a large degree. The tempation is too big (COD is very successful).
The difference between the original Halo and Halo 4 is extreme. Old school versus modern game design. Gameplay driven versus cinematic.
Halo 1. An old school game. Almost feels like an open world game compared to modern Halo:
Halo 4. Inspired by Call of Duty. A heavily scripted and very directed experience (through Cortana's voice, by use of dramatic sounds and effects to draw your attention and tight design of the level):
Sorry, but you're seriously basing this off 6 minutes of gameplay? What were you expecting, a 20 minute warthog demo?
Even if it's "only" as open as Reach, it'll still be a lot more open than COD 4-9... I think you should give the game and devs a chance before condemning it a COD clone too be honest.
Yes it's a small segment probably from early in the game but the hints are there though.
- Cortana talks to you like you are a baby, just like Captain Price/MacTavish does in COD ("look over there!" "Pick this up", "run now!")
- very loud noice or strong visual effect when game wants your attention
- you lose control of the camera when the game really really wants your attention
- heavily scripted enemy spawn and enemy behaviour.
- level design extremely linear
- cut-scenes more frequent between gameplay segments
Like I said, 6 minute E3 demo... Way to early to say even that level is "extremely linear". They had to introduce new enemies, new weapons, this could not have been done in 6 minutes outside of a controlled enviroment.
But we obviously have a different view on this, so I'll part this discussion, and I'm sure we'll have a renewed conversation when the game is out and we have the full picture.
Like I said, 6 minute E3 demo... Way to early to say even that level is "extremely linear".
But we obviously have a different view on this, so I'll part this discussion, and I'm sure we'll have a renewed conversation when the game is out and we have the full picture.