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Forums - Nintendo Discussion - "Wii U hardware is on par with current gen consoles"

 

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WHAT THE FUCK! 184 99.46%
 
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I repeat, it has new hardware, so it's impossibile to be on par, if you like the term.

Plus, this comes outside Nintendo and everybody knows that every Nintendo info outside Nintendo is coming from Sony.

(just kidding, cheer up guys)



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Soundwave said:
morenoingrato said:
Soundwave said:
Xxain said:
I cannot believe Generation after Generation after Generation has shown us the most consumer friendly console has shown to ALWAYS be the most successful, but we have people like the 2 guys above who really believe that power plays any kinda roll in the success of a console.

you graphic whores are delirious.


Shouldn't the Dreamcast have beaten the PS2 by this metric?

I think Wii U is honestly competing more against the existing XBox 360 and PS3 which I don't anticipate going anywhere in the next 3 years.

You'll probably see a division of the game industry, with the Wii U/PS3/360 + Kinect on one end, and then the PS4/720 on the other end for more high budget types of games and PC quality ports.

How is Dreamcast more consumer friendly than the PS2?

He said the most consumer friendly console is the most successful, not the weakest one.


That's kind of a cop out arguement then because you can always say after the fact which ever platform won was the most "consumer friendly".

I'm not even sure if I'd say the Wii "won" this generation. Yes maybe in terms of units sold, but the XBox 360/PS3 have had much more vitality into their later years and seem to have much more active software development and developer support. The Wii had three very explosive years off the top and then has really levelled off.

Lets wait and see if casuals are as impressed with a traditional controller + a touchscreen as they were with the Wiimote six years ago. I have my doubts about that. Wiimote was a revolution to non-gamers ... but today that market has all types of options and I don't think slapping a touchscreen on a traditional controller replicates what the Wiimote did for the Wii.

Yeah sure, the Wii didn't win, despite selling 30 million more units than its nearest competitor.. *rolls eyes* Just because you didn't want the Wii to be the most sucessful, doesn't mean you can pretend it's not true.

It comeltely baffles me how many self-proclaimed hardcore gamers absolutely refuse to give Nintendo their props, even after they completely spanked the competition - with far weaker hardware, constant mudslinging from the mainstream gaming media, and virtually no relevent third party support mind you.

I mean christ, If the PS3 had several games topping 20 million units, and several more selling 10 million, fans would probably be building a statue of Ken Kutaragi and singing kumbaya around it.



Look guys, if we're going by en entire corporation's bottom line profits when talking about who 'won' this gen, regardless of gaming divisions and such, then the answer is clear: Apple is the undisputed winner. Not Sony, not Nintendo, and not Microsoft.



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Metallicube said:
Soundwave said:
morenoingrato said:
Soundwave said:
Xxain said:
I cannot believe Generation after Generation after Generation has shown us the most consumer friendly console has shown to ALWAYS be the most successful, but we have people like the 2 guys above who really believe that power plays any kinda roll in the success of a console.

you graphic whores are delirious.


Shouldn't the Dreamcast have beaten the PS2 by this metric?

I think Wii U is honestly competing more against the existing XBox 360 and PS3 which I don't anticipate going anywhere in the next 3 years.

You'll probably see a division of the game industry, with the Wii U/PS3/360 + Kinect on one end, and then the PS4/720 on the other end for more high budget types of games and PC quality ports.

How is Dreamcast more consumer friendly than the PS2?

He said the most consumer friendly console is the most successful, not the weakest one.


That's kind of a cop out arguement then because you can always say after the fact which ever platform won was the most "consumer friendly".

I'm not even sure if I'd say the Wii "won" this generation. Yes maybe in terms of units sold, but the XBox 360/PS3 have had much more vitality into their later years and seem to have much more active software development and developer support. The Wii had three very explosive years off the top and then has really levelled off.

Lets wait and see if casuals are as impressed with a traditional controller + a touchscreen as they were with the Wiimote six years ago. I have my doubts about that. Wiimote was a revolution to non-gamers ... but today that market has all types of options and I don't think slapping a touchscreen on a traditional controller replicates what the Wiimote did for the Wii.

Yeah sure, the Wii didn't win, despite selling 30 million more units than its nearest competitor.. *rolls eyes* Just because you didn't want the Wii to be the most sucessful, doesn't mean you can pretend it's not true.

It comeltely baffles me how many self-proclaimed hardcore gamers absolutely refuse to give Nintendo their props, even after they completely spanked the competition - with far weaker hardware, constant mudslinging from the mainstream gaming media, and virtually no relevent third party support mind you.

I mean christ, If the PS3 had several games topping 20 million units, and several more selling 10 million, fans would probably be building a statue of Ken Kutaragi and singing kumbaya around it.

 What can you do, Nintendo has been "teh doomed" since 1889, or 1974/1977 if you wanna be game specfic.

"Hardcore" Video Gamers, the Media, hell the Industry itself have made it the norm to debunk Nintendo.  For every praise they get they get 10x as much flack.

 

But more on topic.  We have had so many interations on how powerful the Wii U is:

On Par With Current Gen

2 Wii's Ducktapped Together

2x 360

5x 360

etc.

 

Lot'o people getting thier panties in a bunch over rumors being rumors about rumors.

E3 people, lets wait it out until then.......THEN we can bash our heads together and argue to facts....not rumors.



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The question is about developer support.

The Wii could have sold 200 million, 300 million ... if the fact that 95% of the development community ignores the Wii is still constant, then what's the point? It's great that they were able to sell to soccer moms, but that doesn't change the fact that BioShock and Mass Effect and Skyrim and Battlefield 3, etc. etc. etc. are not on Wii.

A proper market leader, like the NES, SNES, PS, and PS2 have the majority of the backing of the development community and has the most active software ecosystem for the majority of its life cycle. The Wii by year 5 is the same story by year 5 as the N64 and GameCube were -- a couple of Nintendo games to run out the stretch and basically next to no really interesting content from any other developer. It's a one man show.

Like I look at this way ... what's the point of having the biggest venue for a party if you only have 5 people still left by 12 AM? And the guy down the street in a smaller venue has 200 people still there partying it up well past 3 AM.

It's great that Nintendo was able to expand the market to soccer moms and non-traditional demographics, but these audiences haven't expanded the reach of Nintendo platforms to audiences that actually buy games outside of the party/dance/mini-game compilations zone (and worse, you now get that same kind of experience on the XBox 360 or PS3 if you really need something like that ... Wii Sports was all the rage in 2006 ... today that type of game has been copied and played out over and over again that it's not interesting anymore).



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Back on topic

"We got the game running on their hardware pretty quickly"
"taking advantage of the extra screen and the touch capability and all that"
"we’ll have a few new feature for sure, but I think visually, for the most part, it’ll be pretty much the same."

So they had no trouble to get it to run on the WiiU looking the same as on 360 and ps3 with room to spare to support an extra screen. Looking the same as the heavily optimized engines for 360 and ps3 with 6 years of experience.
That doesn't sound like it's just on par to me. Compare 360 and ps3 launch games to now. WiiU launch games looking at least as good as 360/ps3 end year games without much trouble is a pretty good start.

Anyway why would they bother to spend money on higher res textures and higher polycount models / environments for a new platform with an install base of 0 as of yet. Devs hardly ever bother for the pc version. Improvements will come when the WiiU catches on.



SvennoJ said:
Back on topic

"We got the game running on their hardware pretty quickly"
"taking advantage of the extra screen and the touch capability and all that"
"we’ll have a few new feature for sure, but I think visually, for the most part, it’ll be pretty much the same."

So they had no trouble to get it to run on the WiiU looking the same as on 360 and ps3 with room to spare to support an extra screen. Looking the same as the heavily optimized engines for 360 and ps3 with 6 years of experience.
That doesn't sound like it's just on par to me. Compare 360 and ps3 launch games to now. WiiU launch games looking at least as good as 360/ps3 end year games without much trouble is a pretty good start.

Anyway why would they bother to spend money on higher res textures and higher polycount models / environments for a new platform with an install base of 0 as of yet. Devs hardly ever bother for the pc version. Improvements will come when the WiiU catches on.


Basically every PC version of a console game runs at at least 1080p (4x the pixels of the console builds) and generally almost always has superior anti-aliasing, bilinear filtering, etc. etc. etc.



Soundwave said:
SvennoJ said:
Back on topic

"We got the game running on their hardware pretty quickly"
"taking advantage of the extra screen and the touch capability and all that"
"we’ll have a few new feature for sure, but I think visually, for the most part, it’ll be pretty much the same."

So they had no trouble to get it to run on the WiiU looking the same as on 360 and ps3 with room to spare to support an extra screen. Looking the same as the heavily optimized engines for 360 and ps3 with 6 years of experience.
That doesn't sound like it's just on par to me. Compare 360 and ps3 launch games to now. WiiU launch games looking at least as good as 360/ps3 end year games without much trouble is a pretty good start.

Anyway why would they bother to spend money on higher res textures and higher polycount models / environments for a new platform with an install base of 0 as of yet. Devs hardly ever bother for the pc version. Improvements will come when the WiiU catches on.


Basically every PC version of a console game runs at at least 1080p (4x the pixels of the console builds) and generally almost always has superior anti-aliasing, bilinear filtering, etc. etc. etc.

Yep, but the devs don't have to do much extra for that. Some release a high-res texture pack later, but I never hear of higher polygon counts being used for the pc version. Ofcourse you also get longer draw distances, less pop up, higher level detail in the background etc for free on the pc. But essentially it's the same assets you're looking at.
So who knows how much of all those 'free' enhancements are possible on the wiiU.



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Soundwave said:


The question is about developer support.

The Wii could have sold 200 million, 300 million ... if the fact that 95% of the development community ignores the Wii is still constant, then what's the point? It's great that they were able to sell to soccer moms, but that doesn't change the fact that BioShock and Mass Effect and Skyrim and Battlefield 3, etc. etc. etc. are not on Wii.

A proper market leader, like the NES, SNES, PS, and PS2 have the majority of the backing of the development community and has the most active software ecosystem for the majority of its life cycle. The Wii by year 5 is the same story by year 5 as the N64 and GameCube were -- a couple of Nintendo games to run out the stretch and basically next to no really interesting content from any other developer. It's a one man show.

Like I look at this way ... what's the point of having the biggest venue for a party if you only have 5 people still left by 12 AM? And the guy down the street in a smaller venue has 200 people still there partying it up well past 3 AM.

It's great that Nintendo was able to expand the market to soccer moms and non-traditional demographics, but these audiences haven't expanded the reach of Nintendo platforms to audiences that actually buy games outside of the party/dance/mini-game compilations zone (and worse, you now get that same kind of experience on the XBox 360 or PS3 if you really need something like that ... Wii Sports was all the rage in 2006 ... today that type of game has been copied and played out over and over again that it's not interesting anymore).


this is typed on my crappy phone, so itll all look messed up...

 

i agree thaat they could have used more third party support, but the wii simply couldnt handle them, which is a shame. they could have sold over hundred million easily, if it had the right support.

but my point with this post is as follows. if a soccer team with five players meets a team with fifteen players and scores three to nothing, it still means the smaller team wins...



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