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Forums - Microsoft - Edge: Microsoft's Xbox division loses $229 million

Mazty said:
VicViper said:
Mazty, are you pro-sony or pro-nintendo?

I bet Sony! :D


PC gamer, so I don't have any bias. I approach this from the view of an investor and an academic, not a fan. 

 

BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

 

Why are you answering my questions with questions...?
And that is a lovely strawman you made. I said multiplatform titles like CoD are more successful then Halo, so will publishers want to keep exclusives exclusive? Would it be possible to put aside your bias and approach this from the view of an investor?

 

but COD is freakin multiplatform and MS and Sony only get platform royalties, but in case of Halo, a multimillion selling franchise that is owned by MS, they get MUCH more money than with any CoD release.
So in terms of profit, Halo is more important than COD for MS. (ignoring the reason that it's a system seller for now)



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Barozi said:
BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

nah I think he just said that the 46m Halo games that were sold (over 30m this gen alone) and their hundreds of millions dollar MSmade in revenue from that doesn't matter.


I think your site needs updating then as it puts ODST at 6 million, Halo 3 at 11 million and Reach at 9 million...

If we consider that MW2 sold, as of March 2010, over 10 million units in the US alone, well that makes Halo sales look pretty piss-poor. My point isn't that "OMG HALO SUX!" or some other nonsense, it's that this generation has shown that exclusives do not have the best sales by a very large margin. 

 

pezus said:
Mazty said:
VicViper said:
Mazty, are you pro-sony or pro-nintendo?

I bet Sony! :D


PC gamer, so I don't have any bias. I approach this from the view of an investor and an academic, not a fan. 

 

BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

 

Why are you answering my questions with questions...?
And that is a lovely strawman you made. I said multiplatform titles like CoD are more successful then Halo, so will publishers want to keep exclusives exclusive? Would it be possible to put aside your bias and approach this from the view of an investor?

 

...

MS owns the Halo franchise

And they work on money, just like every other company in the world. Therefore if they can get more money by releasing their game on more then one console, why would they not do that?



Barozi said:
Mazty said:
VicViper said:
Mazty, are you pro-sony or pro-nintendo?

I bet Sony! :D


PC gamer, so I don't have any bias. I approach this from the view of an investor and an academic, not a fan. 

 

BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

 

Why are you answering my questions with questions...?
And that is a lovely strawman you made. I said multiplatform titles like CoD are more successful then Halo, so will publishers want to keep exclusives exclusive? Would it be possible to put aside your bias and approach this from the view of an investor?

 

but COD is freakin multiplatform and MS and Sony only get platform royalties, but in case of Halo, a multimillion selling franchise that is owned by MS, they get MUCH more money than with any CoD release.
So in terms of profit, Halo is more important than COD for MS. (ignoring the reason that it's a system seller for now)


That's not the whole story though. Unlike other games, MS will have to encure all the overheads for the development of Halo games, unlike CoD. So whereas other games may just make them royalties, there is no expense for MS. 

Plus, you have just shown why MS should make Halo multiplatform; they may make more revenue that way, and that's in their best interest. However this is all some bizarre digression. My point initially was that the 360 hasn't been some AAA success that someone was claiming it was, nothing more, nothing less. 



pezus said:
Mazty said:
Barozi said:
BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

nah I think he just said that the 46m Halo games that were sold (over 30m this gen alone) and their hundreds of millions dollar MSmade in revenue from that doesn't matter.


I think your site needs updating then as it puts ODST at 6 million, Halo 3 at 11 million and Reach at 9 million...

If we consider that MW2 sold, as of March 2010, over 10 million units in the US alone, well that makes Halo sales look pretty piss-poor. My point isn't that "OMG HALO SUX!" or some other nonsense, it's that this generation has shown that exclusives do not have the best sales by a very large margin. 

 

pezus said:
Mazty said:
VicViper said:
Mazty, are you pro-sony or pro-nintendo?

I bet Sony! :D


PC gamer, so I don't have any bias. I approach this from the view of an investor and an academic, not a fan. 

 

BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

 

Why are you answering my questions with questions...?
And that is a lovely strawman you made. I said multiplatform titles like CoD are more successful then Halo, so will publishers want to keep exclusives exclusive? Would it be possible to put aside your bias and approach this from the view of an investor?

 

...

MS owns the Halo franchise

 

And they work on money, just like every other company in the world. Therefore if they can get more money by releasing their game on more then one console, why would they not do that?

 

Because they want people to buy their system obviously. Why is this so hard to understand?

And yet when ME3 and CoD's are released, we still see a spike in console sales, which indicates that exclusives are not needed to sell a console. 



@ Mazty

Dude do the math the site doesn't need updating

Halo Reach, Halo 3, Halo Wars, Halo: ODST, and Halo Combat Evolved Anniversary all came out this generation.

I NEVER say this and I apologize to any mods that read this, you know my history here and that I never make accusations like this but I have got to say it.

I highly suspect your in this thread simply to start up a flamewar and flamebait people. That is the only reasonable explenation of what you've been posting.



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BenVTrigger said:
@ Mazty

You have a brain, I know you do so just use it and stop trying to argue with people for no reason. I don't have a bias really I own every current gen system including handhelds. I prefer my 360 just like everyone has a favorite but I play PS3, Wii, and Vita all the time too.

You really are trying to say its not worth MS to keep developing Halo as a franchise. Well lets see why that is ludicrous. First of all it is THE BIGGEST MOST SELLING HD exclusive franchise there is. Exclusives sell systems.

The Halo franchise has sold at retail 30.68 million copies alone THIS GENERATION ONLY. Thats not counting digital sales of the franchise.

Common sense tells you Halo is an absolute cashcow and to stop development on it would be pretty much the most illogical decision in video game history.

But it's not nearly as successful as CoD, a multiplatform series...My point is that exclusives seem outdated nowadays, more so when console power is pretty equivalent. 



@ Mazty

But MS makes more money off of Halo than they do COD. That isn't difficult to understand so COD selling more to MS means nothing, what your saying simply doesn't make sense.



pezus said:
Mazty said:
pezus said:
Mazty said:
Barozi said:
BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

nah I think he just said that the 46m Halo games that were sold (over 30m this gen alone) and their hundreds of millions dollar MSmade in revenue from that doesn't matter.


I think your site needs updating then as it puts ODST at 6 million, Halo 3 at 11 million and Reach at 9 million...

If we consider that MW2 sold, as of March 2010, over 10 million units in the US alone, well that makes Halo sales look pretty piss-poor. My point isn't that "OMG HALO SUX!" or some other nonsense, it's that this generation has shown that exclusives do not have the best sales by a very large margin. 

 

pezus said:
Mazty said:
VicViper said:
Mazty, are you pro-sony or pro-nintendo?

I bet Sony! :D


PC gamer, so I don't have any bias. I approach this from the view of an investor and an academic, not a fan. 

 

BenVTrigger said:
@ Mazty

did you honestly just try to say Halo isn't profitable and worth continuing development on.

My god.................................we've hit a new level here folks.

 

Why are you answering my questions with questions...?
And that is a lovely strawman you made. I said multiplatform titles like CoD are more successful then Halo, so will publishers want to keep exclusives exclusive? Would it be possible to put aside your bias and approach this from the view of an investor?

 

...

MS owns the Halo franchise

 

And they work on money, just like every other company in the world. Therefore if they can get more money by releasing their game on more then one console, why would they not do that?

 

Because they want people to buy their system obviously. Why is this so hard to understand?

And yet when ME3 and CoD's are released, we still see a spike in console sales, which indicates that exclusives are not needed to sell a console. 

"Not needed" but still very very important, especially you have a close competitior that gets all the same multiplatform games

But how important? You are presuming that every Halo game bought was an incentive behind buying the console, which certainly may not be the case. If we look at this generation, what seems more important then exclusives is advertising and loyalty. One reason I suspect that the 360 still outsells the PS3 in the US is due to it being an American company and advertising. Ultimately though it comes down once again to profits. Is it more profitable to have exclusives, or is it better to have a unique feature, like a HDD or bluray? For the publisher, it looks like exclusives are a waste of time, and for Sony, bluray looks like a gamble that will pay in the long run, more so then something like MGS4. 



BenVTrigger said:
@ Mazty

But MS makes more money off of Halo than they do COD. That isn't difficult to understand so COD selling more to MS means nothing, what your saying simply doesn't make sense.


And do you have figures for that claim or another vacuous presumption?



Halo 4 first week --> $229 million loss
Halo 4 second week --> Halo 4 dev and marketing cost and then some.

I don't really see anything to argue about tbh...