Will these cards boost Kid Icarus?
Hopefully, I'd love to see it become an evergreen.
What would you give for Nintendo to be #1 again this gen? | |||
500 dollars | 1,316 | 72.35% | |
Kidney | 2 | 0.11% | |
Soul | 9 | 0.49% | |
virginity | 16 | 0.88% | |
Your favorite puppy | 6 | 0.33% | |
Your 1,000 dollar copy of Xenoblades | 8 | 0.44% | |
An hour of your time | 26 | 1.43% | |
Other ( post below) | 6 | 0.33% | |
....Left testicle.... | 13 | 0.71% | |
Pezus's freedom | 22 | 1.21% | |
Total: | 1,424 |
Will these cards boost Kid Icarus?
Hopefully, I'd love to see it become an evergreen.
This is nice news
http://mynintendonews.com/2012/06/19/nintendo-offering-crazy-incentives-to-publish-on-wii-u-eshop/
Nintendo Offering Crazy Incentives To Publish On Wii U eShop?
Posted on June 19, 2012 by sickr
39
An anonymous developer has apparently informed Wii U Daily that Nintendo is offering publishers insane incentives for them to publish their content on the Wii U eShop. The European source claims that Nintendo is actively looking to offer all Wii U retail titles as downloadable titles via the Wii U eShop.
“They’re offering insane incentives for publishers to sell retail games as downloads on the console. You’d be stupid not to take advantage of it and go retail box-only”, he said, adding “The new platform is perfect for indie devs, it’s a whole different ball game than WiiWare. They’ve learned a lot from that mess”.
When we asked what the “insane incentives” on the Wii U eShop were, he replied: “It’s just a much bigger revenue cut that you’d get selling it on any other platform at the moment, plus promotions on the online store. If they [Nintendo] pull it off and it gains traction, it’ll press the other guys [Microsoft and Sony] to give more of the revenue to the publishers. It’s very good for us who make games.”
JEMC said:
That is exactly what he says:
They saw what Retro was doing and thought that "wow", so they had to work harder to make a better game. |
As I said, it only proves that they were in development at the same time. It's possible, for instance, that the Mario team had been developing NSMB Wii since mid 2007, and that Retro started work on DKCR in early 2008. What he said was that seeing the DKCR looking the way it was looking gave them the motivation to make NSMB Wii better than it currently was, graphically... at least, that's what I'm reading. That event (of them seeing DKCR) could have been as late as early 2009.
Aielyn said: As I said, it only proves that they were in development at the same time. It's possible, for instance, that the Mario team had been developing NSMB Wii since mid 2007, and that Retro started work on DKCR in early 2008. What he said was that seeing the DKCR looking the way it was looking gave them the motivation to make NSMB Wii better than it currently was, graphically... at least, that's what I'm reading. That event (of them seeing DKCR) could have been as late as early 2009. |
I have the impression that our points of view are very close, yet we are still discussing it.
From the interview, I take the impression that while they were doing NSMBWii, they could see what Retro was doing with Donkey Kong and were impressed by its work (if he means the graphics or some gameplay ideas is an unknown). In fact, they were so impressed by Retro's work that they got more motivated to make an even better game. That's all.
That's why I said that somehow Retro beated them, albeit during development, because there was one point were Retro forced the 2D Mario team to work harder.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
@ Nintendo with their new vision of online distribution
When we asked what the “insane incentives” on the Wii U eShop were, he replied: “It’s just a much bigger revenue cut that you’d get selling it on any other platform at the moment, plus promotions on the online store. If they [Nintendo] pull it off and it gains traction, it’ll press the other guys [Microsoft and Sony] to give more of the revenue to the publishers. It’s very good for us who make games.” |
THAT is exactly the right way to get support from 3rd partie and small developers. This model resembles what Valve is doing with Steam, maybe they got their help (after all, there were rumors about Nintendo using Steam).
Well played, Nintendo... if true.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
^I really do hope it's true!! As far as I'm concerned Nintendo will need all the help they can get keeping 3rd party support after 24 months when Durango/Orbis has been out for a while.
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
I think the more Nintendo can do to entice devs to their console, the better.
spurgeonryan said:Famitsu software sales (6/11 – 6/17)June 20th, 2012 Posted in 3DS, News, Posted by Valay, Wii The latest Japanese software sales estimates from Famitsu are as follows: 01. [PSV] Persona 4 Golden |
Isn't it Media Create soon?
I also thinkPersona 4 and DQM will be very close, so close I don't know who'd be on top/ "win"...
16 June 2011: The release date of Ocarina of Time 3D, the first 3DS game to be on the throne for Famitsu
14 June 2012: The release date of Persona 4 The Golden, the first Vita game to be on the throne for Famitsu.
History sure likes to repeat itself.
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
Conegamer said:
Isn't it Media Create soon? I also thinkPersona 4 and DQM will be very close, so close I don't know who'd be on top/ "win"... |
nah... 80k or less against 120k