RolStoppable said:
lestatdark said:
Winning with ease isn't that difficult, even without any amount of grinding, at least on Hard. I'm running two files, one for maxing out everything and another as barebones as possible, and on that one, i'm already at chapter 11 too and I haven't promoted a single unit.
It'll probably be a different beast for Lunatic, but as difficulty goes, this FE isn't as hard as Fire Emblem GBA and Sacred Stones (haven't played the DS one, sadly).
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Don't be fooled by the difficulty settings, what's labeled as "normal" is actually "easy", "hard" is "normal" etc. The GBA games weren't any harder on their respective normal difficulty settings.
The problem with this game (and to a lesser extent The Sacred Stones) is the option to grind which throws everything off. The only way for the developers to make it a challenging game is by implementing such strong enemies that grinding is required. And that's just cheap and forces the player to invest time into something that shouldn't be necessary in a properly designed strategy game.
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Yeah, I know that the difficulties work like that, but overall it feels like the game is relatively easier than it's older counterparts. Even if you disregard grinding, there are a lot of mechanics that makes your work easier, like pairing up, skills, etc.
As for grinding being necessary to overcome strong enemies, i'd rather have that option than having a ridiculous strong enemy coming out of nowhere and creating a wall that you can't overcome no matter the strategy you put into it. I play a lot of Shining Force and all the games in that series love to do that, which becomes heavily frustrating because it basically forces you to start the entire game all over. Not saying it's a good game design, but at least it's an option.
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