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Forums - Microsoft - Microsoft upgraded Kinect to make Steel Battalion better

OXMUK

Key development houses don't simply get access to new hardware yonks before the rest of us; the biggest cheeses also get a say on the make-up of that hardware. Gears of War graphics wizard Tim Sweeney claims Microsoft expanded Xbox 360's memory buffer in part at Epic's suggestion, and the manufacturer has also, reportedly, overhauled Kinect's capabilities to better facilitate Capcom's Steel Battalion: Heavy Armour.

"Microsoft and Capcom have been in it from the start on this," the game's producer Kenji Kataoka told Eurogamer. "Initially, when we started testing Steel Battalion on Kinect, the movement recognition was done by area. It detected where your hands are, and that's how the program tried to see what you were trying to do.

"But obviously, because Steel Battalion is fairly complicated, recognition by area wasn't good enough. So Microsoft developed another whole set of technology that meant it recognised actual gestures, not the absolute area.

"Now it's a combination of coordinates, area and gestures. That adds a lot more accuracy. It now can detect what your intentions are just by small movement rather than the absolute coordinate of where your hands are. In the end it turned out really well, but we really had to grill it to the last with Microsoft to make this happen."

Microsoft "had to come up with a whole library in the SDK [software development kit] in collaboration with us to develop a whole new concept of using Kinect," Kataoka went on. "We walked with them on this, and here we are, sitting down with Kinect works."

Out next month, the new Steel Battalion is shaping up nicely; according to Kataoka, it's the most accurate Kinect game out there. Or at least, the most accurate known Kinect game. "I obviously can't tell for the ones that are not out, but against the ones that are already out, I do think we've gone the deepest and we've checked every single alley and potential Kinect can offer."

We wonder what Crytek has to say about all this? Little has been seen of the Crysis studio's first-person Roman-puncher Ryse since announce.

Microsoft began hiring for work on "compelling and innovative" Kinect software in January.

http://www.oxm.co.uk/41512/microsoft-upgraded-kinect-to-make-steel-battalion-better/



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I've had my eye on this game for awhile and it's nice to know they are using Kinect to the best of its abilities. I have high hopes for this game and is on the top of my list of Kinect games coming out this year. 



I predict this game will pull a mid 70's on metacritic.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

game looks okay but only on kinect meh



"it's the most accurate Kinect game out there."... - maybe because people start to realize how shitty Kinect games look and feel because of the severe hardware limitations? When MS took out the processing from the camera device, it was pretty clear right from the start this thing could never work with "hardcore games" in a satisfactory way. The XBox GPU has three shader clusters. You can take either one or two clusters for Kinect processing. In the first case, you get 66% of the graphics with slow Kinect processing (very, very obvious lag), in the secod case you get shitty graphics (only one shader group for graphics) and still noticable lag, because even two shader groups are not powerful enough for real-time answers.
"..your intentions are just by small movement" - yeah right. Kinect delivers 320*200 pixels for the whole user space it covers (basically two people side-by-side frantically throwing arms and legs around), so basically a one inch resolution per pixel. Good luck detecting "small movements" -whatever that is supposed to mean