The biggest mistake was not giving the move controllers analog sticks
Time for hype
So...the Move eh? | |||
Screw it, I gave up ages ago on that | 19 | 23.46% | |
I'm losing faith, I'll be honest | 16 | 19.75% | |
I don't even have one and never will | 26 | 32.10% | |
I don't have one but might eventually | 6 | 7.41% | |
I love the Move, best is yet to come. | 12 | 14.81% | |
No really, who is this guy? | 2 | 2.47% | |
Total: | 81 |
The biggest mistake was not giving the move controllers analog sticks
Time for hype
Really? Sending it out to die with only a slew of shovelware to back it up wasn't a good idea? >__>
leatherhat said: The biggest mistake was not giving the move controllers analog sticks |
The Navigation controller has one.
so where is this guy moving to, that warrant's a thread be made about it?
Ajescent said:
The Navigation controller has one. |
But it doesn't have motion sensing. Imagine two moves with analog sticks. The sticks control walking and camera and the moves can do be left to do something sweet. IT would have been a nice evolution over the wii style motion controls.
Time for hype
leatherhat said:
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I see what you mean
No biggest mistake was not having sixaxis on Nav controller. With that games like deadmun's quest could have avoided the on rails stigma and been a veryy fun and engaging game. Instead it's just ok. I way preferred Infamous 2 and Heavy rain with move controls than only DS3. I think they gonna give move enough game support to remain viable. But only really heavily push it on PS4.
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IIIIITHE1IIIII said:
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Your point is? Omg Xbox copied from Gamecube copied from Playstation 1 copied from.... the list goes on.
Sony were working on motion controls with camera tracking since at least 2001. Ninty was working on motion stuff since about the same time too. Microsoft just decided to not work on anything then buy the tech off another company at the last minute.
leatherhat said:
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I'm pretty sure I remember Sony (Richard Marks in particular) saying they tried that in concept testing and it confused the heck out the guys playing.
Try running around accurately in an FPS using a dualshock controller whilst twisting your hand around and waving it around in the air. Not easy right? It's like rubbing your belly and patting your head at the same time - possible but requires a lot of concentration.
Because the navigation controller doesn't have motion, you can keep it steady which keeps the plain of reference steady in your head. Even when strapped into a sharpshooter, the hand that is controlling it remains in the same plane of orientation at all times so caging your brain isn't difficult.
Buttons!
Had it fully copied Nintendo and utilized the many existing control schemes for FPS and similar games, I may of actually considered buying one.
As such, there was no way I could even consider spending the money.