AndrewWK said:
Mr Khan said:
I'm totally stuck in the fight against the Telethia. It can't even kill me, but since i can't touch it, i don't gain any points to use the anti-aura ability. Wtf?
edit: nvm, i got it. Apparently letting Shulk get knocked out and having Alvis res him puts the talent gauge back, then i could do it.
edit2: How does one deal with "Spike" damage? Seems to me like you either just deal with it, have Shulk in the group at all times from now on, or focus yet more on toppling (except on the guys with anti-topple spike?)
Is spike damage usually negligible, or is it something that really needs to be dealt with?
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When you get the Heropon, use him against spikey monsters. He has this unique ability to tunr enemies spikes against them. Will proove very useful late in the game.
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Don't forget that Melia also has Reflection, which can send spikes back on the enemies, and Starlight Kick, which auto-topples to remove spikes anyway, and Mind Blast, which removes Auras as well.
Melia is a one-women Spike-killing machine. Fortuntely, very few main story bosses have spike, and only really UM's have normal spike damage. Some of them are useful, like the ones which put you to sleep, as it allows you to quickly build affinity. Some of them, like the Instant-Death spike...yeah, not so fun. I wouldn't worry about using Shulk, but practice with Melia, because she's the best character, but the hardest to use.
And for the Telethia fights, you need to either use Purge or Mind Blast to remove the Auras. Keep an eye out for that!