IIIIITHE1IIIII said:
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Yes well, you understand what I mean, right?
Who talks like that?
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046
Your reaction? | |||
WHAT THE FUCK! | 184 | 99.46% | |
Total: | 184 |
IIIIITHE1IIIII said:
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Yes well, you understand what I mean, right?
Who talks like that?
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046
Cheebee said:
Yes well, you understand what I mean, right? Who talks like that? |
This guy (starting at 00:28):
Zlejedi said: Are you a company who produces consoles or a gamer who buys their product ? |
Are you trying to get an objective winner in terms of pleasing the consumer?
Unless we are talking about quantity, where the PS3 or 360 clearly have a much broader library of games, there is no way to prove who won this generation. I'd take Wii's First Party lifetime library over any other current gen library.
Also, it's irrelevant who won in the eyes of the consumer, the numers and the lifetime profit speak for themselves, Wii won this generation.
UnitSmiley said:
I'm a fan of both Nintendo and Sony. Nintendo definitely won when it comes to sales, nobody is trying to argue that. But most of their sales have been from soccer moms and little kids. Yeah, they had some great core titles, but they were few and far between. Now compared to say Sony, Sony decided to use the most powerful hardware they could (more powerful than the wii and 360 anyway) and due to its price point and crappy launch, it cost them. However, they have always had a lot of really good core games that appeal to the hardcore crowd. (by that i mean not soccer moms and kids/casuals). There is nothing wrong with Nintendo widening it's audience, but a lot of core Nintendo fans have felt left a little dissapointed. I still appreciate what Nintendo has to offer and I'm on board for the Wii U when it comes out, and a PS4 whenever that comes out. Basically i think back say in the 90's one could have a better arguement that sales = win. But now that more people (casuals) have entered the market, i think it should be about what the company offers core gamers, that decides who is victorious. In my opinion anyway. |
Objectivity, as Morenoingrato said. You can't deviate from sales because then you wade into the realm of subjective. I mean, look at how radically certain games were reclassed as "core" going into this generation. Last generation, forums would have been flooded with people knocking those damn GTA-playing casuals.
Monster Hunter: pissing me off since 2010.
Mr Khan said:
Objectivity, as Morenoingrato said. You can't deviate from sales because then you wade into the realm of subjective. I mean, look at how radically certain games were reclassed as "core" going into this generation. Last generation, forums would have been flooded with people knocking those damn GTA-playing casuals. |
Yeah i agree, what I described definitely lends itself to the subjective side of things. Objectively, Sony has a much broader library of games. At the same time objectively Nintendo dominated sales charts. By nature picking between the two IS subjective, but how do you get around that? Like I said I'm a fan of both and hope both are successful with future endeavors :p
Also I got a laugh from the "those damn GTA-playing casuals". Very true.
zero129 said:
Maybe i should of been more specific too. As i also meant 3-4 times more powerfull in real world terms, Not on some paper. Nintendo has never hyped their systems power. Maybe Nintendo should of used CGI for their tech demos like sony have done in the past??. That Zelda demo was made very fast, and was un-optimised, and it still looked better then any PS3 game imo. And like i said the is GFX cards out their now that cost's €100 or less that blow the PS3 away, in real terms, not on some paper like you would like to believe. So nintendo would get them even cheaper in bulk, plus add in the 1.5GB ram with a nice processer, it wouldn't cost nintendo any more $250 to build a console that is 3-4 more times powerfull then the PS3. As you're forgeting the PS3 is now 6 years old, everything has moved on alot since then... |
Even on paper today's graphics cards wipe the floor the the PS3 and XBox's Graphics chip.
For the sake of it... I'll omit the memory bandwidth numbers because in a console they can pair it up with whatever expensive yet stupidly fast memory they want anyway.
PS3:
24 Pixel Shaders, 8 Vertex Shaders, 24 Texture mapping units, 8 Render output pipelines, 550mhz core clock.
Xbox 360: 48 Unified shaders. (Both Pixel and Vertex use the same pipelines.), 16 Texture mapping units, 8 Render output pipelines, 500mhz core clock.
$100 PC graphics card (Radeon 6750):
720 Stream processors. (VLIW5, comparitively would be 144 SP's.), 36 Texture mapping units, 16 rops, 700mhz core clock.
If you go with the Wii U's rumoured 46xx class graphics chip:
320 Stream processors, (64 SP's.), 32 Texture mapping units, 8 Render output Pipelines, Core clock of 500mhz - 1ghz.
VLIW5 architectures that the WiiU uses is generally rather efficient and allows for more throughput per shader cluster than what the PS3 and Xbox is capable of, so even if it *did* have the same amount of shaders it would be far more efficient at pixel and vertex shading with the additional benefit of being able to do geometry shading amongst other things.
Graphics architectures like Fermi and Southern Islands is more geared towards compute, VLIW4 and to a lesser extent VLIW5 is incredibly efficient at graphics tasks.
If the Wii U is going to be "minimum" in next gen consoles, that should mean some pretty impressive graphics.
--::{PC Gaming Master Race}::--
It's pratically impossibile that is like modern consoles, simply for having latest hardware.
Spiders den are not for men.
My gaming channel: Stefano and the Spiders.
hopefully Nintendo does like Sony and limits what can be taken advantage of early because this doesn't sound to promising
but if they do make Wii U exactly the same as a PS3 then it will probably launch at $250 like the Wii did(but it will be at a small loss)