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IIIIITHE1IIIII said:
Ajescent said:
IIIIITHE1IIIII said:

 

If he by "better job" meant "added originality", they certainly couldn't have done a worse job:

 

 

 

Wait, forget what I said. Just noticed the blue ball!

No thread these days is complete without a "sony copied ____" comment, thanks for filling the quota.


Glad I could help =)

Your point is? Omg Xbox copied from Gamecube copied from Playstation 1 copied from.... the list goes on.

Sony were working on motion controls with camera tracking since at least 2001. Ninty was working on motion stuff since about the same time too. Microsoft just decided to not work on anything then buy the tech off another company at the last minute.

leatherhat said:
Ajescent said:
leatherhat said:
The biggest mistake was not giving the move controllers analog sticks

The Navigation controller has one.


But it doesn't have motion sensing. Imagine two moves with analog sticks. The sticks control walking and camera and the moves can do be left to do something sweet. IT would have been a nice evolution over the wii style motion controls.

I'm pretty sure I remember Sony (Richard Marks in particular) saying they tried that in concept testing and it confused the heck out the guys playing.

Try running around accurately in an FPS using a dualshock controller whilst twisting your hand around and waving it around in the air. Not easy right? It's like rubbing your belly and patting your head at the same time - possible but requires a lot of concentration.

Because the navigation controller doesn't have motion, you can keep it steady which keeps the plain of reference steady in your head. Even when strapped into a sharpshooter, the hand that is controlling it remains in the same plane of orientation at all times so caging your brain isn't difficult.



Buttons!