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Forums - Nintendo - New Super Mario Bros. 2 is not what I want

 

Nintendo needs to improve the graphics and art before release?

Yes, ALOT! 88 27.24%
 
Yes, kinda 49 15.17%
 
it's fine as it is 90 27.86%
 
Graphics, who cares? 76 23.53%
 
Sales are what matter, bring NSMB! 20 6.19%
 
Total:323
IIIIITHE1IIIII said:


Hopefully Nintendo will release their next portable New Super Mario Bros. game for the Vita so that these kind of discussions can die once and for all.

Nintendo games are about Content and Gameplay. Graphics are not what makes games timeless.


^This.



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d21lewis said:
happydolphin said:

^The question was, should I want it. I needed to discuss it with you guys, I was hoping that was okay.

Am I the only one in this dilemma, not sure if they want to buy certain Nintendo games anymore, not certain if I want my hopes strung up anymore?

Or am I the only one? Is this a boring topic?


No.  You should not want it.  There's a certain aspect of the game that doesn't live up to your standards.  Money is not to be wasted on things that don't please you.  You don't like the graphics.  Don't buy it.  Simple.

If you want a Mario game, Super Mario 3D Land is probably more of what you want.  If that game has levels that are too short or mechanics that are too dated, go for Rayman or Sonic Generations.  Hell, go for Cave Story.  The reason they made NSMB for the DS was that the main games had gotten too complicated for the older 2D audience.  Before NSMB, we hadn't had a 2D Mario platformer since 1995"s Yoshi's Island (If you want to count that one).  As soon as Mario went 3D, a lot of gamers said, "See ya later!" and never looked back.  It was an entirely new beast.  Mario was the franchise that Nintendo used to show what their console was capable of--the real Mario games, that is.  NSMB is the franchise to appease the older gamer that wants a new game.  It's supposed to be old school in graphics and gameplay!

You see games that are going for that retro feel like Cave Story, Super Meat Boy, Fancy Pants, etc.  Many of them go out of their way to feature 8-bit graphics.  NSMB could have gone that route, too.  Instead, it gives us a graphical updat to the classic gameplay style.  It's still not pushing the envelope and if it did, it would turn a lot of people off.  That's why the Wii U version isn't going to blow anybody away.  That's not the purpose of the series.  You can wish that it did things differently but you're looking for NSMB to give you something that it never will.

It would be like asking Halo to let you "aim down the sites"  like Call of Duty, asking Street Fighter to give you "Fatalities" like Mortal Kombat, or Tetris to have more shapes.  The graphics of NSMB are purposely that way.  Unfortunately, that graphcis style isn't for you.  Sorry.

It's different, when the roots you're trying to go back to are, in fact, "Matte graphics, enchanted worlds, secret invisible boxes, detailed sprites (Mario 1, Mario 3)"

That's where your analogy doesn't work D21!

As for Mario going 3D and all, I don't disagree with any of what you said. When 2D Mario came back to life, with NSMB, I welcomed it. I actually knew the game would sell like crazy. Too bad I was still new back then, but maybe I can trace back an old old post I made as padib where I called it. I was fine with NSMB, but that was 1 game. From there, the series needs to move ahead, progress, deepen, widen. When I see spiders like that, I... I litterally get the shrieks.

It's not because 2D Mario has its place in the world of gaming today that suddenly it needs to be kiddy. 2D games were never kiddy to me back then, never.

Hell, I still play the classics, more than ever.



supermario128 said:
Lord Ciansworth said:
You see I think in order to understand Nintendo's direction with this game we have to understand the genesis of the New Super Mario Bros. series.

When it was originally spawned on the DS in 2006 it was the first 2D side-scrolling Mario game since 1992's Super Mario Land 2. It's clear from the game's art direction that Nintendo considered the it to be something of an exercise in nostalgia. The game used simple shapes and colours, much like its NES and SNES predecessors, simply rendered with a decent resolution. The game was a tribute as much as it was a game in its own right. As we now know the game went on to be colossal success, and this is where Nintendo's problem starts.

How can you justify radically changing any game feature in a series whose previous two entries have sold in excess of 25 million units globally? Who would sign off on that? You'd have to be downright crazy. This is the same problem that COD has. The designers look at the game, its style, its content, its gameplay and know that any radical change to these elements risks destroying the delicate balance that constitutes a "hit" in the video game industry.

Nintendo, rightly so from a business perspective, doesn't shake things up too much with their two biggest selling franchises, New Super Mario Bros., and Mario Kart. After all, who would want to be the game designer that messed up one of Nintendo's most bankable streams of income?

I would argue that changing the art syle wouldn't hurt sales, but actually help sales. People will see that the game still retains the core Mario gameplay while actually looking different and new. Nintendo changes the art sytle for Zelda all the time and does that hurt sales? I don't think it does. If we look at Mario's past few games we will see the art style for NSMB DS, NSMB Wii, 3D Land, NSMB2, the Wii U game, and even Galaxy 1/2 all have the same visual art syle. Sure, Mario has an iconic look, but changing up the art syle like Nintendo did with SMB3, World, etc. isn't going to change how people precieve the games. They are going to play them no matter what. I can see where you are coming from though.

Well my personal preference would be for an alternative and more detailed art style, but that's my preference and I don't know whether that's representative of the millions of other gamers who own previous entries in the series.

As I mentioned in my original post, what constitutes a "hit" in video gaming is based on a very delicate balance of components. If you change one component too drastically, you risk alienating fans of the original games, and thus losing potential consumers. This is why many large game series such as COD, Halo, and New Super Mario Bros. only ever receive small, incremental changes to their gameplay or art direction. These series represent an important revenue stream for their developers and overhauling them represents a risk. The greater the overhaul, the greater the risk.

Secondly, you can bet your ballsack that Nintendo has done their market research on this one. We often forget that publishers, like Nintendo, have huge marketing departments that constantly work to ascertain what features make their games sell. Given the art direction they have adopted for New Super Mario Bros. 2, we can likely infer that the simplistic visual design is admired by the majority of this series' audience, according to such research.

Thirdly, at over 25 million units sold per game, this series has likely maxed out in terms of audience and it's hard to imagine any change in gameplay or art direction that would cause New Super Mario Bros. 2 to sell much more than the series' previous two outings. This makes a risky change to the game's components even more unattractive as it's unlikely to increase sales and revenue.



IIIIITHE1IIIII said:
IIIIITHE1IIIII said:


Hopefully Nintendo will release their next portable New Super Mario Bros. game for the Vita so that these kind of discussions can die once and for all.

Nintendo games are about Content and Gameplay. Graphics are not what makes games timeless.


^This.

This, my friend, is retarded. It comes from the fact that you started on Nintendo consoles when you were 5, and I was 15. When to me Nintendo IS king of gaming, and there is no Sony to be the better man.

No sir, Nintendo was all about Content, Gameplay AND Presentation when I was a child. Too bad things are changing... Thankfully it's mostly only for our beloved Mario.

Hopefully Metroid and friends stay just the way I like them, pleasant to Everybody.



AbbathTheGrim said:
Nintendo, the masters of innovation and freshness.


Depends on their intention.  If they wanted to be innovative, they could do what they did in the past.  They could add a water firing backpack, a dinosaur like Yoshi, a magic cape, a world map, crazy gravity physics like Mario Galaxy, etc.  They could create something unique like Pikmin or Chibi Robo.  They could make this a first person Mario where you use motion controls to aim Mario's fireballs and make him jump by shaking the 3DS--but that's not what this franchise is going for.  People want an old fashioned 2D Mario adventure.  That's why the NSMB series has sold like crazy in the past. 

Zelda SS:  Innovation

Mario Galaxy:  Innovation

Metroid Prime:  Innovation

 

Zelda Minish Cap:  Retro

New Super Mario: Retro

Metroid Other M:  Retro

 

Looking for new school innovation in a "throwback" game? 



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happydolphin said:

Vic, the quality of the graphics, simple. It doesn't matter the perspective, whether it's 2D or 3D. What matters is that they looked good.

How is this so damn complicated?


No, you're complaining about lack of style. And those pics had nothing in it that changed the style of any 3D Mario game before. It's freaking Mario 64 in hi-res if you go only for "quality".



d21lewis said:
AbbathTheGrim said:
Nintendo, the masters of innovation and freshness.


Depends on their intention.  If they wanted to be innovative, they could do what they did in the past.  They could add a water firing backpack, a dinosaur like Yoshi, a magic cape, a world map, crazy gravity physics like Mario Galaxy, etc.  They could create something unique like Pikmin or Chibi Robo.  They could make this a first person Mario where you use motion controls to aim Mario's fireballs and make him jump by shaking the 3DS--but that's not what this franchise is going for.  People want an old fashioned 2D Mario adventure.  That's why the NSMB series has sold like crazy in the past. 

Zelda SS:  Innovation

Mario Galaxy:  Innovation

Metroid Prime:  Innovation

 

Zelda Minish Cap:  Retro

New Super Mario: Retro

Metroid Other M:  Retro

 

Looking for new school innovation in a "throwback" game? 

Other M did that, it didnt go well tough.



happydolphin said:
IIIIITHE1IIIII said:
IIIIITHE1IIIII said:


Hopefully Nintendo will release their next portable New Super Mario Bros. game for the Vita so that these kind of discussions can die once and for all.

Nintendo games are about Content and Gameplay. Graphics are not what makes games timeless.


^This.

This, my friend, is retarded. It comes from the fact that you started on Nintendo consoles when you were 5, and I was 15. When to me Nintendo IS king of gaming, and there is no Sony to be the better man.

No sir, Nintendo was all about Content, Gameplay AND Presentation when I was a child. Too bad things are changing... Thankfully it's mostly only for our beloved Mario.


Why are you being offensive?

I started gaming on the NES... And the Gamecube had excellent graphics, but that's not why I remember it. I remember my early gaming days for all the fun I had, no shits were EVER given about the graphics.



Whatevs, Vic. I don't know how to explain to you more than pointing at the spiders and the christmas decorations and the sparkles and all the flashiness that appeal to a child in a candy shop.

I hope you don't mind me quoting from the bible, I find it just makes sense.

Proverbs 25:16
"If you find honey, eat just enough--too much of it, and you will vomit."



IIIIITHE1IIIII said:

Why are you being offensive?

I started gaming on the NES, and the Gamecube had excellent graphics as well, but that's not why I remember it. I remember my early gaming days for all the fun I had,  no shits were EVER given about the graphics.

Originally I didn't, but now I do agree with Runa that I'm dealing with a graphics whore.

You're right... I shouldn't be. Not with you. I don't know why your post got my bad side.

Why did you say that though... Can you explain why Nintendo should leave it up to its competition and abandon the presentation side of its games, and not try to appeal to children and adults alike?

And don't you think children can also tell the difference? idk, I must just be getting too old for all this.