"it's the most accurate Kinect game out there."... - maybe because people start to realize how shitty Kinect games look and feel because of the severe hardware limitations? When MS took out the processing from the camera device, it was pretty clear right from the start this thing could never work with "hardcore games" in a satisfactory way. The XBox GPU has three shader clusters. You can take either one or two clusters for Kinect processing. In the first case, you get 66% of the graphics with slow Kinect processing (very, very obvious lag), in the secod case you get shitty graphics (only one shader group for graphics) and still noticable lag, because even two shader groups are not powerful enough for real-time answers.
"..your intentions are just by small movement" - yeah right. Kinect delivers 320*200 pixels for the whole user space it covers (basically two people side-by-side frantically throwing arms and legs around), so basically a one inch resolution per pixel. Good luck detecting "small movements" -whatever that is supposed to mean







