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Forums - Gaming - I think it's safe to say the PS3 is the definitive graphics king for this gen

Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?



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Guys debating about which version of multiplatform game looks better will always remind me of the business card scene in American Psycho. People obsessing about pointless details.



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Badassbab said:
Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?

Oh boy, there's another wbesite? 

"When it comes down to the final analysis of the console versions it's all about compromises when deciding which one to go for, but if we had to choose between the two we'd take the PS3 release for the lack of screen tearing, seeing as this has far more impact on your enjoyment of the game than the drop in image quality."

Yeh we totally are dude. 

 

 

TruckOSaurus said:
Guys debating about which version of multiplatform game looks better will always remind me of the business card scene in American Psycho. People obsessing about pointless details.

That's..bone.

 

PS3 exclusives are clearly Paul Allen's card, bro. 



Sal.Paradise said:
Badassbab said:
Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?

Oh boy, there's another wbesite? 

"When it comes down to the final analysis of the console versions it's all about compromises when deciding which one to go for, but if we had to choose between the two we'd take the PS3 release for the lack of screen tearing, seeing as this has far more impact on your enjoyment of the game than the drop in image quality."

Yeh we totally are dude. 

I'll repeat what what I said in my first post-

"Saints Row 3 performs better on the Sony console but looks better on the 360."

And so the world goes around.



Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?

Oh boy, there's another wbesite? 

"When it comes down to the final analysis of the console versions it's all about compromises when deciding which one to go for, but if we had to choose between the two we'd take the PS3 release for the lack of screen tearing, seeing as this has far more impact on your enjoyment of the game than the drop in image quality."

Yeh we totally are dude. 

I'll repeat what what I said in my first post-

"Saints Row 3 performs better on the Sony console but looks better on the 360."

And so the world goes around.

Since when does rampant screen tearing not affect how a game looks? If somebody released a game that had better textures/character models/lighting etc than Uncharted and God of War and Gears 3 etc, but there was screen tearing all over the place, nobody would say the game looked good, or was graphically impressive. Hell, if performance and framerate don't factor into it, you might as well release a game with a slideshow of pretty pictures and call it a graphical masterpiece. 



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Sal.Paradise said:
Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?

Oh boy, there's another wbesite? 

"When it comes down to the final analysis of the console versions it's all about compromises when deciding which one to go for, but if we had to choose between the two we'd take the PS3 release for the lack of screen tearing, seeing as this has far more impact on your enjoyment of the game than the drop in image quality."

Yeh we totally are dude. 

I'll repeat what what I said in my first post-

"Saints Row 3 performs better on the Sony console but looks better on the 360."

And so the world goes around.

Since when does rampant screen tearing not affect how a game looks? If somebody released a game that had better textures/character models/lighting etc than Uncharted and God of War and Gears 3 etc, but there was screen tearing all over the place, nobody would say the game looked good, or was graphically impressive. Hell, if performance and framerate don't factor into it, you might as well release a game with a slideshow of pretty pictures and call it a graphical masterpiece. 

If I reworded it and instead said SR3 performs better on PS3 but 360 has better graphics, would that make you feel any better?

I guess you think GT5 or Alan Wake 'look' rubbish since both games feature an abundance of screen tear.



Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?

Oh boy, there's another wbesite? 

"When it comes down to the final analysis of the console versions it's all about compromises when deciding which one to go for, but if we had to choose between the two we'd take the PS3 release for the lack of screen tearing, seeing as this has far more impact on your enjoyment of the game than the drop in image quality."

Yeh we totally are dude. 

I'll repeat what what I said in my first post-

"Saints Row 3 performs better on the Sony console but looks better on the 360."

And so the world goes around.

Since when does rampant screen tearing not affect how a game looks? If somebody released a game that had better textures/character models/lighting etc than Uncharted and God of War and Gears 3 etc, but there was screen tearing all over the place, nobody would say the game looked good, or was graphically impressive. Hell, if performance and framerate don't factor into it, you might as well release a game with a slideshow of pretty pictures and call it a graphical masterpiece. 

If I reworded it and instead said SR3 performs better on PS3 but 360 has better graphics, would that make you feel any better?

I guess you think GT5 or Alan Wake 'look' rubbish since both games feature an abundance of screen tear.


No, as my analogy about the slide show still stands.

I wouldn't know about Alan Wake. I remember I was pretty bummed by the screen tearing in GT5 for the first few months but they must have addressed it in a patch, probably Spec 2.0, as I haven't noticed it since I got back into the game a few months ago. if these games did have bad screen tearing, I would not say that they look 'rubbish' - I would say that they were not graphically impressive. And let me just get this out of the way, as an owner of the PS3 and somebody who has put probably 200 hours or more into GT5, 50% of that game looks gorgeous, where the other 50% looks like ass. 



Sal.Paradise said:
Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:
Badassbab said:
Sal.Paradise said:

Wait wait wait. 

The first thing I want to bring up is image sharpness.  In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side.  In motion however, you probably won’t even see them though.  

As we continued to go forward with the analysis, the reason for this blur became quite clear.  This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image.  This brings us to an advantage that leans toward the PS3.  Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360.  Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.

In terms of texture streaming and pop ins, both versions handle it well.  Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either.  Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either

In the PS3 version, screen tearing is hardly an issue as well.  On the other side of the fence however, the 360 has some of the worst tearing imaginable.  Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up.  The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default.  In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.

 

So, the Ps3 one looks worse huh?

 

I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we

I respect Lens of Truth but I respect Digital Foundry a lot more. http://www.eurogamer.net/articles/digitalfoundry-face-off-saints-row-the-third

360- Sharper image,  2xMSAA, better AF, better foliage LOD, full res alpha, higher res shadows

PS3- QAA so in effect 4xMSAA but at the cost of blur, higher precision motion blur and better performance.

Oh and were we arguing?

Oh boy, there's another wbesite? 

"When it comes down to the final analysis of the console versions it's all about compromises when deciding which one to go for, but if we had to choose between the two we'd take the PS3 release for the lack of screen tearing, seeing as this has far more impact on your enjoyment of the game than the drop in image quality."

Yeh we totally are dude. 

I'll repeat what what I said in my first post-

"Saints Row 3 performs better on the Sony console but looks better on the 360."

And so the world goes around.

Since when does rampant screen tearing not affect how a game looks? If somebody released a game that had better textures/character models/lighting etc than Uncharted and God of War and Gears 3 etc, but there was screen tearing all over the place, nobody would say the game looked good, or was graphically impressive. Hell, if performance and framerate don't factor into it, you might as well release a game with a slideshow of pretty pictures and call it a graphical masterpiece. 

If I reworded it and instead said SR3 performs better on PS3 but 360 has better graphics, would that make you feel any better?

I guess you think GT5 or Alan Wake 'look' rubbish since both games feature an abundance of screen tear.


No, as my analogy about the slide show still stands.

I wouldn't know about Alan Wake. I remember I was pretty bummed by the screen tearing in GT5 for the first few months but they must have addressed it in a patch, probably Spec 2.0, as I haven't noticed it since I got back into the game a few months ago. if these games did have bad screen tearing, I would not say that they look 'rubbish' - I would say that they were not graphically impressive. And let me just get this out of the way, as an owner of the PS3 and somebody who has put probably 200 hours or more into GT5, 50% of that game looks gorgeous, where the other 50% looks like ass. 

Well according to DF at least, 360 SR3 has more visual advantages but of course your entitled to your opinion if you think SR3 on PS3 looks better by virtue of not tearing even if at the cost of less graphical fidelity.

About GT5 yes Spec 2.0 eliminates a lot of the screen tear by cutting back on scenery like taking out pointless spectators.



That's like being the tallest midget :P

As somebody who owned both a PS3 and 360 I have to say that the best looking game between the two systems is GoWIII, although it doesn't really matter when you take the PC into account.



TadpoleJackson said:
Ignoring the PC is like saying England is the best country as long as you don't count the US.

No it's not, PC is constantly evolving and is always state of the art, it's not fair to count it in comparisons like this. How good a game looks is dependant on the hardware for the most part.