lestatdark said:
Einsam_Delphin said:
lestatdark said:
Einsam_Delphin said:
lestatdark said:
Einsam_Delphin said:
| lestatdark said:
Disregard above strategy Use above strategy
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Make up your mind!
Oh and I prefer going Dark Flier when wanting to use magics. :P
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Rofl, should have said "disregard above strategy for FeMU" XD.
Dark Fliers have a compound weakness with their Flier class plus low defence. My Warrior Donnel and Bow Knight Inigo, both equipped with Parthias or forged Brave Bows eat Dark Fliers for breakfast .
I prefer a somewhat sturdy, 0-weakness, magic class. With 50 Mag, my FeMU can Staff support anywhere on the map with Catharsis, Rescue, Fortify and Ward so she doesn't have to move at all and if an enemy does manage to break through, she can get an odd kill here and there with forged Thoron.
On the other hand, with 42 def and 46 res, my Sorc Morgan can tank some hits and get free health buffs with forged Aversa's Night.
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Iote's Shield/playing smartly make up for them weaknesses, and I believe Warrior's n Bow Knights aren't much for def/res either Mr. double standard. :P Besides, their def is high enough to where they can't get one rounded by an equally strong opponent, and Magic seems to be more OP than weapons so if I had to choose one I'd take the higher res. Plus you could also have her equipped with Sol, Renewal, n Pavise, for massive tanking ability. Yeah I'm clearly biased here but still!
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It's true, they aren't, that's why my mages carry forged Rexcaliburs just in case .
The same skill combo can be applied to Sorcs through inheritance, with the added bonus of higher Def and Res for boosted effect (though that would be overkill, especially Renewal and Sol).
I dunnu, I might be also biased against Flying/Beast units because of their inate weakness. Probably it gets better with those DLC items, but in an un-DLC fight, I just don't see their advantages over my current field.
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If only the game had head to head multiplayer then I could show ya how awesomazing they are, though in a non DLC battle, my entire team probably won't consist of nothing but Falcon Knights n Dark Fliers hehe. Btw, Celicia's Gale > Rexcalibur along with most non-dark magics really. Always double attacking at the least and getting quadruple hits in if your speed is high enough is too good!
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The only problem with Celica's Gate is that it has low mt, even when forged, and since Sorcs aren't the speediest of units, quadruple hits are rare with even powered units. Though, I can see it working with increased Crit chance skills and so on, since it grants 2 attacks, minimum. Gotta see if I can adapt it into my team.
I'll probably adapt my team once I start hitting the paid DLC and see how those skills could improve my team, but so far, i'm good with it. It's got good coverage against all type of units and if I face a heavy-magic duty team, I can improve my lower-res units rather easily and fast (Ward and Rally Resistance/Spectrum stack).
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