RolStoppable said:
You are wrong here, Mr Khan. Monster Hunter isn't tailor-made for handhelds. It's only successful in the country where home console-like games are fully accepted on handhelds, so using it as an example for a game that was made for handhelds is definitely wrong.
You are also wrong on a previous point. While the 3DS isn't trying to be Wii-lite (how could it, a handheld can't replicate motion controls and pointer functionality on any sufficient level), it has been trying to be GC-lite for too long. That's why its sales in the Western markets are so lacking. In rough terms, the American and European market are both about twice as big as Japan. So if the 3DS can sell 60k units per week in Japan, it should push 120k units in America and Europe individually. It's not even close to that.
There is also a lot of confusion in how to describe what kind of games work on a handheld on a global scale. When somebody says home console games don't work, it's often countered by saying games on Nintendo handhelds were on home consoles too. Both statements are correct, but what they don't account for is that home console games have gone through a transition over the years. Modern home console games usually have very complex controls or are about experiencing a storyline while home console games of the past were direct descendants of arcade games. And those were games with simple controls, yet hard to master. They were games that had to be addictive, so they constantly challenged the player.
When somebody is taking a bus ride or whatever, a handheld's job is to kill boredom. And games that pump up your adrenaline level by constantly challenging you do this better than anything else. You only have 10-15 minutes to play, so a game better gets straight to the point and gives you what you need.
Of course, there's also room for other games to be successful on handhelds, because people don't want an adrenaline rush all the time. What's the most important point to make a successful handheld is to cover as many bases as possible, but with arcade-like games taking priority, because that's what most people expect from handhelds.
In Japan, almost everything can be put on handhelds and be successful, but nobody should expect this to happen in the Western markets. Not even Nintendo's iron grip on the handheld market will change this, even they have to obey the consumers' wishes. The 3DS needs to be transformed into a true DS successor and stop to be GC-lite. Kid Icarus is bound to flop and Luigi's Mansion 2 will follow.
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