Here's an interesting bit from the recent PC Zone preview:
As you might know, four scenarios will be released at launch, two being urban maps (one of which we've seen the most of, Hospital) and two rural. Having played both types, Blyth writes about the differences:
The new rural level has an extra layer of creepiness over the urban; it feels more open, and the brick of a city is always going to feel safer than a fading, endless forest. This is particularly true of a forest that generates zombies.
Whereas the city level has a great line in claustrophobia, and keeps you on your toes with vertical combat, the cornfields level is that more fundamentally terrifying thing - a level where there is no safety, nothing to put your back against. It's especially true in the final dash through the cornfield, running nearly blind and just hoping that the zombies won't arrive before you get the doors closed.Co-op games often let you get away with letting you not play co-operatively. Larger group games all allow solo tacticians to profit from their lone heroics. Left 4 Dead encourages you to work together in the most sensible way possible: by killing anyone stupid enough to get stranded.
Zombies can appear at every available entrance, necessitating someone to cover your back. The Smoker and Hunter have incapacitating attacks, forcing teammates to rescue their friends by getting close and slapping them off.
You can revive fallen mates during their bleed-out time, but doing so incapacitates you for a short while: so should you? That depends: is the area clear? Are you sure? Are you covered by your other two friends? And most importantly, has the clumsy prick been shooting you in the legs?
Gah I need this game!


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )












