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Forums - Gaming - Describe the scaling system you use to rate games.

DieAppleDie said:
Scoobes 20 minutes ago

"10:Gaming Nirvana: Revolutionary, brilliantly unique and a near perfect gaming experience: Deus Ex & Half-Life 2"

lol Half life 2 revolutionary? no way man

Gravity gun, campaign storytelling, best physics implementation of the time, one of 2 games to get Steam up and running



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Scoobes 4 minutes ago

"Gravity gun, campaign storytelling, best physics implementation of the time, one of 2 games to get Steam up and running"

Do you call that revolutionary? XD
very funny...oh wait



I never give out 10/10s, but when I do give them, they're usually really good Sony exclusives or really good multiplatform games (Batman AC, Portal 2)



^^^
you guys are gonna kill me
XD



10 - good
9 - okay
8 - okay
7 - okay
6 - okay
5 - mediocre
4 - sub-par
3 - bad
2 - really bad
1 - kill it with fire
0 - kill it with bombs



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Don't really like explicitly stating the details of how I score games mostly because, like everyone else, my opinions are not that important, but if anyone is interested go ahead and just guess and make assumptions based on my ratings. I don't care.



Food for thought: Shove an apple in your brain

DieAppleDie said:
Scoobes 4 minutes ago

"Gravity gun, campaign storytelling, best physics implementation of the time, one of 2 games to get Steam up and running"

Do you call that revolutionary? XD
very funny...oh wait

It popularized (or maybe even was the first to do) havoc physics, and is probably still the best game at implementing them. It pushed graphics incredibly far for it's time utilizing many new techniques like simulating how the eye reacts to darkness and pioneering some techniques for doing realisic water, as well as other stuff. It was a technical marvel when it was brand new, console gamers could only look in awe.

It also had incredible level design, where the physics were being used for puzzles in very clever ways, with enemies that could either be really smart and tactical, or dumb, or in between.

It launced the source engine, that was used as recently as the Left 4 Dead games, and was used for classics like CS: Source and Team Fortress 2.

And don't tell me that spearheading the Steam service was not revolutionary.

The game broke more ground than anything Nintendo ever produced since after the N64.



I LOVE ICELAND!

^^^^
i dont know what steam is, but i dont give a fuck about it
Half life 1 was thousand times more revolutionary than 2, besides physics and the other crap you listed
Half life 2 has ridiculously simple level desing with annoying puzzles, and i never liked the checkpoint mechanics, the only great thing about Half life 2 were the graphics(werent that great either) and the story
far from revolutionary
I played on a PC at full , i got stuck and never cared finishing it,



9.5-Outstanding
9.0-Almost Perfect
8.5-Memorable
8.0-Great
7.5-Good
7.0-Good
6.5-Flawed
6.0 and below-Rent worthy only.

No 10's.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

The way I rate games is between 1 and Halo. 1 being a game so useless it can hardly even be considered a game and Halo being so awesome that it transcends itself to being pure pleasure.


Halo
Godlike
Awesome
Alright
Whatever
Meh
Lame
Weaksauce
Horrible
Not a Game.