When he is talking about what people like, is he specifically referring to controls, or is this more a "what kind of experience" thing? More RPG, or Action, or more puzzles? perhaps that is what they are referring to.
When he is talking about what people like, is he specifically referring to controls, or is this more a "what kind of experience" thing? More RPG, or Action, or more puzzles? perhaps that is what they are referring to.
Carl2291 said: With Zelda, wouldnt the logical thing to do be this - Just make it with 2 control options? People who want motion are happy... People who want traditional controls are happy. Its not rocket science, really. |
I never played skyward sword... but from what I seen I should be very difficult doing what you said.
Some motion controlled actions looks very hard, or even impossible to simulate on a normal controller - like the precise cuts, for example. I think people who played the game will know this better than me, but at least from a distant view, it looks very different from the other zeldas - even Twilight Princess - which I agree, should have had the option.
jlrx said: When he is talking about what people like, is he specifically referring to controls, or is this more a "what kind of experience" thing? More RPG, or Action, or more puzzles? perhaps that is what they are referring to. |
See, that's my problem.
First he says that they want to know which element of Zelda would make more people play it and that they are making experiment to bring it to a very big audience, and then he also talks about the gameplay. So they may go back to "regular" controls, but they will change the game.
How? That's what gives me the bad vibe. If they focus again on the exploration and adventure side of the game with the old difficulty, even if that means loosing some of the artifacts that Link has had on the latest games, then for me it'd be perfect, but they can choose a wrong route...
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
JEMC said: "What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?" Those words give me a bad vibe. Also, Aonuma said that motion controls would be in the next Zeldas, but from the words of Miyamoto they may not come back. |
They shouldn't.
Nintendo trying to make Zelda more accessible isn't a bad thing. Simplicity and intuitiveness of interface is one of the golden rules of how to make a successful game, and if Miyamoto looks at SS's controls and goes "Nope, not good enough, let's try again" then that can only mean that the granted accessibility wasn't enough.
It may be a Zelda game more focused on fundamentals - or more focused on action, even - but that's not necessarily bad.
Carl2291 said: With Zelda, wouldnt the logical thing to do be this - Just make it with 2 control options? People who want motion are happy... People who want traditional controls are happy. Its not rocket science, really. |
because then you couldn't really make the motion controls integral. Could you pitch me a hypothetical on how dual analogues could have done Skyward Sword without losing functionality?
Monster Hunter: pissing me off since 2010.
here's for NSAF to make an appearence in SSB!
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
Dual analogues? Simple.
Keep it as dual analogues to move Link and the camera around, until you find something you need to hit. Have a target button. When you target something, the camera locks. You then use the left stick to move Link around and the right stick to judge his swings.
Will it be as fun or accurate as motion? Nah. But it would be a way around the problem... I think.
Khuutra said:
They shouldn't. Nintendo trying to make Zelda more accessible isn't a bad thing. Simplicity and intuitiveness of interface is one of the golden rules of how to make a successful game, and if Miyamoto looks at SS's controls and goes "Nope, not good enough, let's try again" then that can only mean that the granted accessibility wasn't enough. It may be a Zelda game more focused on fundamentals - or more focused on action, even - but that's not necessarily bad. |
I agree that the controls can be tweaked and improved, and if they do that I'd welcome that change, but that is not what worries me.
What worries me is what will be, for them, the most important element of Zelda that allows them to bring the game to the masses. Will it be the combat? The exploration? Or the story between Link and Zelda?
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
JEMC said:
I agree that the controls can be tweaked and improved, and if they do that I'd welcome that change, but that is not what worries me. What worries me is what will be, for them, the most important element of Zelda that allows them to bring the game to the masses. Will it be the combat? The exploration? Or the story between Link and Zelda? |
Finding that out is half the fun, but I doubt it's going to be the third one. Skyward Sword had a greater focus on Zelda and Link as characters than any other game in the franchise, and it didn't do them any good.
Miyamoto doens't think games should even have stories. When his input lands, it is going to be mechanical.
Khuutra said:
Finding that out is half the fun, but I doubt it's going to be the third one. Skyward Sword had a greater focus on Zelda and Link as characters than any other game in the franchise, and it didn't do them any good. Miyamoto doens't think games should even have stories. When his input lands, it is going to be mechanical. |
I hope you're right.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.