oniyide said: @superchunk Assassin's Creed, GTA4, MGS4 are games that debuted in 07-08 and would disagree with you. Even if you argue that those games were not pushing the limits of PS360, one cannot honestly believe that they would run on WIi with just a few "tweaks" |
I respectfully dissagree with you. None of these games were pushing PS360 to their limits. Lower the graphical push and remove certain technologies not in Wii's SDK and it would be the same game... essentially.
Possibly a few less people on screen etc... I'm not arguing the PS360 version would be equal or less than the Wii version. Their versions would still be technically superior in a similar way to CoD series and other multiplats.
The point is the base code would have been made on the Wii in order to make sure they had a version that system and then they would add additional stuff for PS360. This would have made none of these games peak the PS360's power of course, but they still would have turned out to be pretty much the same games.
However, the same can be said for what happenend last gen to the PS2 and Xbox. No multiplat game was pushing xbox to its limit as they were all first built on PS2, however the xbox versions in many cases were better looking and contained additional stuff... mostly centered on online.
This never happenend largely as pointed out above by another user in that the companies had already spent millions on new engines tailored to the PS360 and it wasn't cost effective to them to turn around and build a platform that was maxing Wii and allowing modular upgrade paths to PS360. So they simply ignored Wii instead or used PS2 ports lol.. with of course a few exceptions where they simply built a Wii engine and down ported a few games here or their like CoD.