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trasharmdsister12 said:
Slimebeast said:

The difference between the original Halo and Halo 4 is extreme. Old school versus modern game design. Gameplay driven versus cinematic.

Halo 1. An old school game. Almost feels like an open world game compared to modern Halo:

Halo 4. Inspired by Call of Duty. A heavily scripted and very directed experience (through Cortana's voice, by use of dramatic sounds and effects to draw your attention and tight design of the level):

I'm an advocate of gameplay driven vs cinematic driven but I haven't made a full judgement call on Halo 4 regarding that just yet (I've mentioned in the official thread that I still fear it will be heavily cinematic and possibly more linear though based on what we've seen so far). However, one thing to note is that the first level in pretty much all Halo games starts off pretty linearly in order to introduce you to things.

Halo 1 had the Pillar of Autumn and small corridors and some backtracking involved, Halo 2 had Cairo station, again with some pretty linear corridors linking mid to small size encounter rooms. Halo 3 started off in the jungle and was pretty small in scope compared to other levels in the game (the only larger arena I can recall in that level is right at the end). Even ODST's open world shoe-horned you for the first little bit to get you accustomed to the visor, the aid of that AI and how the game is laid out. So IF the segment shown in E3 was from early on in the game (or right from the beginning minus the opening cutscene) then I totally understand why it was as focused in scope as it was.

I agree, it could be that this opening snippet doesn't represent the complete game very well.

But I am afraid they have implemented this style to most of the game to a large degree. The tempation is too big (COD is very successful).