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Forums - Nintendo - Havok and Gameware tech licensed for Wii U, Wii U gets tech behind Batman: Arkham City and Skyrim

CVG

Nintendo has confirmed Wii U developers will have access to development engines including Havoc and Autodesk.

According to Gamespot, developers for the Wii U will now have access to the technology behind games like Skyrim, thanks to Nintendo's licensing agreement with Havoc and Autodesk.

Developers will now have access to the Havok Engine and Havok Physics technologies to create Nintendo Wii U titles as part of the agreement with Havok. Gamers will be familiar with these technologies via a range of titles on a variety of platforms, including Assassin's Creed and Dark Souls.

While Nintendo's next generation console may be set to launch later this year, there remains a cloud of mystery surrounding the Wii U - for instance, it may not even be called the Wii U anymore. Many questions regarding the console are still unanswered, but Nintendo has stated it will bring final Wii U hardware to the 2012 Electronics Entertainment Expo in June.

The hardware may be ambiguous, but at least we know that game developers will have the power of great technology at their disposal to create potentially amazing games.

Is the Wii U shaping up to be the must have console of 2012? Has the licensing agreement with Havok and Autodesk changed your perception of Nintendo's next generation console? Let us know in the comments section below.

[ Source: Gamespot ]



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Good to hear! But I think most heard it yesterday all ready - but keep up the good work! I didn't know AC and skyrim ran on havoc :)



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

This isn't news, those technologies are in every console from the past 10 years+



Sorry, I mean those libraraies have been ported to them.

 

That's not really a good thing either, Havok physics are just a bolt on to do physics easily, at the expense of CPUGPU cycles.



Not unexpected by any stretch of the imagination. Brawl was powered by Havok physics, for one.



Monster Hunter: pissing me off since 2010.

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If a company has a game engine/development suite they try and get on as many platforms as possible, its their business, but it is kind of nice to know. Also if they had one for the Wii there will be one for the WiiU. Similar architecture and BC make it easy to get their product out right off the bat and then update as they optimize their product for the system.